Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.
 

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Mamoruアニメ

Pages: 1 2 3 [4] 5 6 ... 285
61
Discussion / Re: I need some help finding a formula
« on: February 12, 2011, 11:13:02 PM »
The inverse squared law is the only thing I can think of that might get you some usable results.
Inversed square law?

Google my friend :P only way 99% of anybody here understand something new they learn when it's posted

62
Zelda Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: February 11, 2011, 05:57:40 PM »
Could even colorize the outlines to the keys

63
Entertainment / Re: Just bought a NES on eBay...
« on: February 11, 2011, 04:52:19 PM »
People who play with emus and roms clearly don't support the original game and the original system but I guess fan gaming would do that to you. I'd rather earn my games than be cheap and lazy but I suppose that's just one man's opinion which wins over all. It's been decided.

...What? You're kidding, right? Not supporting the original games? Dude, hate to tell you this, but if you're purchasing a game *after* it's out of print, you're not "supporting" anyone except for the person who originally bought the game. Economics 101.

You're saying you would rather pay Fat-Bob Otaku $100 for a cart of Doki Doki Panic that he bought for $20 back in 1992 when they were trying to liquidate the remaining carts? Is that what you consider 'supporting gaming'? If you consider emulation "cheap and lazy", then what would that be? 'Retarded and zealous', if you ask me.

64
Entertainment / Re: X-Men First Class
« on: February 11, 2011, 06:46:57 AM »
This isn't actually a reboot. The trailer shows scenes from the previous movies, indicating that it's just a prequel and not both that and a reboot.

65
Entertainment / Re: Can't wait for True Crime Hong Kong
« on: February 10, 2011, 11:29:38 PM »
Wow why so much hate for Guitar Hero.

66
Entertainment / Re: Just bought a NES on eBay...
« on: February 10, 2011, 02:48:45 PM »
I'm with Deefs on this one; honestly I just don't see the fascination with having the console. I bought mine just to gut it out and put a computer in it, and THEN I rommed out.
Mammy, you don't get it do you. It does not have to do with playing it on a TV, it is about possesion.

<_< Why did you reply to me with that statement? Reply to the people stating that they should just plug their computers to their TVs, not the person saying they don't see a fascination with owning the console. Your response is more appropriate for Antidote, or Reo. My statement also has nothing to do with not owning the console; just that it's not that fascinating. I *also* have the console, and it's *also* "shining beneath my TV". The difference? Mine has a 1Ghz processor, 1Gb of ram, and a hard drive to run just about any emu up to the 64. Lack of attention +1 :|

67
Other Projects / Re: [Screens]GMare (Game Maker Alternative Room Editor)
« on: February 10, 2011, 05:37:52 AM »
Cool, thought for sure it was going to crash on ya. :P Yeah, we will have to collaborate a bit further on what your looking for. Maybe some custom user variables per tile? That would change things a bit, but I sort of anticipated it.
Yeah that would be awesome; really you'd just have to add a few things to the header; something like 'custom variable count' 'custom variable name (index)' (maybe even 'custom variable type (index)' too), then for each tile depending on that have it write the values. Shouldn't require too much work in the long run ;3

68
Other Projects / Re: [Screens]GMare (Game Maker Alternative Room Editor)
« on: February 10, 2011, 05:25:40 AM »
Works great now :D Pretty sweet. Like I said, I'd probably use this for all of my projects if there were an option to add custom values to tiles (namely Surface; which requires pixel information per tile D:). Very awesome stuff :D

Probably my favorite feature so far is being able to change the grid size without messing with actual placement. Comes in handy :D

69
Entertainment / Re: Just bought a NES on eBay...
« on: February 08, 2011, 10:30:50 PM »
I'm with Deefs on this one; honestly I just don't see the fascination with having the console. I bought mine just to gut it out and put a computer in it, and THEN I rommed out.

70
Coding / Re: Problems with platform-engine
« on: February 08, 2011, 08:19:40 AM »
http://en.wikipedia.org/wiki/Finite-state_machine

^Does wonders.

As Niek said; having a bunch of variables for each action (IE "jumping = true", "falling = true") is not right for a finite state machine. The idea is that it gives you a level of control when your object's state is defined in a single variable. Being able to define *which new state* your object can go to from the state it's in rules out a lot of errors down the road. If you have a variable for each state however, you'll run into issues where you have a list of "state variables" set to true, and no indication of the source. You would be looking at a jumbled mess with no clue how you ran into the problem :P

One issue people have typically with platformers is that they don't realize that you don't want to *constantly* apply gravity. It's only needed for certain states (jumping, falling, etc). Something to consider as well, because it'll make your movement wonky and your objects will constantly try to compensate for their vertical position.

If I had to relate a finite state to Gamemaker, I'd say it's like having an entirely different set of code to run as a 'step' event per state. Easy stuff once you start getting into it, and it makes your life much easier :P

71
Other Projects / Re: [Screens]GMare (Game Maker Alternative Room Editor)
« on: February 07, 2011, 01:52:27 AM »
It's the exact same error I used to get, but lemme see what I can pull :P

I'll edit this with stuffs

EDIT: Here's the dump from JIT; not really sure how useful it is but *shrugs*. I'll keep digging :p
Quote
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at GMare.Forms.RoomForm.tsb_Ok_Click(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3615 (GDR.050727-3600)
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
GMare
    Assembly Version: 1.0.0.0
    Win32 Version: 0.1.0.0
    CodeBase: file:///C:/DOCUME~1/ADMIN/LOCALS~1/Temp/Rar$EX00.202/Release/GMare.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3614 (GDR.050727-3600)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



72
Other Projects / Re: [Screens]GMare (Game Maker Alternative Room Editor)
« on: February 07, 2011, 12:39:30 AM »
It crashes on room creation for me :( I think that's always been the case with GMare and me though XD

One feature that would be particularly awesome to have (but not so much useful for the GM side of it D: ) is the ability to customize what the exporter saves per-tile... Like for example, lets say there's an option that says "Change Tile Fields", it'll let me add whatever I want (along with default values), and set them individually in the map editor. This would primarily benefit other game dev tools because then you can set collision data, palette values (RGB ftw), and other stuff right from the editor.

73
Entertainment / Re: Final Fantasy XIII-2....LOLWTF?!?!?
« on: February 06, 2011, 11:53:39 PM »
Amazing....please keep milking it.

They had stated that FFXIII would be a 3 to 6 part series. I was expecting XIII-2 from the start o.0;; You're not really milking it when you plan on making it a large series before it's even released ;p

74
Entertainment / Re: Tales of Graces F Confirmed for the US.
« on: February 06, 2011, 12:29:34 PM »
IMO once they went all 3d it ruined it.

75
Other Projects / Re: [Screens]GMare (Game Maker Alternative Room Editor)
« on: February 05, 2011, 11:17:53 PM »
Update:

Just about to release an alpha of this thing. Spending time debugging some of the features still. Also testing the binary instance export part of the binary exporter.

- Finished the Undo/Redo parts of the editor.
- Changed the Isometric rendering.
- Fixed the tile error on end room when overlapping target / source tiles in the tile editor.
- Added instance export.
- Added a bunch of new options that were forgotten.
- Hooked the shortcut keys.

Not finished, but not necessary for alpha release.
- Give export options for custom .bin file.
- Out of bounds behavior in the tile editor during image import.
- Collision editor / options.
- Optimize the render method for the editor. (I have a completely new method in mind)
- Change the undo / redo to a action method. It could use a bunch of RAM with the serialization method that is implemented.


How do you plan to do custom exports to Bin? Instance creation commands and such stored as a hex value, with arguments as the following values?

76
Entertainment / Re: The Youtube Topic 2.0
« on: February 05, 2011, 09:51:36 PM »
~Paranoia~
<a href="http://www.youtube.com/watch?v=iR7B5YCvBus" target="_blank">http://www.youtube.com/watch?v=iR7B5YCvBus</a>

Saw "Paranoia", thought "sweet!"
Youtube loaded
Saw "Oblivion character's ugly ass face", thought "..." and walked away D:

Although it was kinda funny

77
Entertainment / Re: New Kirby Game!!
« on: February 04, 2011, 12:48:37 AM »
Finally a normal looking kirby game that's not made of yarn.

<a href="http://www.youtube.com/watch?v=D-8db508yrE" target="_blank">http://www.youtube.com/watch?v=D-8db508yrE</a>

Nuff said.

78
Completed / Re: Dirt
« on: February 03, 2011, 04:41:40 AM »
Hey sweet!

Weren't you working on that one game too with the ball and the paddles with that one guy? When's that one slated for release? :P

79
Nevermind, it's cool.  I got them by doing some fanciness.  Now to edit :D

I was going to say if you mean official sprites from the game, just rip em :P

80
(I didn't like that Kirby game either. It was the "magic paintbrush" one for the NDS right? :P )

I like both dungeon crawling and NPC interaction, so yay me. But I think that the change in formula came with the 3d games, suddenly there were all the capabilitys to make the world around the player a lot more engaging, beautiful and detailed than before. (TP, for all the faults people have found, is KICK-ASS beatiful.) I should really have liked a MM masterquest with more dungeons to make the game more 50/50 in terms of dungeons vs. "fluff". Something that is really disappointing is that the dungeons in the NDS games were totally boring! In terms of dungeons, all the gb/gbc/gba games kicked PH and ST's asses. And to add to that, about 70% of the NPC's were godawful boring. None of those weird WW characters or feisty MC guys.


If I'm not mistaken, MM is the result of the Ura Zelda OoT game for the DD; meaning it was in effect an expansion pack for OoT. I think the lack of dungeons directly revolves around that :p They probably designed them well before they decided to make it a stand-alone game. I assume that once they decided to make it standalone, they focused solely on the NPC stuff, and didn't bother with the dungeons.

Pages: 1 2 3 [4] 5 6 ... 285

Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved

Zelda Capital NCFC Zelda Eternity Zelda Discussions Gamers and Developers Unlimited Metroid Headquarters
Wii Zelda Zelda Wiki LegendZelda.net - Zelda coverage Zelda Chronicles

Page created in 6.253 seconds with 18 queries.

anything