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Poll

What kind of project do you want to see as the next CP?

Tandem "GM Universal Zelda Engine" development and a game that uses it.
- 9 (23.1%)
Some form of an online zelda game.
- 4 (10.3%)
Ressurection of OOT2D or a similar 2D conversion.
- 6 (15.4%)
Recreation of a previous game? LTTP? OOS? OOA?
- 7 (17.9%)
Development of a zelda project / engine in an "advanced" language (C#, C++, etc) for teaching.
- 4 (10.3%)
Generic zelda game with a unique storyline.
- 9 (23.1%)

Total Members Voted: 35

Voting closed: March 18, 2009, 09:35:37 pm


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Author Topic: Community Project Redesign  (Read 12576 times)

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Re: Community Project Redesign
« Reply #100 on: March 14, 2009, 04:29:29 pm »
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Aren't you working in MMF, though?  There's not really anyone here with any experience with it, other than you and myself (I actually worked with Games Factory back in 03, 04ish).  Unless i'm mistaken, and if so, please correct me haha.
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Jeod

Team Dekunutz, Doubleteam
Re: Community Project Redesign
« Reply #101 on: March 14, 2009, 04:37:57 pm »
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Yeah but my project was LttP style, and it's not very far yet. That's why I'm offering it up. The biggest thing I can do if it's in GM though is mapping.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: Community Project Redesign
« Reply #102 on: March 14, 2009, 05:08:28 pm »
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BTW... we could remake a 3D zelda game (OoT, MM) in sidescroller style. It would be more difficult in terms of making sprites and the engine, but it's just an idea.
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Jeod

Team Dekunutz, Doubleteam
Re: Community Project Redesign
« Reply #103 on: March 14, 2009, 05:09:52 pm »
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How would that even be possible?
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Zelda GBC+ Engine for Multimedia Fusion 2
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Re: Community Project Redesign
« Reply #104 on: March 14, 2009, 05:14:44 pm »
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We'd need to adapt the game, it wouldn't be perfectly the original game, but it would be simmilar.
Some of the game rooms would change a lot though.
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Jeod

Team Dekunutz, Doubleteam
Re: Community Project Redesign
« Reply #105 on: March 14, 2009, 05:16:19 pm »
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More like most of the game. I just had a thought on how to get everyone interested. Why not do gang wars? I'm sure everyone here wouldn't mind virtually shooting eachother to take out their anger.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: Community Project Redesign
« Reply #106 on: March 14, 2009, 05:19:42 pm »
  • Things to see and people to do.
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In a fashion reminiscent of ZFGC: Gang Wars or no? If so, I'd be all over it. If not, I think we should consider doing something like it again. IIRC, the original attracted tons of attention, and not just on ZFGC.
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The very existence of flamethrowers proves that sometime, somewhere, someone thought to themselves "You know, I really want to set those people over there on fire." - George Carlin

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Hear the haunting words (They'll find you alone)
lost children with no heart are crying (Turning their hearts into stone)
and you're the lost mother they're calling
Go now, run and hide (seek more than vengeance)
I hear them crying at night (your pain is their satisfaction)
outside when the planets are falling (for the rest of time)
They want to feel and know you hear them (Go now, run and hide)

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Porkchop

Re: Community Project Redesign
« Reply #107 on: March 14, 2009, 09:46:57 pm »
I'd love to see an Online game, Zelda or not.

Something like Aaron's (AoDC) old game. Even though it was pretty limited in a way, it was fun and I loved running around in it with others.
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Jeod

Team Dekunutz, Doubleteam
Re: Community Project Redesign
« Reply #108 on: March 14, 2009, 09:58:42 pm »
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If we go with an online game I'd suggest gang wars or LACOOP.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Zelda GBC+ Engine for Multimedia Fusion 2
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Internet Tough Guy.
Re: Community Project Redesign
« Reply #109 on: March 14, 2009, 10:39:18 pm »
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Hm, I'd say gang wars is the better of the two. Online COOP isn't my cup of tea.
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The very existence of flamethrowers proves that sometime, somewhere, someone thought to themselves "You know, I really want to set those people over there on fire." - George Carlin

(!@#$%)

Hear the haunting words (They'll find you alone)
lost children with no heart are crying (Turning their hearts into stone)
and you're the lost mother they're calling
Go now, run and hide (seek more than vengeance)
I hear them crying at night (your pain is their satisfaction)
outside when the planets are falling (for the rest of time)
They want to feel and know you hear them (Go now, run and hide)

  • http://giantcock.netne.net/

Jeod

Team Dekunutz, Doubleteam
Re: Community Project Redesign
« Reply #110 on: March 14, 2009, 10:41:28 pm »
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I was referring to Xfixium's Link's Awakening Co-op...which is actually pretty good.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
___________________________________

Zelda GBC+ Engine for Multimedia Fusion 2
  • Doubleteam Project Page
Re: Community Project Redesign
« Reply #111 on: March 14, 2009, 10:52:38 pm »
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I was referring to Xfixium's Link's Awakening Co-op...which is actually pretty good.
Xfixium had one? lol, didn't know that.
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gm112

Re: Community Project Redesign
« Reply #112 on: March 14, 2009, 11:13:47 pm »
I'd love to see an Online game, Zelda or not.

Something like Aaron's (AoDC) old game. Even though it was pretty limited in a way, it was fun and I loved running around in it with others.
I miss Oracle of Life :(. That project was amazing. It still has most posts in the top 10 topic statistics, hah. As for an online game I highly doubt that's going to happen >_<.

Are there still any spriters that lurk these forums?
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Re: Community Project Redesign
« Reply #113 on: March 14, 2009, 11:25:09 pm »
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Are there still any spriters that lurk these forums?
Oh hi.

Whatever we do, keep it simple.
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gm112

Re: Community Project Redesign
« Reply #114 on: March 15, 2009, 02:27:43 am »
Are there still any spriters that lurk these forums?
Oh hi.

Whatever we do, keep it simple.
I think the most you'd do is add a few custom tiles to the MC tileset or something :s. Or maybe some characters, I dunno. We do have the old ZFGC sprite resource so, hm.
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Re: Community Project Redesign
« Reply #115 on: March 15, 2009, 02:57:03 am »
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Ouch.

It's true I don't update my thread, but the reason's not lack of work.
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Re: Community Project Redesign
« Reply #116 on: March 15, 2009, 05:49:55 am »
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I was referring to Xfixium's Link's Awakening Co-op...which is actually pretty good.
Xfixium had one? lol, didn't know that.

 XD Awesome.
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  • Pyxosoft
Re: Community Project Redesign
« Reply #117 on: March 15, 2009, 12:20:13 pm »
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Are there still any spriters that lurk these forums?

I'm a spriter.... if someone starts something intresting I'm always willing to help.
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  • daniel-kun
Re: Community Project Redesign
« Reply #118 on: March 16, 2009, 12:46:56 am »
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I think a remake is the most doable, and perhaps the most fun as well.

First off, there would be a lot of "debugging" that involves actually PLAYING the original to make sure things are just right. That right there is loads of fun, playing the game for "research".  XD

For instance, in MM, there is a surprising amount of detail to even minor things, like what you can do with a Gossip Stone (quite a lot, actually). It would be an excuse to explore the game more deeply, to make sure that things are just right in the remake.
« Last Edit: March 16, 2009, 02:05:56 am by legendarylugi »
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