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Messages - Martijn dh

Pages: [1] 2 3 ... 60
1
Zelda Projects / Re: Alttp - Horn of Balance
« on: July 14, 2019, 04:55:10 pm »
Hello all. I got a little sick last friday so there is less progress then I'd like. Still, we are still moving along.

Progress report:
Code: [Select]
0.21.64 (13 juli 2019)
* Connected mansion dungeon to the new overworld
* Spend ages bughunting only to discover all found issues trace back to a recent GameMaker update that appearenly broke instance variable usage in creation coding. (Well, at least a fixed update was available by the time I discover I figured it out).
* Tweaked lightworld water edges some more.

0.21.65 (14 juli 2019)
* Fixed forum starting post images
* Fixed error when jumping into deepwater and landing in between water maskings
* Enemy sprites / projectiles no longer damage or interact with Link while under water
* Fixed incorrect water overlay sprite on Link when walking in shallow water in caves in the dark world
* Tweaked Ku spawn positioning
* Completed additional visuals for interaction with dark world and poisonous water

Stuff left before releasing an untested demo:
*I'll likely release an untested version when all the non-optional stuff is done and then the real demo when everthing is done and testing.

[IN PROGRESS]- Tile/mask/finish fire temple entrance
- Tile/mask/finish lightworld cave to the desert
- Tile/mask/finish darkworld cave to the swamp
[IN PROGRESS]- Fully mask both overworlds
- Add diggrids to both overworlds
- Add scene to enter the mansion dungeon
- Add scene to enter the final dark world dungeon
[OPTIONAL] - Add character visuals for standing in waterfall
[IN PROGRESS] - Connect the mansion dungeon to the overworld
- Edit the lightworld shop with different items
- Add a new dark world shop
[OPTIONAL] - Add the magic granting devil
- Tile/mask/finish fairy cave
[OPTIONAL] - Add the fairy pond mechanic
- Check all area's introduction texts
- Check and edit all enemy placements
- Add all remaining heart pieces
- Evaluate and update all (secret) chest contents
[NOW OPTIONAL]- Tile/mask/finish witch hut
[NOW OPTIONAL]- Add witch hut potion shop
- Add ability to exchange the mushroom for powder
[OPTIONAL]- Add Link's starting house
[OPTIONAL]- Tile/mask/finish lightworld village house 1. Inn?
[OPTIONAL]- Tile/mask/finish lightworld village house 2. Random NPC house?
[OPTIONAL]- Add NPC's to lightworld town outside area
[OPTIONAL]- Tile/mask/finish fortuneteller house. (= heart piece hint system)
[OPTIONAL]- Fully complete overworld tilesets (=death mountain lightning+ custom tiles)
- Add last chest to the dark world overworld
[OPTIONAL] - Add NPC to the dark world town outside area
[DONE] - Make link's spritework dependent on the type of water interacting with (=normal/green/poisonous)
- Tweak masking of water flower objects
- Tweak collision scripting when jumping into deep water
- Edit overworlds to allow easier deep water exiting everywhere
[SCRAPPED]- Have Link only hold his sword out while running when actually started moving
[DONE] - Fix collisions between link and enemy projectiles
[DONE] - Fix error when in character movement script when detecting poisonous water

2
Zelda Projects / Re: Alttp - Horn of Balance
« on: July 07, 2019, 06:51:54 pm »
Hello all. The new demo is progressing little by little. It feels a little like "Two steps forward one step back" but at least my development list is now finally short enough that I'm somewhat comfortable sharing it. I'm doing that so you have an idea of what I'm working with and to provide a new progress indicator now that the overworlds have been finished.
Also check out some newly tiled dungeon entrances in the attachments.

Stuff left before releasing an untested demo:
*I'll likely release an untested version when all the non-optional stuff is done and then the real demo when everthing is done and testing.

[IN PROGRESS]- Tile/mask/finish fire temple entrance
- Tile/mask/finish lightworld cave to the desert
- Tile/mask/finish darkworld cave to the swamp
[IN PROGRESS]- Fully mask both overworlds
- Add diggrids to both overworlds
- Add scene to enter the mansion dungeon
- Add scene to enter the final dark world dungeon
[OPTIONAL] - Add character visuals for standing in waterfall
[IN PROGRESS] - Connect the mansion dungeon to the overworld
- Edit the lightworld shop with different items
- Add a new dark world shop
[OPTIONAL] - Add the magic granting devil
- Tile/mask/finish fairy cave
[OPTIONAL] - Add the fairy pond mechanic
- Check all area's introduction texts
- Check and edit all enemy placements
- Add all remaining heart pieces
- Evaluate and update all (secret) chest contents
- Tile/mask/finish witch hut
- Add witch hut potion shop
- Add ability to exchange the mushroom for powder
[OPTIONAL]- Add Link's starting house
[OPTIONAL]- Tile/mask/finish lightworld village house 1. Inn?
[OPTIONAL]- Tile/mask/finish lightworld village house 2. Random NPC house?
[OPTIONAL]- Add NPC's to lightworld town outside area
[OPTIONAL]- Tile/mask/finish fortuneteller house. (= heart piece hint system)
[OPTIONAL]- Fully complete overworld tilesets (=death mountain lightning+ custom tiles)
- Add last chest to the dark world overworld
[OPTIONAL] - Add NPC to the dark world town outside area
- Make link's spritework dependent on the type of water interacting with (=normal/green/poisonous)
- Tweak masking of water flower objects
- Tweak collision scripting when jumping into deep water
- Edit overworlds to allow easier deep water exiting everywhere
[OPTIONAL]- Have Link only hold his sword out while running when actually started moving
- Fix collisions between link and enemy projectiles
- Fix error when in character movement script when detecting poisonous water

Progress made this weekend:
Code: [Select]
0.21.61 (5 juli 2019)
* Added new tree type
* Optimized tree creation coding
* Upgraded to new GML runtime file
* Added extra room to backdoor entrance to the desert palace
* Connected desert palace to the new overworld
* Recolored some overworld tiles
* Reimplemented image_single variables
* Fixed some of the issues with water body edges
* Fixed some tiling depth issues
* Fixed vulture depth issue vs overworld tiling
* Fixed visual oversight to newly added sandpit terrain
* Updated some of the overworld masking
* Worked to remove part of the old overworld GML room

0.21.62 (6 juli 2019)
* Finished tiling medu entrance area
* Added and connected placeholder medu dungeon
* Added additional overworld tiles
* Finished tiling tomb dungeon 1 entrance area
* Connected tomb 1 dungeon to the new overworld
* Fully phased out the old overworld rooms / coding
* Updated intro scene
* Fixed error when flying back from wall crash onto center of new sandpit terrain
* Added some hinttext to the overworld
* Made progress tiling the fire and ice temple entrances

0.21.63 (7 juli 2019)
* Finished ice temple entrance area
* Improved sprite for collectable crystals outside of menu's
* Game's goal switches to crystals after first entering the dark world
* Connected the fire and ice temples to the overworld
* Added 8th crystal to the game
* Added alle remain overworld breakable wall sprite variants + implemented them in the new overworlds

3
Zelda Projects / Re: Alttp - Horn of Balance
« on: June 29, 2019, 07:44:12 pm »
I'm happy to hear that!

Also, while I'm posting and as an adress to everybody: I'll be adding a small number of NPC's to the demo. Anybody want a cameo of some sorts? Rather then using random names I'd like to see if I can have some fun with this.

-----

EDIT: And here is the progress report from las weekend

Code: [Select]
0.21.59 (29 juni 2019)
* Replaced creation coding of all metal floor and sandpit terrain objects
* Added new terrain object: desert special sandpit
* Tweaked friction values of all sandpit terrain types
* Tweaked some overworld and town rooms
* Fully completed cave up to the northern mountain

0.21.60 (30 juni 2019)
* Expanded breakable wall object creation coding
* Solved problem of breakable wall divided over two areas still needing to connect
* Added more breakable wall sprite variants + implemented them in the new overworlds
* Old GML constant image_single replaced with new GML constant image_index

4
Discussion / Re: "MiZM" Zeltroid Game
« on: June 25, 2019, 04:33:21 pm »
How's the project coming along?

5
Zelda Projects / Re: Alttp - Horn of Balance
« on: June 23, 2019, 09:56:27 pm »
Just a little update this weekend as I'm also following a software course that's claiming up a lot of my free time for a little while.

Progress log:
Code: [Select]
0.21.53 (15 juni 2019)
* Connected the old gauntlet dungeon to the new dark world
* Made coding improvements to the handling of torches
* Started recoding to use instance variables(rather then passing values via creation coding – which was a workaround from before the GML feature existed)
* Recoded deep and shallow water objects

0.21.54 (16 juni 2019)
* Tweaked overworld tiling
* Edited caves to fire/ice temples
* Added another heartpiece to DW world
* Added all (remaining) warp points between the light and dark world
* Tweaked overworld masking
* Fixed puzzle oversight in DW town
* Fixed collisions hookshot vs invisible ledges
* Rewrote ledge jump detection (so various items can fly over)
* Added new object shallow poisonous water
* Added new object deep water

0.21.55 (18 juni 2019)
* Tiled first half of cave to dungeon 1

0.21.56 (21 juni 2019)
* Finished tiling and masking of cave to dungeon 1
* Added a light puzzle(s) to cave to dungeon 1
* Seperated and removed part of the old overworld GML rooms
* Added extra room below breakable floor area
* Redid creation coding for fragile floor objects
* Added cave visuals for breakable floors
* Redid creation coding for some more terrain objects

0.21.57 (22 juni 2019)
* Finished cave to dungeon 1
* Added NPC to hint/explain dungeon 1 puzzle(s)
* Added NPC to block main warp to the darkworld (till LW dungeons beat)
* Implemented water to overworlds

0.21.58 (23 juni 2019)
* Made more progress tiling the temple entrances and caves

6
Graphics / Re: Some creations Zelda and stuff
« on: June 19, 2019, 07:13:46 pm »
Thanks, I'll be use to make good use of it

7
Graphics / Re: Some creations Zelda and stuff
« on: June 18, 2019, 06:31:33 pm »
Mind if I use them in my project sometime in the future?
I'll add you to the credits obviously.

8
Graphics / Re: Some creations Zelda and stuff
« on: June 16, 2019, 04:41:09 pm »
Did you make the house and doorway as well? Those look good too.

9
Entertainment / Links awakening - zelda maker dungeon
« on: June 11, 2019, 08:37:14 pm »
Any thoughts about the new dungeon in the Links Awakening remake: the dungeon maker mechanics?

Check the treehouse video past 14:00:
https://www.youtube.com/watch?v=LHwhTv-LdPY

This has made it an instant buy for me now! Maybe it's also hints at Nintendo wanting to experiment with a real Zelda Maker in the future.

10
Zelda Projects / Re: Alttp - Horn of Balance
« on: June 10, 2019, 08:23:27 pm »
Your really an outstanding developer, I'm loving all of the work you've put into this so far.
I'm thinking of doing a run of this once it's complete, would be awesome.

Thanks man. I really appreciate it.

---------

Progress report:
Code: [Select]
0.21.50 (3 juni 2019)
* Finished tiling the DW overworld room

0.21.51 (9 juni 2019)
* Replaced various overworld statue tiles with objects for dynamic depths
* Fixed issues of credits now being drawn in the center of the screen
* Edited credits trigger (=now a terrain in the final dungeon instead of after beating the first 3 dungeons)
* Tweaked the DW town content a little
* Tweaked overworld to fix a collision issue
* Handled the last depth challenges in the overworld central rooms
* Fixed issues while ledge jumping diagonally
* Finished tiling the LW overworld room
* Added masking for outside of witchhut
* Finally finished replacing all “and” and “or” statements with shortcircuit. (= minor perfomance improvement)
* Edited the last room of the sewers
* Fixed issue with a hookshot hitting a hitswitch

0.21.52 (10 juni 2019)
* Added hidden heart piece to LW town
* Torches can stay lit for far shorter (for more puzzle options)
* Added puzzle to enter the dw town dungeon
* Finished another lw cave + mudora puzzle
* Added some more screen transitions for staircases
* Tweaked stats of the blue tunic
* Added new poison resist tunic
* Made progress masking the overworlds
* Fixed endless world warping issue loop
* Edited collision masking of return warp to Darkworld

11
Zelda Projects / Re: Alttp - Horn of Balance
« on: June 04, 2019, 02:56:22 pm »
You're the first to report this issue. Can you send me a screenshot of the issue? Long live Google Translate btw.

============

Vous êtes le premier à signaler ce problème. Pouvez-vous m'envoyer une capture d'écran du problème? Longue vie à Google Translate

12
Other Projects / Re: Untitled Sidescroller [DEMO 1]
« on: June 04, 2019, 06:37:49 am »
I'd suggest posting some screenshots so people can trust the download link more.

13
Zelda Projects / Re: Alttp - Horn of Balance
« on: June 03, 2019, 03:58:27 pm »
So the Darkworld main room tiling has finally been finished. Jay!

@FrozenFire: Not to rush you or anything, but are recordings still planned?

Progress report:
Code: [Select]
0.21.47 (30 mei 2019)
* Made progress tiling the overworlds

0.21.48 (31 mei 2019)
* Made tiling progress
* Expanded the overworld tilesets

0.21.49 (2 juni 2019)
* Made progress tiling the overworlds

14
Zelda Projects / Re: Alttp - Horn of Balance
« on: May 26, 2019, 08:33:40 pm »
No overworld screenshots this weekend as I've not made too much of a leap to justify it. Instead I've been working on a new mechanic, cause I felt like doing something different: a chest mini-game.

Progress report:
Code: [Select]
0.21.44 (24 mei 2019)
* Made small coding improvements
* Made progress masking and tweaking the overworlds

0.21.45 (25 mei 2019)
* Made progress masking and tweaking the overworlds
* Finished mushroom cave (tiling / masking / objects)
* Started work on a dark world chests mini-game room
* Fixed issues with a few overworld transitions
* Fixed being able to use the magic powder with only the mushroom collected

0.21.46 (26 mei 2019)
* Added gamehost NPC
* Finished dark world mini-game room
* Tweaked overworld tiling some more
* Finished light world village shack
* Expanded creation options for several objects
* Tiled another caves interior

15
This looks really interessing. I'm looking forward to see how you implement the concept.

16
Zelda Projects / Re: Alttp - Horn of Balance
« on: May 19, 2019, 07:27:10 pm »
I'm a little worn, so here is just a quick update.

Progress report:
Code: [Select]
0.21.40 (12 mei 2019)
* Fixed text spacing after GML update
* Added transitions to the new overworlds (you can now alk through the whole thing)
* Tweaked overworld tiling
* Connected overworld to some more placeholder dungeons
* Fixed return to Dark World always activating on a delayed timer (=no only after coming directly from the Dark World)
* Added placeholder houses / shops to the new overworld

0.21.41 (17 mei 2019)
* Added and connected placeholder rooms for almost all planned cave areas
* Made some more progress tiling the overworlds

0.21.42 (18 mei 2019)
* Made more progress tiling the overworlds
* Reorganized (and added some more) heart containers
* Altered the contents of some secret chests

0.21.43 (19 mei 2019)
* Added extra customization option to screen transitions
* Added extra customization option for ledge jumping objects
* Made some progress masking area's

17
Zelda Projects / Re: Alttp - Horn of Balance
« on: May 13, 2019, 06:01:34 am »
Don't feel bad. I'd love to see you play the latest version, because nobody recorded gameplay of the blue dungeon before.

While I can produce a testing build in about 5 weeks, it'll likely be around 3 more months till it's been properly finished and tested.

18
Zelda Projects / Re: Alttp - Horn of Balance
« on: May 12, 2019, 01:37:27 pm »
Good to hear about your progress.

As for my next demo. I really love it when people record playthroughs or offer help with testing so that's like music to my ears. XD

If I cut corners then I should be able to produce an unpolished private version in about 5 weeks from now. But honestly, I'd rather not rush it. Maybe you can first record a playthrough of the last demo (= the blue underwater prison dungeon). Seeing gameplay and reactions for just that area is already invaluable (!) to me.

19
Zelda Projects / Re: Alttp - Horn of Balance
« on: May 12, 2019, 07:16:48 am »
Just another reply praising your progress.  XD
Your tiling is looking quite nice.

Thanks.
How's your own game progressing? That's looking quite promising as well.

20
Zelda Projects / Re: Alttp - Horn of Balance
« on: May 07, 2019, 05:15:34 pm »
Glad to hear it. Thanks for the confidence.

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