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 on: March 07, 2018, 04:24:47 am 
Started by Master Yoshi - Last post by Master Yoshi
Really good!

I'm updating all of my old work, making really good progress over the past few days.

My second daughter was born a week ago, so I'll be updating this thread sporadically.

 on: March 06, 2018, 10:33:04 pm 
Started by Master Yoshi - Last post by MG-Zero
niiiice! How goes the project?!

 on: March 06, 2018, 04:31:47 pm 
Started by Master Yoshi - Last post by Master Yoshi
Time for some ZFGC gravedigging.

I'm back. It's been awhile.

 on: March 04, 2018, 03:18:05 pm 
Started by Avatarus - Last post by SpritingBrad
Nice!! :D

 on: March 03, 2018, 03:14:08 pm 
Started by Avatarus - Last post by Avatarus
Yet another dungeon room concept. Introducing giant statue, blade traps and warp bell.

<a href="http://www.youtube.com/watch?v=edXKUkV5pD4" target="_blank">http://www.youtube.com/watch?v=edXKUkV5pD4</a>

 on: February 27, 2018, 01:41:23 am 
Started by MG-Zero - Last post by MG-Zero
Due to an obnoxious amount of spam bots hitting the con tact (splitting it to keep bots from parsing the word ;) ) form, I've removed it from the navigation.  If you need to use this form, please use the "Report a Bug" link in the top right  corner when you log in.  If you're a guest, you will not have that link and will need to email us directly at zfgcstaff@gmail.com

 on: February 18, 2018, 11:08:02 pm 
Started by Martijn dh - Last post by Martijn dh
A started I planned to release an improved demo today so people could help test performance, but a small glitch in the boomerang's bouncing behaviour bothered me so much (because I couldn't find the cause) that I ultimatly ended up spending the better part of the day just rebuidling the entire bouncing mechanic from scratch (also improving performance for that script by about 60% so it's not all bad). It's all about that polish.

Expect the improved demo by the end of next weekend. Sorry about the delay for those looking forward to it.

Weekly progress:
Code: [Select]
0.19.32 (12 februari 2018)
* Greatly reduced the use of (inefficient) view functions (that got in due to the Gamemaker migration)
* Increased efficiency some more collision scripts
* Tree drawing made more efficient

0.19.33 (13 februari 2018)
* Replace more of the inefficient view functions from the gamemaker migration
* Made more trees more efficient

0.19.34 (17 februari 2018)
* Various more coding improvements to boost performance
* Fixed tiling issue in the sewers
* Fixed issue in blob AI; now correctly only chases you if close enough
* Fixed collision magic powder vs anti-faerie

0.19.35 (18 februari 2018)
* Improved red boomerang wall bouncing performance and fixed bug where it would rarely bounce backwards
* Fixed boomerang being able to destroy walls (in specific situations)

 on: February 16, 2018, 05:23:09 pm 
Started by slex989 - Last post by slex989
Okay Guys,Ive Improved the Map quite a bit and i also made some progress on the water somewhat.

Sadly The water isnt quite transparent in the way i wanted but its getting there.

Let me know your thoughts everyone ^-^

 on: February 15, 2018, 02:19:55 pm 
Started by slex989 - Last post by Zhello
Nice to see this project back again  XD

 on: February 15, 2018, 02:19:01 pm 
Started by Zhello - Last post by Zhello
Hello, I am back, was out due to IRL issues that needed my attention.

I haven't dropped an update yet, but I will have something up very soon, things such as an actual working quest log system that focus on the player's objective in the main story quest and 2 side-quest other slots for major and minor side-quests. I also made a working achievement system that works now so I will showcase that soon since I didn't get the chance to do so before I had to pause on my project.

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