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Zelda Projects / Re: Alttp - Horn of Balance
« on: November 15, 2020, 07:31:10 pm »
Progress report:
Stuff left to do:
Code: [Select]
0.22.107 (13 november 2020)
* Fixed destroyed ore spawning at last known location
* Items and containers are now only affected by one conveyor belt at a time
* Tweaked mines fairy room
0.22.108 (14 november 2020)
* Fully tiled and finished cell house in the mining town
* Corrected some smaller tiling issues
* Tweaked fairy room a little further
* Tweaked the rolling pin enemy starting states
* Finished mine lower room B2
0.22.109 (15 november 2020)
* Added some shadows to the town houses
* Tiled and finished last house before the house (for now until more enemy types are added)
* Made more progress tiling the town “dual house”
* Finished adding secret chests
Stuff left to do:
Quote
Alpha components:
- Add multiple following NPC's to dungeon
- Add NPC conversations
- Add failsafe for exiting the dungeon with NPC's following
- Fix depth issues of cell depths- Finish town cell house- Finish last house before mine entrance
- Finish "dual house" room
- Finish "hotel" room
- Finish town house lower left position
- Finish town house house center position
- Finish mine "generator" room
- Finish mine room before boss- Finish mine room lower right B2
- Add all remaining keys/locked doors/dungeon map indicators/chests/conditional doors- Add secrets chests
Beta components:
- Add signposts texts
- Add visuals to make the NPC's look different from each others
- Add shadows to roomsand houses
- Add bombs / enemies falling from above
- Add shortcut warps back to the entrance
- Add interaction (some?) enemies with conveyor belts
- Add (some?) enemies falling into water / endless pits
- Add interaction NPC's with conveyor belts
- Add NPC's falling into water / endless pits
- Finish chickens (+ related enemy)
NEW - Finish town house upper left position
- Add new enemies (wall shooters / humanoids)
- Add dungeon entrance scene
- Add dungeon end scene
- Add NPC scenes
- Add scene after boss fight
- Tweak boss fight
- Adjust hammer masking (?)
- Add extended boss sequence (potentially)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeonFix bug: Containers / items can be affected by multiple conveyor belt at a time
Fix bug: Ore respawns at last known location if destroyed while carrying
NEW - Fix bug: Rounding issue in fairy/enemy movements scripts