Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Martijn dh

Pages: [1] 2 3 ... 66
1
Zelda Projects / Re: Alttp - Horn of Balance
« on: Yesterday at 01:54:44 pm »
Thanks for the support.

I don't fully understand that last sentence, but if your asking about the date of the next testdemo: I'm not entirely sure myself. The corona measures are up again in the Netherlands so that's also messed with my planned a little bit. What I could do is post the actual tasklist I'm working with, so you can see it shrink alongside me.

2
Zelda Projects / Re: Alttp - Horn of Balance
« on: October 18, 2020, 05:32:55 pm »
Here's the latest update. You can check the attached image to see the design proces of this latest room across the day. (I've lowered the quality to keep it sizable and to hide the details for when you actually encounter it ingame).

Weekly update:
Code: [Select]
0.22.98 (18 oktober 2020)
* Finished another room fully (now at 13 of 30 done)
* Added a few more floor switch sprites
* Made more progress tiling the mining town dungeon

3
Zelda Projects / Re: Alttp - Horn of Balance
« on: October 11, 2020, 08:39:37 pm »
Sorry about the lack of lots of progress this week. Having missed the NCFC window (for the upcoming demo at least) my motivation slumped a bit. Or rather, I spend more time on life and relaxation.

Progress report:
Code: [Select]
0.22.96 (5 oktober 2020)
* Improved item allignement on conveyors going through walls
* Fixed bug: Link sporadic stuttering when on conveyor at a certain speed and positioning
* Finished another 2 rooms fully (now at 12 of 30 done)
* Fixed a few masking issues

0.22.97 (11 oktober 2020)
* Combined several tile layers for efficiency
* Made more progress tiling the mining town dungeon

4
Zelda Projects / Re: Alttp - Horn of Balance
« on: October 05, 2020, 08:35:16 am »
Sorry to dissappoint, but I'm not releasing a test demo just yet. I found that the latest additions needed more polish to work correctly - and I couldn't help but tweak things like that as I noticed them - delaying the tiling and masking work. Before, the planned deadlines looked unlikely but possible. Now it's clearly gone to unrealistic.

Also, I seem to have made a mistake with the dates. I had planned to release a demo on october 12th but appearantly wrote down the 5th in my earlier post. October the 12th will still not be possible to release anything.

I did make a ton of progress over the recent period of time so at least the rush hasn't been for nothing. Now that the NCFC is a no-go I'll likely slow development down again.

Progress report:
Code: [Select]
0.22.91 (28 september 2020)
* Made more other progress tiling the mining town dungeon

0.22.92 (29 september 2020)
* Started work to fit the dungeon onto the dungeon map somehow

0.22.93 (30 september 2020)
* Fixed small tiling issue
* Finished mining town dungeon map
* Made more other progress tiling the mining town dungeon

0.22.94 (3 oktober 2020)
* Combined two gamemaker rooms into one
* Implemented broken walls that only show a crack in only one side
* Made more other progress tiling the mining town dungeon
* Made adjustments to dungeon order
* Adjusted room maskings
* Added visuals for lower level cave tileset breakable walls
* Implemented various chests and locked doors
* Expanded town dungeon tileset a little bit
* Worked on depth issue with conveyors going through walls
* Fixed some minor issues

0.22.95 (4 oktober 2020)
* Added transport object to bring conveyor objects into other room
* Made more progress tiling the mining town
* Tweaked how conveyors worked
* Fixed depth issues for ore going through walls

5
Zelda Projects / Re: Alttp - Horn of Balance
« on: October 02, 2020, 07:01:56 am »
Thanks for caring.

After today I have a full week off from work, about half of which I'll likely spend on development.
While I generally don't announce my vacations online before or during, in this case it should be fine since I'll just be staying at home anyway.

6
Zelda Projects / Re: Alttp - Horn of Balance [DEMO 22 out]
« on: September 27, 2020, 09:30:39 pm »
Progress report:
Code: [Select]
0.22.88 (25 september 2020)
* Tiled and finished one more room (now at 6 of 30 done)
* Added locked town doors
* Edited area naming
* Made more other progress tiling the mining tile dungeon
* Finished another room fully (now at 7 of 30 done)
* Connected some more rooms together

0.22.89 (26 september 2020)
* Added new feature: conveyor belts can pass through walls
* Finished another room fully (now at 8 of 30 done)
* Fixed character sprite stuttering while on conveyor belts
* Fixed ore shadow placement issue
* Tweaked rolling pine enemies
* Tweaked some earlier rooms
* Fixed visuals for pits leading to the floor below
* Added extra variant of pole to hammer down
* Finished another room fully (now at 10 of 30 done)

0.22.90 (27 september 2020)
* Made more other progress tiling the mining tile dungeon
* Finished another room fully (now at 11 of 30 done + 3 more almost done)
* “Fixed” gamemaker rounding floating point issue in round(..) function in character movement script

7
Zelda Projects / Re: Alttp - Horn of Balance
« on: September 26, 2020, 09:48:12 am »
Just a quicky update while I'm not overly tired from developing;
It'll be a real challenge to get the next major demo out before the next NCFC, but it could still be possible. Rather then scrap idea's I'll be pushing back features so that there is actually still some time left to playtest before the event (if anybody wants to help with that). And by pushback I mean: use some placeholder enemies, scenes and dialogue that can also be added during the last stretch. My reasoning: a typo or generic soldier won't be as distracting as a game breaking bug.

I'm planning to release the first build for playtesting here on october 5th.

8
Zelda Projects / Re: Alttp - Horn of Balance [DEMO 22 out]
« on: September 14, 2020, 07:22:20 pm »
I'm not making drastic cuts just yet, but I get what you're saying. I'll not put the deadline over everything.

9
Zelda Projects / Re: Alttp - Horn of Balance [DEMO 22 out]
« on: September 13, 2020, 07:49:32 pm »
Hello again. Here is the latest progress report, with 44 days lefts till the NCFC. (It's going to a large challenge to finish the latest dungeon in time for the event (let alone leave some time for testing) so I've starting cutting a few of the smaller idea's. :o That being said, some of the first dungeons room are now finally fully completed (= all tiling, masking, objects and logic are finished).

Progress report:
Code: [Select]
0.22.80 (6 september 2020)
* Expanded mine tileset
* Made more progress tiling the mining town dungeon

0.22.81 (12 september 2020)
* Made more progress tiling the mining town dungeon
* Added visuals for dark overworld destructable walls
* Fully finished 1 minor dungeon room (now at 3 of 31)

0.22.82 (13 september 2020)
* Made more progress tiling the mining town dungeon (2 more rooms tiled)
* Dropped one of the mine rooms (now at 3 of 30 fully done)

10
Zelda Projects / Re: Alttp - Horn of Balance [DEMO 22 out]
« on: August 30, 2020, 09:26:34 pm »
Spend a lot of time tiling this weekend and working out if I'll be able to release before the NCFC. It's going to be tight, not counting inevitable life stuff and issues even. Maybe I'll have to scale back the dungeon a little. Not sure yet. If anybody wants to help out: A trailer/gameplay video will be first on the chopping block so if someone wants record something that I could share / link to that'd be great.

Weekly progress report:
Code: [Select]
0.22.78 (29 augustus 2020)
* Made lots more progress tiling the mining tile dungeon
* Improves masking starting cave
* Tweaked masking in cave to Medu Palace

0.22.79 (30 augustus 2020)
* Made more progress tiling the mining tile dungeon
* Fixed issue with mine boss that get's you pushed into the boss by accident
* Moved over assets and code from placeholder mine dungeon to the new mine dungeon (= placeholder map now deleted)
* Masked a few mining town rooms
* Made various tweaks to existing mining town rooms

11
Zelda Projects / Re: Alttp - Horn of Balance [DEMO 22 out]
« on: August 23, 2020, 05:40:01 pm »
This weeks progress report:
Code: [Select]
0.22.75 (18 augustus 2020)
* Made more progress on tiling mining town dungeon

0.22.75 (20 augustus 2020)
* Made more progress on tiling mining town dungeon

0.22.75 (23 augustus 2020)
* Removed overworld connection to the placeholder mining dungeon (and added connection with the new dungeon)
* Added mines doorway
* Made more progress on tiling mining town dungeon

12
Zelda Projects / Re: Alttp - Horn of Balance [DEMO 22 out]
« on: August 16, 2020, 01:17:33 pm »
And here is the lastest hotfix version. Bugreports and feedback are still welcome, but after this I'll not release a new demo untill the new dungeon is finished.

Download
Demo version: 0.22.74
File Size: 19,76 MB (Zipped)
Screen Resolution: 320 x 240 (Changable)
Download (Mediafire): http://www.mediafire.com/file/lx81zpumrj11hdk/Zelda+0+22+74+(public+demo).zip/file
Download (Dropbox): https://www.dropbox.com/s/q622t19ahitc7pt/Zelda%200%2022%2074%20%28public%20demo%29.zip?dl=0

----
Full progress report:
Code: [Select]
0.22.72 (14 augustus 2020)
* Collectables items (except fairies) are now also destroyed when landing on deep water or holes

0.22.73 (15 augustus 2020)
* Added proper disappear effects for interactions between containers, bomb and items with deep water

0.22.74 (16 augustus 2020)
* Added proper disappear effects for interactions between containers, bomb and items with holes

13
Updates / Re: NCFC 2020 announced
« on: August 16, 2020, 10:55:49 am »
You know, I could add a ZFGC shoutout into my game if you want. I've been using this place so long and consistently now that I don't mind "partnering" / doing a free little site advertisement. It might bring in new contributors.

Like a pixelated ZFGC icon on the pre-title screen. (If someone made one I mean - I suck at spriting myself).

14
Zelda Projects / Re: Alttp - Horn of Balance [DEMO 22 out]
« on: August 09, 2020, 06:19:54 pm »
Just a quick message to let you know that I'm back from vacation. (Which I ended up extending a little). Just finished hanging up a giant whiteboard in my hobbyroom so I'm all ready to continue with development.

I'll like upload the latest hotfixes in a simple demo next weekend. After that I'll stop releasing for about one or two months so that I can fully focus on the new dungeon. (Because keeping the placeholder Mines up conflicts with the new work). Or at least untill I'm comfortable showing of the new rooms in practice.

Progress report:
Code: [Select]
0.22.68 (23 juli 2020)
* Expanded Goriya movement script

0.22.69 (26 juli 2020)
* Containers, bombs and frozen/stone enemies are now effected by conveyor belts
* Edited bomb masking

0.22.70 (29 juli 2020)
* Made more progress on tiling mining town dungeon
* Bunny Beams now never drop items upon death
* Reorganised container variables
* Hammer can now destroy “light” rocks (and such)
* Added new container object: ore
(which can be thrown without breaking – if no enemies hit)
* Containers and bombs are now destroyed when landing on holes or deep water

0.22.71 (9 augustus 2020)
* Made more progress on tiling mining town dungeon

15
Updates / Re: NCFC 2020 announced
« on: August 03, 2020, 07:58:17 pm »
Our Minimal Viable Product? Shucks, you'll make me blush.

(That's what we use that abbreviation for at work so I couldn't resist XD)

16
Updates / Re: NCFC 2020 announced
« on: August 02, 2020, 02:05:01 pm »
I'll be entering if I get my new dungeon sufficiently finished.

17
Updates / NCFC 2020 announced
« on: July 29, 2020, 11:33:47 am »
Just read on discord that the ncfc 2020 event dates have been set:
http://www.nintendocfc.com/

Anybody entering?
I'm not all that impressed by their level of effort and organisation anymore, but it is still free exposure.

Second question: are there any more events out there like the ncfc, that showcase fangames.

18
Zelda Projects / Re: Alttp - Horn of Balance [DEMO 22 out]
« on: July 21, 2020, 06:33:18 pm »
Quicky update. I'm currently enjoying some days of vacation so the next demo might take one or two more weekends before release.

Progress update:
Code: [Select]
0.22.60 (6 juli 2020)
* Made more progress on mining town dungeon
* Expanded broken wall object visuals per dungeons

0.22.61 (7 juli 2020)
* Fixed shared flag between mushroom and a cave puzzle
* Hid unaccessable sewers rooms on it's map

0.22.62 (14 juli 2020)
* Bunny beams now also transform you while running
* Edited several Florine conversations
* Fixed a few more minor typos
* Added better hinttext for medallion up the northern mountains.
* Altered Quake medallion collection sequence

0.22.63 (15 juli 2020)
* Collectable items are now affected by conveyor belts
* Made more progress on tiling mining town dungeon

0.22.64 (16 juli 2020)
* Made more progress on tiling mining town dungeon

0.22.65 (17 juli 2020)
* Made more progress on mining town dungeon
* Expanded conveyor belt object settings
* Fixed fairy collissions versus pits

0.22.66 (19 juli 2020)
* Made more progress on tiling mining town dungeon

0.22.67 (21 juli 2020)
* Made more progress on tiling mining town dungeon

19
Zelda Projects / Re: Alttp - Horn of Balance [DEMO 22 out]
« on: July 15, 2020, 04:44:13 pm »
Guess I'll have to make the boss a lot tougher then XD
Maybe by adding the hammer as a mandatory way of countering the rush attack.

20
Zelda Projects / Re: Alttp - Horn of Balance [DEMO 22 out]
« on: July 14, 2020, 09:14:00 pm »

42. Northern Mine, first Helmasaurus King battle. Sometimes the music doesn't end until you leave the room.

Meaning the music in the first or second room?
Boss battle music, in the room with the Small Key in the chest.

I don't understand this issue yet.
Show content
You encounter the boss in the room with the keychest and are meant to run. So the boss music not stopping until you exit that room is intended. I find it more odd that you are staying the music sometimes DOES stop while in the "bossroom". Unless ofcourse you actually beat that unfavourable fight. In which case nicely done (and are you saying the music sometimes doesn't stop after that win?).


I'll need to think about the Goriya AI and if/how I'd like to change that. The rest has now been fixed / updated.

Pages: [1] 2 3 ... 66

Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.048 seconds with 19 queries.

anything