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Pages: [1] 2 3 ... 10
 on: May 17, 2018, 05:31:59 pm 
Started by chaoazul1 - Last post by Martijn dh
Those gifs are impressive. Nicely done.

 on: May 16, 2018, 10:48:16 pm 
Started by chaoazul1 - Last post by Mariotag
This looks nice! Curious, is there a more laptop-friendly control scheme being planned?

 on: May 16, 2018, 04:57:48 pm 
Started by chaoazul1 - Last post by chaoazul1
Hi! I present my Zelda fan game project based on A Link to The Past:  (sorry for my english skills... rsrsrsr)

The Legend of Zelda: Triforce Saga.


The story of the creation of the Triforce has been preserved for countless generations by those who serve the royal family, the Sheikans. This small group of people live in Nayrun, a village near the castle of Hyrule, and believe that they are descended from the ancient wise Hylians who, according to the ancient scriptures, possessed the power of the sacred relic and knew its exact location.

Added to the confidence of the royal family, the inhabitants of Nayrun have another special quality: they are the only ones in all of Hyrule who can obtain the company of the fairies, small immortal beings with immense wisdom and countless stories to tell. Fairies do not approach humans so easily, but for some reason they like the presence of the Sheikans and have lived with them for a long time.

The tradition of the Sheikans says that every young man, upon reaching a certain age, should go to the Castle of Hyrule and be recognized by the king, thus gaining his confidence and having the right of access to the ancient Hylians scrolls. A young man named Link lives in Nayrun and preparations for his real recognition are already being organized with great eagerness. Link has a virtually inseparable companion, Tilt, a fairy from the Lost Woods who has long aided the Sheikans.

Finally the day comes when Link must go to the Castle for the ritual of recognition, but something unexpected happens along the way and Link finds out that the versions told in the stories are not always the real ones. And he discovers that the kingdom of Hyrule is being threatened by an evil power sealed a long time ago.



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None yet. I hope I can release it soon.

 on: May 16, 2018, 02:30:18 pm 
Started by SpritingBrad - Last post by Max.
Looks awesome dude! His sleeves being so long makes me think he's about to transform into the Helmaroc King, haha. Anyway, nice work.

 on: May 15, 2018, 05:37:15 pm 
Started by SpritingBrad - Last post by MG-Zero
niiiice, even got the stone animation

 on: May 15, 2018, 10:08:28 am 
Started by SpritingBrad - Last post by SpritingBrad
I animated Ganondorf a little bit.

 on: May 15, 2018, 08:44:23 am 
Started by SpritingBrad - Last post by SpritingBrad
I messed around with Pepeztyle's (the TP version was originally made by Darklink 45) Ganondorf sprites, changing the palette to fit the MC palette. I then made Wind Waker Ganondorf.
I also made Medli.

 on: May 13, 2018, 04:03:12 pm 
Started by Martijn dh - Last post by Martijn dh
And here is another progress update:
Made lots of progress finishing the new dungeon and adding NPC's that can follow you (like Zelda in the lttp intro section). Also, I added some more NPC's. I made custom graphics for the right one (=Florince) since she'll play a larger part in the game and I needed something memorable. Feel free to give me some pointers as I feel there is still plenty of some room for improvement..

Progress made:
Code: [Select]
0.19.51 (30 april 2018)
* Made some more progress populating dungeon rooms with various objects
* Added various push objects / puzzles to the dungeon
* Fix issue: invisible Link if you jump out of the water instantly after coming up for air
* Now also correct depths while diving under the floors
* Fixed issue: jumping out of the water for a fraction if damaged by an enemy while swimming

0.19.52 (6 mei 2018)
* Added yet another room draining animation. (Almost done with these for thios dungeon)
* Redesigned my garden this weekend and achieved both enjoyment and soar hands and knees :)

0.19.53 (10 mei 2018)
* Added last remaining water flood and draining animations
* Populated dungeon with metal floors

0.19.54 (11 mei 2018)
* Added NPC reactions after text (like starting to follow you)
* Finished more areas of underwater prison
* Finished all minor cells in underwater prison
* Implemented some more minor room goals

0.19.55 (12 mei 2018)
* Added the ability for NPC to follow the player (although I still need to expand the NPC movement animations for this)
* Made progress designing the last prison room to add

0.19.56 (13 mei 2018)
* Almost fully implemented new NPC: the damsels from lttp
* Almost finished custom visuals for new NPC: florine
* NPC's will now continue to follow you as you walk to other rooms on the same floor

Current progress on underwater prison: 9* / 16
* Meaning all enemies / objects / grids / scenes / etc finished for that room

 on: May 04, 2018, 07:47:53 pm 
Started by Martijn dh - Last post by Martijn dh
Not my area of expertise, but maybe interesting for some of you:

 on: April 29, 2018, 08:26:59 pm 
Started by Martijn dh - Last post by Martijn dh
And yet another update:
Code: [Select]
0.19.47 (22 april 2018)
* Made lots more progress on underground prison
* Tweaked ledge jumping (so less placement limitations remain)

0.19.48 (23 april 2018)
* Made more progress on underground prison rooms

0.19.49 (24 april 2018)
* Expanded save/load script so I can save more digits per variable (so I can also fit room coordinates when needed)
* Found a (gamemaker?) visible bug when an object depth becomes 4.699.880. No solutions in mind apart from redoing the entire depth system :S

0.19.50 (28 april 2018)
* Fixed some tiling oversights
* Added the last of the flooding animations
* Fixed oversight in game loading script
* Character can now walk over water if on a bridge
* Added visuals for waterfall stopping
* Added raising waterlevels for all other switches in waterprison
* Added first of the water draining sequences

EDIT: Screenshot of diving under bridges attached

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