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Messages - Zentawolcotious

Pages: [1] 2 3 ... 18
1
Entertainment / Re: Best Nes game on the Wii's virtual console
« on: December 13, 2009, 06:57:50 pm »
okay... the deadline's getting close anyone else have any opinions or should I just go get megan man 2 now?

2
Entertainment / Re: Best Nes game on the Wii's virtual console
« on: November 25, 2009, 12:27:42 am »
ok... based on the poll thus far it appears Megaman 2 would be a good match.

3
Entertainment / Re: Best Nes game on the Wii's virtual console
« on: November 17, 2009, 02:09:25 am »
yes I just rest it so everyone who voted for megeman 2 and not megaman 1 can revote... I royally screwed up and put megaman 2 in twice and they voted before I could catch it.

Mamo I'll put in your vote in place of my own. Please accept my apology.
now I know you had Megaman 2 it was the only one with votes.

Also I not making any more changes to the poll.

4
Entertainment / Re: Best Nes game on the Wii's virtual console
« on: November 17, 2009, 01:59:46 am »
ok when I edit this all of you e vote...

NOW!

5
Entertainment / Re: Best Nes game on the Wii's virtual console
« on: November 17, 2009, 01:57:05 am »
crap you must have done it while I was still working on it, I should have refreshed before I did anything.
Sorry guys.

Edit: fixed poll I entered Mega Man 2 twice by accident.

6
Entertainment / Re: Best Nes game on the Wii's virtual console
« on: November 17, 2009, 01:53:50 am »
guys I need you to actually vote!
Click the bubble next to your favorite game and then click vote.

7
Entertainment / Best Nes game on the Wii's virtual console
« on: November 17, 2009, 01:25:15 am »
ok the reason this is one butt load of a poll is that I was informed via Wii message box that since I was one of many that downloaded the internet channel while it was 500 wii points I can be reimburshed those wii points in the form of a free nes game of my choosing by Dec 31, 2009.
I need everyone at ZFGC's help in deciding which game would be worth it. Since its free I don't want to get something that sucks.
Please vote honestly as the polls may influence my decision.

Note: I didn't include any games I already downloaded from the wii shop channel or own on disc on the game cube. Also as a personal note Super Mario Bros 2 aka Super Mario USA is a peice of crap to me now that I know what it was originally before nintendo stole it.

8
Discussion / Re: RPG Maker Questions
« on: January 26, 2009, 03:05:28 am »
I recommend using game maker or even learning how to use flash (both are equally easy)
RPG Makers are too restrictive!

9
The silence (silence=no replies) scares me... is anyone using flash? At all? :huh:

10
ya I was thinking of moving my Mario game, that everyone most likely forgot, from game maker to flash because flash is much more flexable than game maker coding wise.

My question is where can I go to get a tutorial on how to get some features accomplished such as gravity, bottom top and side hit detection, password or file saving, etc.

Any suggestions?

11
Entertainment / Re: I have waited long enough for Nintendo to do this...
« on: December 27, 2008, 04:14:19 am »
You could get it on Wii with homebrew. You could use an emulator or find an injected vc channel with the game on it. Odds are that Nintendo won't be releasing it soon though.

Nintendo is much more likely to release every game on Super Mario All-Stars individually than as the one package.
They have already I'm pretty sure. XD

Edit: Also, Zentwawhatever. What's the point in an All-Stars for the Wii, anyway? Just so that you can play something good in even better  graphics?
Maybe it's one of those games that is a favorite and really wants, kinda like how I want Majora's Mask on VC.

I have to admit that I misunderstood. I thought they wanted a NEW remake of the games, especially for the Wii.


I guess Nintendo doesn't do that because it would be like wasting about 5 games for the price of 1.

Hey, I don't know about you but I did be more than willing to pay maybe 2000 wii points ($20 dollars for it)
which would be combination of all points for SMB SMB2 SMB3 SMBLL!

12
Entertainment / Re: I have waited long enough for Nintendo to do this...
« on: December 26, 2008, 05:59:21 pm »
lol online petitions


Sorry, but that isn't going to get anything done.  You really want Super Mario Allstars? Go download the rom.  Against Piracy?  Go buy a SNES.

well thanks for kicking me in the nads there! :-[
yes it may not work but I at least I trying!

13
Entertainment / I have waited long enough for Nintendo to do this...
« on: December 26, 2008, 05:53:01 pm »
I have been anxiously waiting for Nintendo to release Super Mario Allstars for the wii.
Because I loved that game, I liked the nes originals on the nes. But I liked Super Mario Allstars because it felt like a HD version of the the classic Super Mario Bros. series on the nes.

In light of the fact that Nintendo hasn't even bothered to do it, because they released Super Mario World only. I have made an online petition for them to release the game.

Please look at the petition and lend me your signature:

http://www.ipetitions.com/petition/FreeMario/

Not just for this game but for all games you wished the Wii channel had but will never seem to get. :'(

14
I fixed it... long story short I coded the collision event with itself to think and determine which way to go away from the collision. Thanks for the help, however.

Edit: Ok since this is no longer needed.

*casts lock*

*thread locked*

15
Okay here is my problem:
I have two goombas in a room with a floor and two walls made of Block objects. The block objects are solid 16x16 squares.
When a goomba hits the block the collision event goes as follows:
if(vspeed > 0 && y < y+1)
{
      move_contact(270);
      vspeed = 0;
}
This tells the goomba not to fall through the block and to turn around when it hits the block from the side.

I attempted to make the goomba object solid and add the same code to a collision event for when it hits a goomba.
When solid it appears to make one goomba get shoved up against the other one which makes it appear to disappear.
When not solid the goombas pass by eachother.

How can I get the goombas to react to a collision with what it is an instance of itself.

I tried doing and if statement to check to see if itself and the object involved in the collision are not the same id.
I tried the following code conditions:
"if(!(self.id == other.id))" and "if(!(self == other))"

and I get no change in behavior.

Any Ideas?

If someone can provide hosting I can upload the gmk file so someone could help directly.

16
Discussion / Re: Planning on moving up from Game Maker.
« on: April 07, 2008, 09:56:20 pm »
Visual C# 2008 Express Edition is free from Microsoft, but there's also the SharpDevelop 2.0 option, which is smaller, but I strongly suggest AGAINST using SharpDevelop, as it just feels... clunky and clumsy, compared to Visual C#.

Thanks!

17
Discussion / Re: Planning on moving up from Game Maker.
« on: April 07, 2008, 02:55:00 am »
C# I hear is easy to learn and similar to gml.  I wouldn't know, i've never used C#.  I decided to move right onto C++.
thanks, where can get the stuff I need for C# or even C++ is it expensive?
And did you just dive into C++ or did you get a book, if you got a book which would you recommend.

18
Discussion / Planning on moving up from Game Maker.
« on: April 07, 2008, 02:03:50 am »
Well I'm thinking of moving up from Game Maker 7 to a different more complex programming language.
What would be the best language for a well experienced 8 yr GML programmer to learn.
Also is there any good, by good I mean easy to learn, languages that will allow you to create games for multiple platforms?

19
Other Discussion / URGENT REQUEST Linux Problem!!
« on: February 26, 2008, 03:18:17 am »
Ok. Here is the run down. I screwed up the kboot file. Don't know how I just want to fix it.
Does anyone here know how linux works and can help me re-edit the kboot file from within the "emergency shell mode" it drops me in?
Also can one run program code by manuallly typing it in. Like for example if I were to manually type the correct kboot file in would it execute it?
If the answer is yes could some please post the kboot file "inards" I mean the text within the file so I can try to manually run kboot then get in and fix my mess without have to format my ps3 and start over?

20
Feedback / Re: Secret Forums name?
« on: February 14, 2008, 01:05:38 am »
secret forum name?

How do you turn that on?

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