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Topics - Theforeshadower

Pages: 1 [2] 3 4 ... 36
21
Other Projects / Vertical - How Long Can You Survive {Release 1}
« on: July 04, 2015, 09:08:12 am »
Vertical

How Long Can You Survive?

Game available for download at GameJolt
http://gamejolt.com/games/vertical/77535

Vertical is a simple arcade style game. WASD and Arrowkeys to move. I stress and because you can use both simultaneously to move 2 spaces instead of one. This becomes crucial the longer you survive.

This is release 1. Release 1 is the basics of what to expect. It is completely randomized - no playthrough will be the same. As of now, only walls and mines are your hazards.

Release 2, you can expect targeted missiles, seeking enemies, and your own ability to fire lasers.

Thanks for giving this game a shot! Post links to pictures of your best scores! Credit to Rolemusic of freemusicarchive.org Album and license info @ http://freemusicarchive.org/music/Rolemusic/Straw_Fields/

22

The shoes have since been changed to the teal color.
This is what happens when you allow a programmer with no real skills to sprite a run cycle.



I can see the inconsistencies in the arm and leg lengths from frame to frame.  I tried to fix it and spent about 2 hours on this sheet.  The head is also awkward but given the simple style, I could not figure out what to do with it.

I used my pixel editing software for each frame then imported into Game Maker to align the frames and make a nice animated GIF


Now, here is my inspiration material.  I had to record my gameplay footage then break it down frame by frame since I could find no sprite sheets on the net.  There will be some color issues due to the recording software then screen capping frames in VLC.  I also imported each frame into Game Maker so I could align the frames better then exported so I could make a gif later.



It's the protagonist from Project Firestart.  It's a commodore 64 title.  I know nothing about ripping C64 graphics straight from the disks, so this is the best I can present. 

Now, I will show both my work and the inspiration side by side animated and also at 2x sizes.





Due to different browsers and such, they will probably be out of sync.  Each was saved at 15/100 time so feel free to save images if you need better timing.

Anyway, I am still looking for criticism.  The only other frames needed for now are holding a firearm of sorts(idle), crouching, walking up into a door, walking down from a door,firing a firearm,  and a death sequence.  Trying to keep it simple with colors yet still have that retro rotoscoped feel.

Most NPCs will be derived from the protagonist's animations with exceptions for children and elderly people.  Few deviations are planned such as hulking men(guards), skinnier men, and women.  I am trying to get the people animations finished so I can move onto the shadow beings that are the "monsters" for my project.  After that, my time will be dumped into backgrounds/tilesets that give a feeling of a "prerendered" environment circa 1980s as alot of the older side-scrollers for C64 and PC did back then.

Well, alot was in this post.  Hope to hear some suggestions/critiques.

23
Feedback / Nav bars screwed up
« on: April 15, 2015, 07:06:48 pm »
Happens when browsing forum section of website.

Returning to home page, nav bars appear as normal.
Refreshing the page seems to solve the issue.  It occurred for a good 10 minutes though while browsing the forum.

24
Watch on Twitch
http://www.twitch.tv/inmemorium/c/6363139

Watch on Youtube(after it finishes processing)
<a href="http://www.youtube.com/watch?v=4p3KBdfsdTU" target="_blank">http://www.youtube.com/watch?v=4p3KBdfsdTU</a>

Players Choice cartridge and a real SNES with authentic OEM controller used.  No glitches and no saves.  I think 5 fairies were used throughout the course of the playthrough.  Some mistakes were made so it could have been even faster.

This playthrough lacked only 3 full hearts and the Cloak else it would have been 100%(unless 99 bombs and arrows are also included).

Anyway, I had a few people stick with me throughout the entire endeavor from other websites.  They enjoyed the playthrough and I thanked them for sticking with it.

Maybe this can go on the wiki as both our own personal speedrun archive and a "walkthrough"?  :D

25

For some odd reason I can't seem to find it anywhere on the net where it's the crystal animation itself without a maiden in the crystal.  Highly likely I am just missing it somewhere.

26
Entertainment / Set Your Calendars - Friday Feb. 27th
« on: February 16, 2015, 05:13:45 pm »
~LIVE ZELDATHON!~

www.twitch.tv/inmemorium

I will be coming back from taking a break with streams for a couple weeks to do an entire marathon:
Legend of Zelda
Zelda II Adventure of Link
Legend of Zelda Link to the Past
Legend of Zelda Link's Awakening
Legend of Zelda Ocarina of Time

Start time planned is going to be 4PM Eastern Standard Time.  It will start as soon as I hit the power button on the NES and will end when I see the classic "The End" scene of child Link and Zelda in Ocarina of Time.

That's right: no stopping.  All games must be be beaten!  I won't exactly be doing speedruns, but I won't be doing 100% runs either.
The two biggest challenges for me are going to be Legend of Zelda and Link's Awakening as those two are games that I barely play.

Emulation?
Hell no.  I will be using as authentic hardware as I can use.  Even though I own a NES, I will have to opt for a Retron 3 as my NES is not functioning 100%.  LTTP will be played on a real Super Nintendo and Link's Awakening will be played on the Super Gameboy cartridge via the Super Nintendo.  At this time, I have not decided if I will be playing OoT on the N64(version 1.1) or the Gamecube (OoT/Master Quest re-release).

www.twitch.tv/inmemorium

Anyway, tell your friends that are interested in the Zelda franchise!  I appreciate any support I can get!  hope to see you guys there in a couple weeks!

27
Entertainment / My Stream/Youtube - Love to see you guys there! ^_^
« on: January 09, 2015, 02:19:36 am »
http://www.twitch.tv/inmemorium <---  Stream
http://www.youtube.com/user/NerdRage01 <--- Youtube

Usually in the late mornings-evenings Eastern Standard Time.


The stream is a different one than I used to use.  I wanted a fresh start, though I kept the Youtube as some of you are subs there!

I have been streaming daily(or almost) for just over a week now.  I have been having a blast!  I play everything from current competitive games such as Counter-Strike Global Offensive and Dota2 to awesome classics such as Link to the Past and Resident Evil!

Many of you have missed out simply because I forgot to actually try to reach out here with some links.  Let's change that now!

I do not currently have a set-in-stone list of games in any kind of order to beat.  I just pick one and go.  Just doing that, I have gained 15 followers in the short amount of time I have come back!  That's friggin awesome!

Some games that you could have seen and will see in the future when I attempt to beat my speedrun times:

Zelda II Adventure of Link - Best 05:33:07
Legend of Zelda Link to the Past - Best 04:44:43
Resident Evil Director's Cut (psn/ps1) - Best 03:29:xx
Mega Man II (Rockman World II)  Gameboy - Best 00:40:21

As I said, I have been having fun and so far, others seem to have some fun with me!  I hope to see you guys around sometime!  There will most definitely be another attempt at Ocarina of Time with my cousin.  He was not ready the last time, but he keeps talking about it. 

Anyway, see you guys in the chatrooms!



28
<a href="http://www.youtube.com/watch?v=e0C0bFwxtEg" target="_blank">http://www.youtube.com/watch?v=e0C0bFwxtEg</a>

I had a blast playing it on Twitch live!  A few people watched and we had fun.  This was just a personal run as I know that pros can do it in 1:30:00 easily.

I used the save/quit warp ONCE and that caused me to get a 001 games played, else it would show 000.
I post this here as it can also be useful for a guide for playing through most of the game.  I did pass on 11 heart pieces and the shadow cloak thing.

Anyway, hope you guys enjoy the video!

29
Coding / Test this for me.
« on: December 21, 2014, 12:59:32 pm »
Since I know the ins and outs, anyone else care to test my little prototype platformer?
The graphics are not pretty but I never claimed to be a spriter.  I am looking for feed back on the how the movement and physics feel.
https://drive.google.com/file/d/0B49_4X0jDFp8Tk1iOVBaSlVacTQ/view?usp=sharing

Is it smooth?  Is it too strong?  Too soft? or whatever else you might think.

Controls:
 Arrows move
Z jumps (not full on like older Castlevanias/ it builds the longer you hold it)
C shoots green things for fun

There is one bug I have a hard time reproducing and don't quite know how to fix it as it fixes itself if you keep mashing buttons.  Somehow, if you manage to push the right buttons at the precise time when falling near a wall or something, it disables left/right movement.  As I said, if you keep pressing the buttons, it fixes itself.  Not quite sure what the deal is but it's not high on my list yet as far as I have tried, it's hard to reproduce.

Anyways, how does it feel?

On another note: the new GMS .exe is now a win32 self-extract o.0.  Seems new as I never noticed it before.  Hmm.

30
Entertainment / Metal Gear Solid V Ground Zeroes PC Version
« on: December 19, 2014, 10:52:54 pm »
I think it is a great precursor to hopefully an amazing game!  I had fun for the hour or so that it took for the first playthrough.
<a href="http://www.youtube.com/watch?v=5HIXlzc_Lng" target="_blank">http://www.youtube.com/watch?v=5HIXlzc_Lng</a>

31
<a href="http://www.youtube.com/watch?v=MxsfXj2VbAk" target="_blank">http://www.youtube.com/watch?v=MxsfXj2VbAk</a>

Just an experiment of mine.  Maybe some of you will enjoy the playthrough!

MGZero: Ya did it wrong, ya dingus :)

32
Entertainment / STREAMING - Ocarina of Time vs Ocarina of Time
« on: December 06, 2014, 06:02:23 pm »
You read the title correctly!  My cousin and I are side by side and about to race in Ocarina of Time!

We already tested our equipment and should be ready to go soon!

www.twitch.tv/inmemorium

I am on a real n64.  My cousin , Kado, shall be on an emulator.  Let's see who will win!
Share the word with any Zelda fans!

Will be live soon.

33
Graphics / WIP Young Link LTTP -idle/walking-
« on: October 09, 2014, 05:27:48 am »
It's in the attachments.  Basically, I am trying to make a younger Link than the one portrayed in LTTP(teenager before GBA retcon).

The hat feels somewhat off to me.  I tried fiddling with the head to make it smaller but the best that I could achieve was just shortening his ears whih did seem to make the head appear smaller.  Some other stuff was recolored and I tried to add legs where I could.

Left is the original.  Right is my edit of that frame.  It looks pretty smooth in an in-game environment, but still seems off somehow.   :/ 

34
Discussion / What would you like to see?
« on: October 01, 2014, 10:51:42 pm »
Kind of having "writer's block" in terms of programming and the creative process right now.  I 100% blame it on the fact that a game I play quite a bit is nearing the end of the ranked season, so I have been dumping 3 or 4 hours a day into that.

So, I thought it might be a cool idea to try to program some of your ideas!

:D

Since this is a Zelda forum, I would like it to stay Zelda related.  Preferably keep it within graphical specifications of the 2D Zeldas as I think my sprite skills are horrible.  Other than that, no limitations!

Depending on amount of requests and time frame, I'll compile a nice list together soon and get to work on it.  I plan on actually documenting the entire process.  Even if it is never completed, I will release full source code and all documentation.  I'll try to make sure I comment code as I go as well.  xD

35
Entertainment / 2 Man Let's Play coming soon
« on: September 14, 2014, 09:36:20 pm »
My cousin is going to be moving in early October.  On days when he is not looking for a job, him and I are going to be doing 2 man Let's Play videos.

I am asking what would you guys like to see?  We have plans for a few co-op games to start with, but we will end up doing head-to-head games such as Ocarina of Time, Final Fantasy 7, and Megaman.

Currently on our list in probably order:
-Diablo 1 (ps1)
-Baldur's Gate : Dark Alliance (ps2)
-Dungeon Siege III (xbox360)
-Perfect Dark (n64)
-Goleneye (n64)
-Resident Evil 2 (psOne Classic digital vs n64 - you bet I got a copy)
-Super Mario Bros. 3 (nes)

Some games I would like to get my hands on as I have only 1 copy or none:
Ocarina of Time - have n64 version, trying to get GCN version as well or another n64(I have 2 n64s)
Super Mario World - SNES
Baldur's Gate : Dark Alliance 2 - ps2/xbox and expensive
Sonic1 and 2 - Genesis ( I have 1 as well as  2 Genesis )
Secret of Mana - SNES
Link to the Past - Promotional GCN version( or I would have to get another SNES xD)
Gameboy Player with Disc (this is so we can do a SuperBoy Link's Awakening vs GCn GBA Player with Link's Awakening)


As I said, looking for suggestions.  These videos will be done for fun and humor.  Probably next paycheck, going to get a nice Logitech webcam as the one I have claims 30fps but looks more like 5fps. >_>

36
Discussion / [Concept Demo] LoZ:A Link to the Past - Gameboy
« on: July 28, 2014, 07:00:13 am »
Download Link:
http://twindrills.com/uploads/lttp_gb.zip
Thank you, Infinitus.


I still consider this a concept/tech demo.  I don't feel that it deserves a true thread in Zelda Projects yet.  I am posting this thread as to get outside testing since I know the ins and outs of my code.

Known issues before you post:
The IceRod projectile hangs on objects much more easily than the FireRod.  <-- Looking into this.
The Hookshot hangs when fired directly next to the edge of the view and towards that edge.  <-- Looking into this.
An enemy can bounce you out of view which in turn causes a scroll.  <-- Looking into this.
Don't try to go to the throne room, it doesn't exist.  You'll just get stuck in a wall.

There is no save features.  Just press Enter to get pass the Select screen.

Controls:

Arrows move Link and the Inventory selector in the Menu.
Enter opens the menu(acts as Start)
Z swings the sword, opens objects, continues text.
X uses an item if one is quipped and sets an item to X if you are in the Menu
H lowers your health
Y increases your health
L unlocks all icons for the menu and gives some goodies and will change various statuses of quests which can change music in several areas(can be used as often as you like)

Items currently finished in this concept stage:
Sword and Sword Spinning
Bow
Boomerang
Hookshot
Bombs
FireRod
IceRod
Bombos Medallion
Ether Medallion  WARNING:  IT FLASHES THE SCREEN!!!!!!!!!!!!!!!!
Lantern
Flute
Text System
Chests
Cutscenes
Transitions
Game Over
Changes in music, npcs, and chests based upon global values.
Base Enemy ( hope you can find it )
Hyrule Castle Mapped(feel free to explore it though not all collisions in place)

So far with my testing, I haven't encountered any game crashes anymore.  Feel free to find any glitches.  I am looking for sprites for enemies, better medallion effects, and better music.

Download Link:
http://twindrills.com/uploads/lttp_gb.zip
Thank you, Infinitus.

37
Graphics / If any of you spriters get bored sometime...
« on: July 23, 2014, 05:25:09 am »
I could use any LTTP npcs, enemies, and bosses redone into Link's Awakening style.  This isn't a full request.  Just leaving an open thread in case anyone gets bored that enjoys spriting.

Keep them either greenscale or grayscale  (4 colors max).  I will handle the palette changes later.  As of now, I have been using LA sprites for placeholders with a few personal edits.
Credit always given.

I don't have a comprehensive list as of yet, but I will add anything anyone submits as "finished".
Link's

LINK ANIMATIONS
  • All base sprites such as walking, sword, etc.  are being used directly from Link's Awakening - finished
  • Bombos Medallion - finished
  • Ether Medallion
  • Quake Medallion
  • Flute - finished
  • Shovel
  • Praying

INVENTORY ITEMS(not the icons, just the sprites for when Link uses them)ALL MENU ICONS ARE FINISHED
  • All Sword - finished
  • Hookshot - finished
  • Bow - finished
  • Boomerang - finished
  • Bombs - finished
  • Lantern - finished
  • Flute - finished
  • Bombos Medallion - finished

38
Coding / Can I get some help.
« on: July 21, 2014, 05:25:30 am »
Maybe it's the stress, but my heart drawing code isn't working 100%. 

Code: [Select]
var i, ii;var fraction;var modValue;
fraction = global.life div 4;
modValue = global.life mod 4;
draw_set_font(font0);
for (i = 0; i < global.hearts ; i += 1)
{
    draw_text(view_xview+32,view_yview,global.life);
    draw_text(view_xview+32,view_yview+16,global.life mod 4)
   
    if (i <= 9)
        draw_sprite(sprHeart,0,x+92+(6*(i+1)),y+2);
    if (i > 9)
        draw_sprite(sprHeart,0,x+92+(6*(i-9)),y+9);
}

for (ii = 0; ii < fraction ; ii += 1)
{
    if (ii <= 9)
        draw_sprite(sprHeart,4,x+92+(6*(ii+1)),y+2);
    if (ii > 9)
        draw_sprite(sprHeart,4,x+92+(6*(ii-9)),y+9);
}

if (round(global.life / 4) <= 10) //(fraction <= 10)
    if (modValue > 0)
        draw_sprite(sprHeart,modValue,x+92+(6*fraction),y+2);
    else
        draw_sprite(sprHeart,4,x+92+(6*fraction),y+2);
else
    if (modValue > 0)
        draw_sprite(sprHeart,modValue,x+92+(6*fraction),y+9);

The code has been changed a few times but yields the same results.  The last heart before life is 0 is getting drawn in the wrong place as is the current heart if you are about to increase to the next heart.

Unable to post screenshots at this moment.

Been screwing with this for an hour now.  Maybe someone who hasn't stared at it can see the problem.


I will also add that sprite fonts aren't working for me.  I am quite sure I have them set up correctly, but all I am getting drawn is a black block the size of the sprite instead of the proper image.

39
Coding / Returning objects, solids, and Game Maker.
« on: July 20, 2014, 10:53:28 pm »
I was adding a boomerang to LTTP Gameboy in Game Maker Studio when I hit a wall. The movement engine is a heavily modified versionof Goodnight's engine.  It makes use of solid objects.

Now, when you use the boomerange or have Zelda following you, the get stuck on any wall object.  I tried several ways to return the boomerang from move_toward to directly changing x and y values.  Either way I try, the boomerang  still gets stuck on any solid object between it and Link.

Just wondering what I can do.  I also tired setting the boomerang's collision mask to nothing which did not work either.

40
Feedback / Forums load funny on Firefox for Android
« on: July 11, 2014, 06:51:19 am »
Font sizes are out of whack.  Some buttons used for fonts while making apost are oversized.  Al the text near the bottom of ever page is huge.

If i can figure out how to take a screenshot, I will.  Nothing breaking, just irritating me a little. 
Firefox has been updated as of a week ago.

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