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Pages: [1] 2 3 ... 10
 1 
 on: April 11, 2021, 09:23:57 pm 
Started by Martijn dh - Last post by Martijn dh
And here it finally is: demo 23 is out
I've playtested the game from start to end this weekend and all known errors and game breaking bugs have now been fixed.

After this I'll likely take a little while to just tinker around before setting a new scope for demo 24. The poll has the graveyard cathedral as the highest so that's something I'll take a serious look at. Also, I have some more boss ideas and might still further improve the mines and mansion dungeons. We'll see how it goes and what your feedback will be.

Download
Demo version: 0.23.00
File Size: 24,27 MB (Zipped)
Screen Resolution: 320 x 240 (Changable)
Download (Mediafire): https://www.mediafire.com/file/1a3ovts2ic2vfsb/Zelda+0+23+00+(public+demo).zip/file

Differences in v23 compared to v22:
Added a fully finished new dungeon: Mining town
Added new boss and (custom) NPC's to starting area
Added new 8 enemies (including Cucco's !)
Upgraded to latest version of GameMaker Studio 2
   (and spend months fixing the damage)
Items and enemies now effected by water / pits
Added special ore and pressure plates
Added conveyor belts to transport items through walls and to other rooms
   (conveyor belts now also effect items and can change directions)
Added scene at the end of the game
Added a ton of fixes, tweaks and smaller additions


Progress report:
Code: [Select]
0.22.177 (10 april 2021)
* Slightly tweaked text of children in the starting cave
* Tweaked desert palace central room slightly
* Fixed visual hickups with sandpits as used by desert boss and Deibadora enemies
* Tweaked stats of some enemies
* Fixed GML error bug when destroying seperated Stalfos head before the body
* Upgraded to latest GML version
* Fixed error related to one specific sandpit in the desert palace
* Fixed visuals of a few wall lights
* Fixed error when breaking floors while carrying pots
* Fixed NPC's dissappear under certain conditions
* Fixed error with Beamos enemies
* Lots of small tweaks

0.22.178 (11 april 2021)
* Tweaked stats of some more enemies
* Made various changes to the mining town dungeon
* Fixed error when dying while being followed by NPC
* Soldier weapons no longer block (most) projectiles
* Switched visuals of two hostages
* Fixed two breakable walls using the same index
* Fixed visual issue Florine fight
* Tweak some dialogue in scenes
* Fixed trigger issue in final dungeon opening sequence
* Fixed trigger of credits music
* Tweaked some tiles in final dungeon

 2 
 on: April 05, 2021, 09:18:38 pm 
Started by Martijn dh - Last post by Martijn dh
So I've basically added everthing I wanted in order to complete the next demo for release.. except that I ran into a few more minor bugs while playtesting. So I'm keeping it to myself just a little bit longer. Here's to hoping I don't find any more issues during playtesting this coming week.  XD

Also, I'm considering to enter the SageExpo this year:
https://www.sonicfangameshq.com/forums/ams/the-sage-21-guidelines-and-deadlines.34/

Hit me up if anybody wants to help out with create a trailer or booth visuals.


Progress report:
Code: [Select]
0.22.173 (2 april 2021)
* Finished new enemies: Tarosu soldiers

0.22.174 (3 april 2021)
* Started adding NPC's in the starting area and cave

0.22.175 (4 april 2021)
* Edited various NPC's texts in the mining town
* Added old man NPC
* Made more progress adding NPC's to the starting area and cave

0.22.176 (5 april 2021)
* Finished adding NPC's to starting area
* Finished adding missing containers to mining town dungeon
* Reviewed and edited enemy placements in mining town dungeon

Stuff left to do:
Quote
Beta components:
DONE - Add new enemy (humanoids)
DONE - Add proper enemies and placements to the dungeon
DONE - Balance container contents
DONE - Add further balance to the dungeon
NEW - Fix bug where NPC's sometimes go missing if you reenter area's

Other reported points left to adress (after the beta):
- Test underwater main prison room collissions while diving
DONE - Add NPC's to intro cave

New enemies:
- Tarosu soldiers

 3 
 on: April 03, 2021, 07:24:19 pm 
Started by Tikta - Last post by MG-Zero
I recently downloaded the most recent version of Black Crown (posted in 2020), and I'm getting a "Microsoft .NET needs to be installed. Would you like to download it?", which takes me to Microsoft's .NET download page for 4.8. But the thing is, I already have the most recent version of .NET installed.

This is probably requiring an old version of .NET. Considering the original post in the thread is from 2008, you're probably looking at .NET 2.x

EDIT: Try 4.6.1, the original post says thats the version to use
https://www.microsoft.com/en-us/download/details.aspx?id=49981

 4 
 on: April 02, 2021, 05:23:08 pm 
Started by Tikta - Last post by 4Sword
I recently downloaded the most recent version of Black Crown (posted in 2020), and I'm getting a "Microsoft .NET needs to be installed. Would you like to download it?", which takes me to Microsoft's .NET download page for 4.8. But the thing is, I already have the most recent version of .NET installed.

I moved your topic into the main one. One could call that grave-digging given how the last post was in July 2020 but it's relevant to the topic. Unfortunately I am not knowledgeable about the .NET issue you are encountering.

 5 
 on: April 01, 2021, 07:05:59 pm 
Started by Tikta - Last post by Ridley12
I recently downloaded the most recent version of Black Crown (posted in 2020), and I'm getting a "Microsoft .NET needs to be installed. Would you like to download it?", which takes me to Microsoft's .NET download page for 4.8. But the thing is, I already have the most recent version of .NET installed.

 6 
 on: March 28, 2021, 08:33:59 pm 
Started by Martijn dh - Last post by Martijn dh
And here is the new weekly update:

Progress report:
Code: [Select]
0.22.169 (25 maart 2021)
* Improved masking in starting cave
* Finished new early game boss

0.22.170 (26 maart 2021)
* Adjusted depth of stalfos body pile
* Tweaked power switch room in the mining town mines
* Tweaked Helmasaurus King stats slightly
* Helmasaurus King helmet can now only be damaged if cracked first
* Tweaked hammer collision masking when facing up

0.22.171 (27 maart 2021)
* Reorganised enemy soldier scripting
* Started work on Tarosu soldiers

0.22.172 (28 maart 2021)
* Made progress on Tarosu soldiers

Stuff left to do:
Quote
Beta components:
IN PROGRESS - Add new enemy (humanoids)
DONE - Tweak boss fight
DONE - Adjust hammer masking (?)
- Add proper enemies and placements to the dungeon
- Balance container contents
IN PROGRESS - Add further balance to the dungeon

Other reported points left to adress (after the beta):
- Test underwater main prison room collissions while diving
NEW - Add NPC's to intro cave

New boss:
Dungeon A0: "Evil overlord" 
Show content

 7 
 on: March 21, 2021, 09:05:43 pm 
Started by Martijn dh - Last post by Martijn dh
Currently almost finished with a new boss for the intro cave: "Evil overlord"

Progress report:
Code: [Select]
0.22.167 (20 maart 2021)
* Made progress on new boss
* Fixed issue with boss sequences (as a result of latest GML update)

0.22.168 (21 maart 2021)
* Added green chest and shortcut to starting cave
* Added scenes surrounding new boss
* Nearly finished new boss (just a depth issue and stats left)

Stuff left to do:
Quote
Beta components:
- Add new enemy (humanoids)
- Tweak boss fight
- Adjust hammer masking (?)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon

Other reported points left to adress (after the beta):
- Test underwater main prison room collissions while diving

 8 
 on: March 14, 2021, 08:30:09 pm 
Started by Martijn dh - Last post by Martijn dh
Currently (also) working on some non-demo related aspects cause I need some variation to keep things fresh.

Progress report:
Code: [Select]
0.22.163 (1 maart 2021)
* Made distance enemies get pushed back from damage customizable
* Finished adding new enemy: Hokkubokku

0.22.164 (3 maart 2021)
* Started work on new enemy: Helmasaurus

0.22.165 (13 maart 2021)
* Finished new enemy: Helmasaurus

0.22.166 (14 maart 2021)
* Added more options to the way enemy depths are determined
* Started work on new early game boss

Stuff left to do:
Quote
Beta components:
- Add new enemy (humanoids)
- Tweak boss fight
- Adjust hammer masking (?)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon

Other reported points left to adress (after the beta):
DONE - Add small helmasaurus enemy
- Test underwater main prison room collissions while diving

New enemies:
- Hokkubokku (Now finished)
- Helmasaurus

 9 
 on: February 28, 2021, 08:49:38 pm 
Started by Martijn dh - Last post by Martijn dh
Had some days off so there has been decent progress.

Weekly progress report:
Code: [Select]
0.22.157 (22 februari 2021)
* Finished scene for end of game
* Fixed HUD being draw during credits
* Tweaked room near mines boss encounter
* Added placeholder scene for mines boss encountered
* Fixed error in container destruction script

0.22.158 (23 februari 2021)
* Finished scene after mines boss encounter
* Added placeholder scene for mines completed
* Started work on new enemy: boulder trap

0.22.159 (25 februari 2021)
* Finished new enemy: inside boulder trap

0.22.160 (26 februari 2021)
* Added boulder traps to mining town dungeon

0.22.161 (27 februari 2021)
* Improved text engine to also work with moving camera
* Finished mining dungeon end scene

0.22.162 (28 februari 2021)
* Tweaked mining town dungeon end scene
* Made it so all enemy body parts show the same colors when damaged
* Started adding new enemy: hokkubokku

Stuff left to do:
Quote
Beta components:
DONE - Add bombs or enemies falling from above
- Add new enemy (humanoids)
DONE - Add dungeon end scene
DONE - Add scene after boss fight
- Tweak boss fight
- Adjust hammer masking (?)
- Add proper enemies and placements to the dungeon
- Balance container contents
- Add further balance to the dungeon

Other reported points left to adress (after the beta):
- Add small helmasaurus enemy
- Test underwater main prison room collissions while diving

New enemies:
- Boulder trap
- Hokkubokku (Work in progress - not located in mining town dungeon)

 10 
 on: February 23, 2021, 03:05:45 pm 
Started by Martijn dh - Last post by Miles07
I'll wait for the next stable version before demoing again.

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