Project-x was a failure for one core reason, we forced a game development community to change into a general gaming community, which eventually lead into it being absorbed by DSRevolution. DSR's failure was a in-part to us not being able to find people to write for us, among other reasons. Sadly the same goes for WiiBreak. DSR's came a long way though, from where it started, GameCubeNetwork.com. It lived a fairly long life and was also liberated from control from FileFront. The fact that I still continue to have FileFront.com managers on my AIM list amazes me.
None the less, nothing we do will be on the scale of Project-X. Our goal here is to express creativity, have fun and make games.
Mammy is working on putting together some events as we speak, I've sent off a few sponsorship requests tonight to a few development companies. We want to not only focus on GM, but Garage Games, Visual Studio Express, Xbox Live, WiiWare, anything we can get our hands on. We should not limit ourselves, nor our creativity.
Zelda is still our focus, it always will be, but we -should not- limit ourselves to that.