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Messages - Martijn dh

Pages: 1 [2] 3 4 ... 60
21
Zelda Projects / Re: Alttp - Horn of Balance
« on: May 07, 2019, 05:15:34 pm »
Glad to hear it. Thanks for the confidence.

22
Zelda Projects / Re: Alttp - Horn of Balance
« on: May 05, 2019, 08:58:42 pm »
Hello again. I've been making some good progress on the new overworlds this weekend. Tiling always takes far longer then I would like, but it finally nearing an end (excepts for caves, houses and so forth at least). Once that's all done I can finally start the real work of making all of work in engine via stuff like masking, object and scripting.

Progress report:
Code: [Select]
0.21.35 (30-31 maart 2019)
* Made more progress on the new overworlds
* Expanded the dig mechanics to also include dark world soil visuals
* Expanded ground layer to also be able to handle dark world cut bushes
* Handles all syntax issues that became visible due to upgrading to the newest GML version

0.21.36 (5-7 april 2019)
* Made more progress tiling, masking and otherwise populating the new overworlds
* Tweaked various overworld tilesets
* Fixed some tiling issues in the desert dungeon

0.21.37 (12 april 2019)
* Made more progress tiling the new overworlds

0.21.38 (20 april 2019)
* Made more progress tiling the new overworlds

0.21.39 (3-5 mei 2019)
* Made lots of progress tiling the new overworlds

23
Zelda Projects / Re: Alttp - Horn of Balance
« on: April 28, 2019, 06:55:26 pm »
Update:
My kitchen is FINALLY finished to at a point where I can focus on my project again. Phew. What a relieve. That really kept me up at times, with all the unexpected added costs and delays. You'd figure you'd just pay a company to buy and place it, but not quite.

Anyway: I'll be making more actual project progress again next week.  XD

24
Zelda Projects / Re: Alttp - Horn of Balance
« on: April 08, 2019, 05:57:41 am »
Update report:
Code: [Select]
0.21.35 (30-31 maart 2019)
* Made more progress on the new overworlds
* Expanded the dig mechanics to also include dark world soil visuals
* Expanded ground layer to also be able to handle dark world cut bushes
* Handles all syntax issues that became visible due to upgrading to the newest GML version

0.21.36 (5-7 april 2019)
* Made more progress tiling, masking and otherwise populating the new overworlds
* Tweaked various overworld tilesets
* Fixed some tiling issues in the desert dungeon

25
Zelda Projects / Re: Alttp - Horn of Balance
« on: March 24, 2019, 11:24:37 pm »
Update report after some time off from work and home improvement:

Code: [Select]
0.21.27 (9 maart 2019)
* Fixed issue of some rolling pins no longer drawn while still partly on the screen
* Made some more progress on the new overworlds

0.21.28 (10 maart 2019)
* Made some more progress on the new overworlds

0.21.29 (19 maart 2019)
* Fixed saving issue due to new randomization function
* Cleaned up some coding concerning enemy interaction with some terrain objects
* Fully implemented mirror warping between light and dark world (incl return warp if the target is not an open space)
* Fixed visual issue with the shield during warp effects

0.21.30 (20 maart 2019)
* Edited original cloud tiles
* Added variables to allow turning on/off full dungeons for later on
* Finished mountain placeholder dungeon
* Standardized dungeon goal collection scenes
* Added quake medallion to the overworld
* Tweaked new mirror warping sequences
* Fully finished + connected tall mountains area

0.21.31 (21 maart 2019)
* Lots more tiling progress on the new overworlds
* Tweaked new mirror warping sequences
* Fixed interaction hookshot and action objects
* Added pull interaction between hookshot and wooden poles
* Made it so blue warp tiles only activate several steps after warping onto them
* Adjusted hookshot stretch lengths

0.21.32 (22 maart 2019)
* Made more progress tiling and masking the new overworlds
* Tweaked various things concerning the mirror warp between worlds
* Warp tiles now spawn at depth above tall grass
* Cleaned up coding behind how chest contents are stored
* Fully masked and connected the LW and DW forest overworld areas
* Fixed visual issue when finding an important chest item
* Connected the LW and DW forest dungeons
* Fixed cukeman talk area masking being visible

0.21.33 (23 maart 2019)
* Made more progress tiling and masking the new overworlds
* Connected duo towers dungeon to overworld
* Made it possible to have one dungeon be divided into a LW and DW section

0.21.34 (24 maart 2019)
* Made more progress tiling the new overworlds

26
Discussion / Re: [REVIVED] I Guess I'm Creating a Zelda Fan Game
« on: March 23, 2019, 09:47:51 am »
It looks great so far.
Let me know whenever you need help testing etc. It's the least I can do.

27
Zelda Projects / Re: Alttp - Horn of Balance
« on: March 22, 2019, 10:24:51 am »
Just a little update
Check the attached image for the progress on the dark version of the overworld.

28
Zelda Projects / Re: Alttp - Horn of Balance
« on: March 08, 2019, 08:56:03 pm »
Thanks for the praise!

I can't seem to reproduce the issue on my latest dev version so I've probably already fixed it since that last demo. Thanks though. I always welcome bugreports XD

For everybody else btw:
I haven't been working on the game these last weeks (and possibly for the near future) because I'm replacing my kitchen. It's proving a lot more work (and costly) then I had planned, so I'm giving that higher prio. Man, kitchens are stressfull.

29
Zelda Projects / Re: Alttp - Horn of Balance
« on: February 17, 2019, 10:04:03 pm »
Progress report:
Code: [Select]
0.21.25 (16 februari 2019)
* Edited context button interaction with overworld doors
* Made it so overworld doors can trigger during scenes
* Cleaned up some older coding for better performance
* Made some more progress on tiling the new overworlds
* Fixed error when warping to some darkened rooms
* Started tinkering around with warping between light and dark worlds

0.21.26 (17 februari 2019)
* Can now warp between light and dark worlds with the mirror. (Still needs a a lot of polish and checking to prevent getting stuck and such)

30
Zelda Projects / Re: Alttp - Horn of Balance
« on: February 10, 2019, 08:49:10 pm »
Progress report:
Code: [Select]
0.21.23 (9 februari 2019)
* Fixed issue found in new event system
* Fixed issue in HUD text for conditional action button

0.21.24 (10 februari 2019)
* Fixed issue in character terrain collision scripting
* Added new object: overworld doors (various types)

31
Zelda Projects / Re: Alttp - Horn of Balance
« on: February 04, 2019, 09:10:26 pm »
Progress report
Code: [Select]
0.21.20 (12 januari 2019)
* Made more progress on the new overworlds
* Added blue trees

0.21.21 (17-27 januari 2019)
* Made more progress on the new overworlds

0.21.22 (3 februari 2019)
* Made more progress on the new overworlds
* Rewrote the coding behind how scenes are handled (for more ease in use later on) as well as cleaned up various other coding found along the way

32
Zelda Projects / Re: Alttp - Horn of Balance
« on: January 22, 2019, 05:59:15 pm »
Mechanicly it'll function as a distorted mirror to the normal world, just like in alttp. I'm adding it 'cause I have plans to also add some dark world themed dungeons, as well as for story and puzzle potential down the line.

33
Zelda Projects / Re: Alttp - Horn of Balance
« on: January 21, 2019, 07:09:40 pm »
Weekly report:
Check the attached image for the progress on the dark version of the overworld.

34
Zelda Projects / Re: Alttp - Horn of Balance
« on: January 15, 2019, 07:12:42 pm »
No, this one will also be a placeholder till the final update once every single dungeon is done. Basically development made it far enough where the old quick fix overworld wasn't going to work for that much longer. There wasn't really any greater design behind it yet, in that one.

The new world keeps things like dungeon orders, roadblocks, (moderate) sequence breaking and other plans in mind. The tiling process might seem random but it's mainly a creative process to add cosmetics and theming to the functional plans.

Also I'll be working a light and dark version of this overworld at the same time. And I'm also connecting to every eventually planned eventual dungeons (a.k.a. "better to plan big now and cut stuff later on in development"). For the next update each new dungeon will just be 3 standard square rooms with some area enemies, a dungeon treasure and possibly the area gimmick. That way players can already try out the macro design of the overworld. And it allows me to also work on end and mid game area's / bosses / etc in the future.

All in all I consider this a milestone as I never figured I'd actually reach this point.

35
Zelda Projects / Re: Alttp - Horn of Balance
« on: January 13, 2019, 09:45:22 pm »
Just a quicky update this week, as I've only been working on the tiling this weekend.
Check the attachment image for the current state.

36
Zelda Projects / Re: Link to the Past Gameboy Demake Map
« on: January 13, 2019, 09:38:53 pm »
Nice work. How long did it take you?

37
Zelda Projects / Re: Alttp - Horn of Balance
« on: January 06, 2019, 07:10:33 pm »
Back again.
Finished upgrading to the latest gamemaker version, tinkered around with optimization idea's and I'm now starting back up the overworld tiling. 'Cause this tiling often takes a lot of time I'll periodically share the overall progress (see attachment) for those of you that like seeing something gradually coming together. (As you can see I like to start design pretty abstract like the middle section before implementing it further like the top parts).

Progress:
Code: [Select]
0.21.11 (3-4 november 2018)
* Made more tiling progress on the new overworlds
* Added DW high grass object
* Cutting grass now can be any colors needed
* Added visuals for when character walks through DW grass
* Now able to walk around in the DW overworld

0.21.12 (5 november 2018)
* Added extra dark world bush

0.21.13 (15 december 2018)
* Upgraded GM version (Now the 45 fps cap is finally fixed)
* Game performance improved via various coding updates

0.21.14 (16 december 2018)
* Fixed some minor issues related to GM upgrade

0.21.15 (21 december 2018)
* Improved tree draw event performance

0.21.16 (23 december 2018)
* Further improved tree draw events performance
* Fixed font spacing issue due to GM upgrade
* Made small coding progress on new overworlds

0.21.17 (26 december 2018)
* Made some small progress on the new overworlds

0.21.18 (5 januari 2019)
* Made minor overworld tiling progress

0.21.19 (6 januari 2019)
* Made more overworld tiling progress

38
Zelda Projects / Re: Alttp - Horn of Balance
« on: November 25, 2018, 08:01:06 am »
Just a quick update to explain why I haven't posted last month:
I'm still alive, but dealing with software development crunch over at work. (=Insurance branch, not game-development sadly :) ) As a result I haven't found the time and energy to also work on my own project for much more then just a few scattered hours a week. I expect this to continue till around the start of januari, so expect a new true update by then.

39
Zelda Projects / Re: Alttp - Horn of Balance
« on: October 28, 2018, 12:29:26 pm »
Hello again, still alive out here.

So the reason I haven't posted the last couple of weeks was because I was working om trying to get quick overworld done for the NCFC. This weekend though I decided to stop rushing and just skip this years event. It's taking far more time to tile then expected and some rooms are turning out pretty bland and uninspired (also and I'd have to cut a ton of rooms) so I'm just going to relax and take my time again. Btw: if anyone wants to help out with tiling let me know.

As for a sneak peak: check the attached images for some work in progress. And yes, I am working on a small light AND darkworld for this next overworld. They'll both be about 12 rooms large and compatible with the mirror item.

Progress made:
Code: [Select]
0.21.10 (13-28 oktober 2018)
* Finished light world mountain tileset
* Finished dark world mountain tileset
* Finished dark world tileset
* Made progress tiling a new overworld
* Polished up the tilesets a little further

40
Zelda Projects / Re: Alttp - Horn of Balance
« on: October 07, 2018, 08:18:09 pm »
I was on vacation last week so there's not too much progress:
- Still working on Cucco's. They're so much fun to play around with.
- Now also almost fully finished with all the overworld tilesets (finally). This should be the last time I'll ever  need to touch those again; fingers crossed.
- Added a dropbox download link for the demo.
- Made good progress designing the new (placeholder) overworld on paper. I'll likely make implementing those plans the main goal for the next demo, along with trying to improve performance further (as that now has the most votes in the poll).

Periodic progress report:
Code: [Select]
0.21.06 (17 september 2018)
* Made cucco weak to all types of fire

0.21.07 (22 september 2018)
* Made more progress on the cucco's

0.21.08 (6 oktober 2018)
* Made big progress finishing the light and dark overworld tilesets

0.21.09 (7 oktober 2018)
* Added dropbox download for latest demo
* Finished light overworld tileset (incl all animations; excl mountains)
* Made more progress with the dark overworld tileset

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