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Messages - SpritingBrad

Pages: [1] 2 3 ... 53
Graphics / Re: Moblin WIP
« on: February 19, 2020, 11:45:57 pm »
That looks awesome!

I saw and retweeted this a few days ago. This is absolutely incredible. I love the detail and lighting. I agree with ZoSo, the clock tower should be taller, though it still looks amazing. Will you maybe expand this and make a whole map of clocktown? I'd love to see that!

Graphics / FSA Ganon MC Style
« on: September 06, 2019, 11:44:01 am »
I edited the FSA ganon sprite and cleaned it up to fit Minish Cap style.

Graphics / Twilight Princess Characters MC style
« on: August 19, 2019, 02:43:37 pm »
Here are the MC style Twilight princess Characters so far, plus Princess Zelda.

Graphics / All Ganondorf designs MC Style (OoT, WW, TP HW and BotW)
« on: August 14, 2019, 06:05:08 pm »
I went ahead and made all of Ganondorf's designs, including his Hyrule Warriors and Breath of the wild design (Mummy and Re-hydrated versions). I also tweaked my Wind Waker ganondorf to be the same size to the others.
I used Pepeztyle's Re-dead to make the BotW Ganondorf.

Graphics / Twilight Princess Ganondorf MC Style
« on: August 10, 2019, 04:06:08 pm »
I took the liberty to edit pepeztyle's Ganondorf (which was originally made by Darklink), and animated him. I changed the palette, made him look less fat and added his cape. I may continue to animate him, but it will be very hard.

Edit: I made the walk animation too.

Graphics / Zant MC Style Redo
« on: August 08, 2019, 06:26:02 pm »
I remade my Zant sprite since I didnt really like how the previous one looked, and updated the pallete a bit.

Graphics / Palace of Twilight MC style - Walls
« on: August 04, 2019, 12:05:25 am »
I continued to work on this and made walls (not the diagonals)

I also made the first room (its still a WIP)

Graphics / Palace of Twilight MC style - throne and floor
« on: August 03, 2019, 12:29:31 am »
Started to work on assets for the Palace of Twilight MC style. I have some of the floor tiles and the Throne done.

Graphics / Four Swords Vaati Minish Cap style
« on: July 22, 2019, 03:24:35 pm »
Spent the afternoon slapping together a Flappy Bird clone using those sky sprites, the effect works really well dude. Nicely done.


The effect looks awesome in action!

I decided to edit Minish Cap Vaati to look more like the Four Swords counterpart, since the design for Vaati in Four Sword and Four Sword adventures is somewhat different from the one in Minish cap. This is the result.

The main problem I found is Vaati Transfigured's sprite sheet in spriters resource isnt really accurate, as the eye is separate form the body, which is a black and blue ball, which in the sprite sheet in SR has the Eye plastered on it. I also found out that the wings on the Vaati Wrath sprite sheet wasn´t accurate either, so I had to recreate some of them. there are 8 frames and the SR sprite sheet had 9 with some that dont even exit in-game.

Graphics / Skyloft Sky Background with Parallax
« on: July 11, 2019, 02:20:31 pm »
I edited the sky to have more clouds and made it in layers to have the clouds be loopable with paralax. The background would be completely static, and only the clouds in front would move. all layers would follow the camera movement.

Graphics / Dark Hyrule Castle Sky + Twilight Realm sky
« on: July 09, 2019, 06:37:26 pm »
I tried my best make the Sky from dark hyrule castle using screenshots form various places, but I still had to fill in the gaps myself the best I could, since I don´t have the actual MC sky BG. from this I then recolored it to make the Twilight Realm Sky.

EDIT: Rayo sent me the actual background which he ripped using an emulator. So here is that background and the edited Twilight Realm.

EDIT 2: I kept messing with the sky and made normal sky too, which fits so well with the mountaintop background from MC. It can also be used for a MC styled Skyloft

Graphics / Wolf Link MC style - Run animation
« on: July 05, 2019, 05:08:52 pm »
I made the run animation for Wolf Link's front view. It was a challenge! Tell me what you think!

Graphics / Wolf Link MC Style
« on: July 02, 2019, 07:04:13 pm »
Dude... Oh my lord. You have no idea how awesome this is. I wanted my game's story (set in BotW) to finish with Link and Zelda unearthing the Mirror in the Gerudo Desert. And now you've gone and done it and Jesus wept it's cool. You're such a spriting boss!

Thank's Jacob! Feel free to use it as long as you give credit!

I edited the Wolf Link sprite I did a while back. I may expand it into a full sprite-sheet in the future.

Edit: I tweaked the sprite a bit more and made a new pose, plus animated the tail.

Graphics / Mirror of Twilight Minish Cap Style
« on: July 02, 2019, 12:51:17 am »
After starting to replay Twilight Princess again, I decided to make the Mirror of Twilight and the Portal Stone. I think they turned out alright.

Entertainment / Zelda Lore Youtube Channel
« on: June 16, 2019, 07:21:48 pm »
Hey guys! I'm happy to announce that I've created a Zelda-centered youtube channel called Zelda Lore.

This channel will be releasing videos every week, centered exclusively on the lore of the Zelda franchise. Whether it is about characters, locations, bosses, the history of Hyrule or even the items, everything will be covered so that both casual and hardcore fans of the series can learn more about everything there is to know about the franchise. I want to share my knowledge and love for The Legend of Zelda with all of you. The goal is to build a channel full of lore from all the games.

Check it out! Also follow me on Instagram and Twitter!

Youtube: https://www.youtube.com/channel/UCh6hsPWmTZD_pIYbpMkPmDg
Instagram: @zelda_lore_official
Twitter: @official_zelda

Entertainment / Re: Links awakening - zelda maker dungeon
« on: June 11, 2019, 09:05:50 pm »
Any thoughts about the new dungeon in the Links Awakening remake: the dungeon maker mechanics?

Check the treehouse video past 14:00:

This has made it an instant buy for me now! Maybe it's also hints at Nintendo wanting to experiment with a real Zelda Maker in the future.

I really hope Zelda maker happens in the future!

Entertainment / BREATH OF THE WILD SEQUEL!!!!!
« on: June 11, 2019, 09:03:32 pm »

Ganondorf's corpse reanimated by Malice, possibly with a multiplayer option with playable Zelda! And a close release date? They pulled a majora's mask on us again by reusing the assets and engine of BotW!! I'M HYPED!!!!

The question is, what will the world be like? We already explored Hyrule in BotW, is it going to change a lot, are we going to another land? are we going to have traditional dungeons?? So many questions!!!

Understandably, most Zelda fangames are 2D. And if they do use the concept of 3D, it's more like ALTTP's where the concept of multiple floors is simulated. However, I was interested in creating a more thorough recreation of 3D Zelda gameplay.

Here is a proof of concept showing 3 axis gameplay in action.

This method uses no 3D geometry whatsoever to create depth; it's all 2D and will be tile-based. (this is why the shadow abruptly jumps - I'll have to implement a shader for it to act more realistically)
I'm developing this base 3D-gameplay-in-2D engine for a couple of things - one of them is a personal project, but I'm also interested in creating a Zelda engine using this with two potential branches.

Once branch could be OOT-based, where the 3D depth is used less for platforming and more for multiple Dungeon floors and puzzles that can work with an extra axis.

The other branch could be BOTW-based, where jumping is more like how I currently have implemented. Climbing would be a big focus, as well as weapon durability and a scaled-down imitation of the Chemistry System.

This is the potential sprite style for the OOT-engine.

While both branches could exist, I'm not sure if it would be more natural to flesh out one more than the other. I'm still very early in the process, so I'm interested in your guys' thoughts.

This looks very promising! And those sprites are beautiful!

That looks awesome! You could have a climbing mechanic and all sorts in that! I'll tell you what else, if you could rotate it you could even get some Captain Toad Treasure Tracker type thing going on there. Very promising!

That would also be like FEZ, however that would requiere the world to be 3D, rendered with 2D sprites, and he is doing a 2D world.

Discussion / Re: "MiZM" Zeltroid Game
« on: April 13, 2019, 07:31:04 pm »
This looks great so far man! Looking forward to playing this!

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