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Messages - Martijn dh

Pages: [1] 2 3 ... 60
1
Zelda Projects / Re: Alttp - Horn of Balance
« on: June 23, 2019, 09:56:27 pm »
Just a little update this weekend as I'm also following a software course that's claiming up a lot of my free time for a little while.

Progress log:
Code: [Select]
0.21.53 (15 juni 2019)
* Connected the old gauntlet dungeon to the new dark world
* Made coding improvements to the handling of torches
* Started recoding to use instance variables(rather then passing values via creation coding – which was a workaround from before the GML feature existed)
* Recoded deep and shallow water objects

0.21.54 (16 juni 2019)
* Tweaked overworld tiling
* Edited caves to fire/ice temples
* Added another heartpiece to DW world
* Added all (remaining) warp points between the light and dark world
* Tweaked overworld masking
* Fixed puzzle oversight in DW town
* Fixed collisions hookshot vs invisible ledges
* Rewrote ledge jump detection (so various items can fly over)
* Added new object shallow poisonous water
* Added new object deep water

0.21.55 (18 juni 2019)
* Tiled first half of cave to dungeon 1

0.21.56 (21 juni 2019)
* Finished tiling and masking of cave to dungeon 1
* Added a light puzzle(s) to cave to dungeon 1
* Seperated and removed part of the old overworld GML rooms
* Added extra room below breakable floor area
* Redid creation coding for fragile floor objects
* Added cave visuals for breakable floors
* Redid creation coding for some more terrain objects

0.21.57 (22 juni 2019)
* Finished cave to dungeon 1
* Added NPC to hint/explain dungeon 1 puzzle(s)
* Added NPC to block main warp to the darkworld (till LW dungeons beat)
* Implemented water to overworlds

0.21.58 (23 juni 2019)
* Made more progress tiling the temple entrances and caves

2
Graphics / Re: Some creations Zelda and stuff
« on: June 19, 2019, 07:13:46 pm »
Thanks, I'll be use to make good use of it

3
Graphics / Re: Some creations Zelda and stuff
« on: June 18, 2019, 06:31:33 pm »
Mind if I use them in my project sometime in the future?
I'll add you to the credits obviously.

4
Graphics / Re: Some creations Zelda and stuff
« on: June 16, 2019, 04:41:09 pm »
Did you make the house and doorway as well? Those look good too.

5
Entertainment / Links awakening - zelda maker dungeon
« on: June 11, 2019, 08:37:14 pm »
Any thoughts about the new dungeon in the Links Awakening remake: the dungeon maker mechanics?

Check the treehouse video past 14:00:
https://www.youtube.com/watch?v=LHwhTv-LdPY

This has made it an instant buy for me now! Maybe it's also hints at Nintendo wanting to experiment with a real Zelda Maker in the future.

6
Zelda Projects / Re: Alttp - Horn of Balance
« on: June 10, 2019, 08:23:27 pm »
Your really an outstanding developer, I'm loving all of the work you've put into this so far.
I'm thinking of doing a run of this once it's complete, would be awesome.

Thanks man. I really appreciate it.

---------

Progress report:
Code: [Select]
0.21.50 (3 juni 2019)
* Finished tiling the DW overworld room

0.21.51 (9 juni 2019)
* Replaced various overworld statue tiles with objects for dynamic depths
* Fixed issues of credits now being drawn in the center of the screen
* Edited credits trigger (=now a terrain in the final dungeon instead of after beating the first 3 dungeons)
* Tweaked the DW town content a little
* Tweaked overworld to fix a collision issue
* Handled the last depth challenges in the overworld central rooms
* Fixed issues while ledge jumping diagonally
* Finished tiling the LW overworld room
* Added masking for outside of witchhut
* Finally finished replacing all “and” and “or” statements with shortcircuit. (= minor perfomance improvement)
* Edited the last room of the sewers
* Fixed issue with a hookshot hitting a hitswitch

0.21.52 (10 juni 2019)
* Added hidden heart piece to LW town
* Torches can stay lit for far shorter (for more puzzle options)
* Added puzzle to enter the dw town dungeon
* Finished another lw cave + mudora puzzle
* Added some more screen transitions for staircases
* Tweaked stats of the blue tunic
* Added new poison resist tunic
* Made progress masking the overworlds
* Fixed endless world warping issue loop
* Edited collision masking of return warp to Darkworld

7
Zelda Projects / Re: Alttp - Horn of Balance
« on: June 04, 2019, 02:56:22 pm »
You're the first to report this issue. Can you send me a screenshot of the issue? Long live Google Translate btw.

============

Vous êtes le premier à signaler ce problème. Pouvez-vous m'envoyer une capture d'écran du problème? Longue vie à Google Translate

8
Other Projects / Re: Untitled Sidescroller [DEMO 1]
« on: June 04, 2019, 06:37:49 am »
I'd suggest posting some screenshots so people can trust the download link more.

9
Zelda Projects / Re: Alttp - Horn of Balance
« on: June 03, 2019, 03:58:27 pm »
So the Darkworld main room tiling has finally been finished. Jay!

@FrozenFire: Not to rush you or anything, but are recordings still planned?

Progress report:
Code: [Select]
0.21.47 (30 mei 2019)
* Made progress tiling the overworlds

0.21.48 (31 mei 2019)
* Made tiling progress
* Expanded the overworld tilesets

0.21.49 (2 juni 2019)
* Made progress tiling the overworlds

10
Zelda Projects / Re: Alttp - Horn of Balance
« on: May 26, 2019, 08:33:40 pm »
No overworld screenshots this weekend as I've not made too much of a leap to justify it. Instead I've been working on a new mechanic, cause I felt like doing something different: a chest mini-game.

Progress report:
Code: [Select]
0.21.44 (24 mei 2019)
* Made small coding improvements
* Made progress masking and tweaking the overworlds

0.21.45 (25 mei 2019)
* Made progress masking and tweaking the overworlds
* Finished mushroom cave (tiling / masking / objects)
* Started work on a dark world chests mini-game room
* Fixed issues with a few overworld transitions
* Fixed being able to use the magic powder with only the mushroom collected

0.21.46 (26 mei 2019)
* Added gamehost NPC
* Finished dark world mini-game room
* Tweaked overworld tiling some more
* Finished light world village shack
* Expanded creation options for several objects
* Tiled another caves interior

11
This looks really interessing. I'm looking forward to see how you implement the concept.

12
Zelda Projects / Re: Alttp - Horn of Balance
« on: May 19, 2019, 07:27:10 pm »
I'm a little worn, so here is just a quick update.

Progress report:
Code: [Select]
0.21.40 (12 mei 2019)
* Fixed text spacing after GML update
* Added transitions to the new overworlds (you can now alk through the whole thing)
* Tweaked overworld tiling
* Connected overworld to some more placeholder dungeons
* Fixed return to Dark World always activating on a delayed timer (=no only after coming directly from the Dark World)
* Added placeholder houses / shops to the new overworld

0.21.41 (17 mei 2019)
* Added and connected placeholder rooms for almost all planned cave areas
* Made some more progress tiling the overworlds

0.21.42 (18 mei 2019)
* Made more progress tiling the overworlds
* Reorganized (and added some more) heart containers
* Altered the contents of some secret chests

0.21.43 (19 mei 2019)
* Added extra customization option to screen transitions
* Added extra customization option for ledge jumping objects
* Made some progress masking area's

13
Zelda Projects / Re: Alttp - Horn of Balance
« on: May 13, 2019, 06:01:34 am »
Don't feel bad. I'd love to see you play the latest version, because nobody recorded gameplay of the blue dungeon before.

While I can produce a testing build in about 5 weeks, it'll likely be around 3 more months till it's been properly finished and tested.

14
Zelda Projects / Re: Alttp - Horn of Balance
« on: May 12, 2019, 01:37:27 pm »
Good to hear about your progress.

As for my next demo. I really love it when people record playthroughs or offer help with testing so that's like music to my ears. XD

If I cut corners then I should be able to produce an unpolished private version in about 5 weeks from now. But honestly, I'd rather not rush it. Maybe you can first record a playthrough of the last demo (= the blue underwater prison dungeon). Seeing gameplay and reactions for just that area is already invaluable (!) to me.

15
Zelda Projects / Re: Alttp - Horn of Balance
« on: May 12, 2019, 07:16:48 am »
Just another reply praising your progress.  XD
Your tiling is looking quite nice.

Thanks.
How's your own game progressing? That's looking quite promising as well.

16
Zelda Projects / Re: Alttp - Horn of Balance
« on: May 07, 2019, 05:15:34 pm »
Glad to hear it. Thanks for the confidence.

17
Zelda Projects / Re: Alttp - Horn of Balance
« on: May 05, 2019, 08:58:42 pm »
Hello again. I've been making some good progress on the new overworlds this weekend. Tiling always takes far longer then I would like, but it finally nearing an end (excepts for caves, houses and so forth at least). Once that's all done I can finally start the real work of making all of work in engine via stuff like masking, object and scripting.

Progress report:
Code: [Select]
0.21.35 (30-31 maart 2019)
* Made more progress on the new overworlds
* Expanded the dig mechanics to also include dark world soil visuals
* Expanded ground layer to also be able to handle dark world cut bushes
* Handles all syntax issues that became visible due to upgrading to the newest GML version

0.21.36 (5-7 april 2019)
* Made more progress tiling, masking and otherwise populating the new overworlds
* Tweaked various overworld tilesets
* Fixed some tiling issues in the desert dungeon

0.21.37 (12 april 2019)
* Made more progress tiling the new overworlds

0.21.38 (20 april 2019)
* Made more progress tiling the new overworlds

0.21.39 (3-5 mei 2019)
* Made lots of progress tiling the new overworlds

18
Zelda Projects / Re: Alttp - Horn of Balance
« on: April 28, 2019, 06:55:26 pm »
Update:
My kitchen is FINALLY finished to at a point where I can focus on my project again. Phew. What a relieve. That really kept me up at times, with all the unexpected added costs and delays. You'd figure you'd just pay a company to buy and place it, but not quite.

Anyway: I'll be making more actual project progress again next week.  XD

19
Zelda Projects / Re: Alttp - Horn of Balance
« on: April 08, 2019, 05:57:41 am »
Update report:
Code: [Select]
0.21.35 (30-31 maart 2019)
* Made more progress on the new overworlds
* Expanded the dig mechanics to also include dark world soil visuals
* Expanded ground layer to also be able to handle dark world cut bushes
* Handles all syntax issues that became visible due to upgrading to the newest GML version

0.21.36 (5-7 april 2019)
* Made more progress tiling, masking and otherwise populating the new overworlds
* Tweaked various overworld tilesets
* Fixed some tiling issues in the desert dungeon

20
Zelda Projects / Re: Alttp - Horn of Balance
« on: March 24, 2019, 11:24:37 pm »
Update report after some time off from work and home improvement:

Code: [Select]
0.21.27 (9 maart 2019)
* Fixed issue of some rolling pins no longer drawn while still partly on the screen
* Made some more progress on the new overworlds

0.21.28 (10 maart 2019)
* Made some more progress on the new overworlds

0.21.29 (19 maart 2019)
* Fixed saving issue due to new randomization function
* Cleaned up some coding concerning enemy interaction with some terrain objects
* Fully implemented mirror warping between light and dark world (incl return warp if the target is not an open space)
* Fixed visual issue with the shield during warp effects

0.21.30 (20 maart 2019)
* Edited original cloud tiles
* Added variables to allow turning on/off full dungeons for later on
* Finished mountain placeholder dungeon
* Standardized dungeon goal collection scenes
* Added quake medallion to the overworld
* Tweaked new mirror warping sequences
* Fully finished + connected tall mountains area

0.21.31 (21 maart 2019)
* Lots more tiling progress on the new overworlds
* Tweaked new mirror warping sequences
* Fixed interaction hookshot and action objects
* Added pull interaction between hookshot and wooden poles
* Made it so blue warp tiles only activate several steps after warping onto them
* Adjusted hookshot stretch lengths

0.21.32 (22 maart 2019)
* Made more progress tiling and masking the new overworlds
* Tweaked various things concerning the mirror warp between worlds
* Warp tiles now spawn at depth above tall grass
* Cleaned up coding behind how chest contents are stored
* Fully masked and connected the LW and DW forest overworld areas
* Fixed visual issue when finding an important chest item
* Connected the LW and DW forest dungeons
* Fixed cukeman talk area masking being visible

0.21.33 (23 maart 2019)
* Made more progress tiling and masking the new overworlds
* Connected duo towers dungeon to overworld
* Made it possible to have one dungeon be divided into a LW and DW section

0.21.34 (24 maart 2019)
* Made more progress tiling the new overworlds

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