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Messages - Martijn dh

Pages: [1] 2 3 ... 59
1
Zelda Projects / Re: Alttp - Horn of Balance
« on: May 19, 2019, 07:27:10 pm »
I'm a little worn, so here is just a quick update.

Progress report:
Code: [Select]
0.21.40 (12 mei 2019)
* Fixed text spacing after GML update
* Added transitions to the new overworlds (you can now alk through the whole thing)
* Tweaked overworld tiling
* Connected overworld to some more placeholder dungeons
* Fixed return to Dark World always activating on a delayed timer (=no only after coming directly from the Dark World)
* Added placeholder houses / shops to the new overworld

0.21.41 (17 mei 2019)
* Added and connected placeholder rooms for almost all planned cave areas
* Made some more progress tiling the overworlds

0.21.42 (18 mei 2019)
* Made more progress tiling the overworlds
* Reorganized (and added some more) heart containers
* Altered the contents of some secret chests

0.21.43 (19 mei 2019)
* Added extra customization option to screen transitions
* Added extra customization option for ledge jumping objects
* Made some progress masking area's

2
Zelda Projects / Re: Alttp - Horn of Balance
« on: May 13, 2019, 06:01:34 am »
Don't feel bad. I'd love to see you play the latest version, because nobody recorded gameplay of the blue dungeon before.

While I can produce a testing build in about 5 weeks, it'll likely be around 3 more months till it's been properly finished and tested.

3
Zelda Projects / Re: Alttp - Horn of Balance
« on: May 12, 2019, 01:37:27 pm »
Good to hear about your progress.

As for my next demo. I really love it when people record playthroughs or offer help with testing so that's like music to my ears. XD

If I cut corners then I should be able to produce an unpolished private version in about 5 weeks from now. But honestly, I'd rather not rush it. Maybe you can first record a playthrough of the last demo (= the blue underwater prison dungeon). Seeing gameplay and reactions for just that area is already invaluable (!) to me.

4
Zelda Projects / Re: Alttp - Horn of Balance
« on: May 12, 2019, 07:16:48 am »
Just another reply praising your progress.  XD
Your tiling is looking quite nice.

Thanks.
How's your own game progressing? That's looking quite promising as well.

5
Zelda Projects / Re: Alttp - Horn of Balance
« on: May 07, 2019, 05:15:34 pm »
Glad to hear it. Thanks for the confidence.

6
Zelda Projects / Re: Alttp - Horn of Balance
« on: May 05, 2019, 08:58:42 pm »
Hello again. I've been making some good progress on the new overworlds this weekend. Tiling always takes far longer then I would like, but it finally nearing an end (excepts for caves, houses and so forth at least). Once that's all done I can finally start the real work of making all of work in engine via stuff like masking, object and scripting.

Progress report:
Code: [Select]
0.21.35 (30-31 maart 2019)
* Made more progress on the new overworlds
* Expanded the dig mechanics to also include dark world soil visuals
* Expanded ground layer to also be able to handle dark world cut bushes
* Handles all syntax issues that became visible due to upgrading to the newest GML version

0.21.36 (5-7 april 2019)
* Made more progress tiling, masking and otherwise populating the new overworlds
* Tweaked various overworld tilesets
* Fixed some tiling issues in the desert dungeon

0.21.37 (12 april 2019)
* Made more progress tiling the new overworlds

0.21.38 (20 april 2019)
* Made more progress tiling the new overworlds

0.21.39 (3-5 mei 2019)
* Made lots of progress tiling the new overworlds

7
Zelda Projects / Re: Alttp - Horn of Balance
« on: April 28, 2019, 06:55:26 pm »
Update:
My kitchen is FINALLY finished to at a point where I can focus on my project again. Phew. What a relieve. That really kept me up at times, with all the unexpected added costs and delays. You'd figure you'd just pay a company to buy and place it, but not quite.

Anyway: I'll be making more actual project progress again next week.  XD

8
Zelda Projects / Re: Alttp - Horn of Balance
« on: April 08, 2019, 05:57:41 am »
Update report:
Code: [Select]
0.21.35 (30-31 maart 2019)
* Made more progress on the new overworlds
* Expanded the dig mechanics to also include dark world soil visuals
* Expanded ground layer to also be able to handle dark world cut bushes
* Handles all syntax issues that became visible due to upgrading to the newest GML version

0.21.36 (5-7 april 2019)
* Made more progress tiling, masking and otherwise populating the new overworlds
* Tweaked various overworld tilesets
* Fixed some tiling issues in the desert dungeon

9
Zelda Projects / Re: Alttp - Horn of Balance
« on: March 24, 2019, 11:24:37 pm »
Update report after some time off from work and home improvement:

Code: [Select]
0.21.27 (9 maart 2019)
* Fixed issue of some rolling pins no longer drawn while still partly on the screen
* Made some more progress on the new overworlds

0.21.28 (10 maart 2019)
* Made some more progress on the new overworlds

0.21.29 (19 maart 2019)
* Fixed saving issue due to new randomization function
* Cleaned up some coding concerning enemy interaction with some terrain objects
* Fully implemented mirror warping between light and dark world (incl return warp if the target is not an open space)
* Fixed visual issue with the shield during warp effects

0.21.30 (20 maart 2019)
* Edited original cloud tiles
* Added variables to allow turning on/off full dungeons for later on
* Finished mountain placeholder dungeon
* Standardized dungeon goal collection scenes
* Added quake medallion to the overworld
* Tweaked new mirror warping sequences
* Fully finished + connected tall mountains area

0.21.31 (21 maart 2019)
* Lots more tiling progress on the new overworlds
* Tweaked new mirror warping sequences
* Fixed interaction hookshot and action objects
* Added pull interaction between hookshot and wooden poles
* Made it so blue warp tiles only activate several steps after warping onto them
* Adjusted hookshot stretch lengths

0.21.32 (22 maart 2019)
* Made more progress tiling and masking the new overworlds
* Tweaked various things concerning the mirror warp between worlds
* Warp tiles now spawn at depth above tall grass
* Cleaned up coding behind how chest contents are stored
* Fully masked and connected the LW and DW forest overworld areas
* Fixed visual issue when finding an important chest item
* Connected the LW and DW forest dungeons
* Fixed cukeman talk area masking being visible

0.21.33 (23 maart 2019)
* Made more progress tiling and masking the new overworlds
* Connected duo towers dungeon to overworld
* Made it possible to have one dungeon be divided into a LW and DW section

0.21.34 (24 maart 2019)
* Made more progress tiling the new overworlds

10
Discussion / Re: [REVIVED] I Guess I'm Creating a Zelda Fan Game
« on: March 23, 2019, 09:47:51 am »
It looks great so far.
Let me know whenever you need help testing etc. It's the least I can do.

11
Zelda Projects / Re: Alttp - Horn of Balance
« on: March 22, 2019, 10:24:51 am »
Just a little update
Check the attached image for the progress on the dark version of the overworld.

12
Zelda Projects / Re: Alttp - Horn of Balance
« on: March 08, 2019, 08:56:03 pm »
Thanks for the praise!

I can't seem to reproduce the issue on my latest dev version so I've probably already fixed it since that last demo. Thanks though. I always welcome bugreports XD

For everybody else btw:
I haven't been working on the game these last weeks (and possibly for the near future) because I'm replacing my kitchen. It's proving a lot more work (and costly) then I had planned, so I'm giving that higher prio. Man, kitchens are stressfull.

13
Zelda Projects / Re: Alttp - Horn of Balance
« on: February 17, 2019, 10:04:03 pm »
Progress report:
Code: [Select]
0.21.25 (16 februari 2019)
* Edited context button interaction with overworld doors
* Made it so overworld doors can trigger during scenes
* Cleaned up some older coding for better performance
* Made some more progress on tiling the new overworlds
* Fixed error when warping to some darkened rooms
* Started tinkering around with warping between light and dark worlds

0.21.26 (17 februari 2019)
* Can now warp between light and dark worlds with the mirror. (Still needs a a lot of polish and checking to prevent getting stuck and such)

14
Zelda Projects / Re: Alttp - Horn of Balance
« on: February 10, 2019, 08:49:10 pm »
Progress report:
Code: [Select]
0.21.23 (9 februari 2019)
* Fixed issue found in new event system
* Fixed issue in HUD text for conditional action button

0.21.24 (10 februari 2019)
* Fixed issue in character terrain collision scripting
* Added new object: overworld doors (various types)

15
Zelda Projects / Re: Alttp - Horn of Balance
« on: February 04, 2019, 09:10:26 pm »
Progress report
Code: [Select]
0.21.20 (12 januari 2019)
* Made more progress on the new overworlds
* Added blue trees

0.21.21 (17-27 januari 2019)
* Made more progress on the new overworlds

0.21.22 (3 februari 2019)
* Made more progress on the new overworlds
* Rewrote the coding behind how scenes are handled (for more ease in use later on) as well as cleaned up various other coding found along the way

16
Zelda Projects / Re: Alttp - Horn of Balance
« on: January 22, 2019, 05:59:15 pm »
Mechanicly it'll function as a distorted mirror to the normal world, just like in alttp. I'm adding it 'cause I have plans to also add some dark world themed dungeons, as well as for story and puzzle potential down the line.

17
Zelda Projects / Re: Alttp - Horn of Balance
« on: January 21, 2019, 07:09:40 pm »
Weekly report:
Check the attached image for the progress on the dark version of the overworld.

18
Zelda Projects / Re: Alttp - Horn of Balance
« on: January 15, 2019, 07:12:42 pm »
No, this one will also be a placeholder till the final update once every single dungeon is done. Basically development made it far enough where the old quick fix overworld wasn't going to work for that much longer. There wasn't really any greater design behind it yet, in that one.

The new world keeps things like dungeon orders, roadblocks, (moderate) sequence breaking and other plans in mind. The tiling process might seem random but it's mainly a creative process to add cosmetics and theming to the functional plans.

Also I'll be working a light and dark version of this overworld at the same time. And I'm also connecting to every eventually planned eventual dungeons (a.k.a. "better to plan big now and cut stuff later on in development"). For the next update each new dungeon will just be 3 standard square rooms with some area enemies, a dungeon treasure and possibly the area gimmick. That way players can already try out the macro design of the overworld. And it allows me to also work on end and mid game area's / bosses / etc in the future.

All in all I consider this a milestone as I never figured I'd actually reach this point.

19
Zelda Projects / Re: Alttp - Horn of Balance
« on: January 13, 2019, 09:45:22 pm »
Just a quicky update this week, as I've only been working on the tiling this weekend.
Check the attachment image for the current state.

20
Zelda Projects / Re: Link to the Past Gameboy Demake Map
« on: January 13, 2019, 09:38:53 pm »
Nice work. How long did it take you?

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