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What feature would you like to see in demo 21?

Weather effects
New overworld
An NPC filled town
Extra dungeon(s)
Extra boss(es)
Extra enemies
Streamlined / balanced desert dungeon
Streamlined / balanced green dungeon
Further improved performance
Overworld map
Something else (=read my post)

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Author Topic: Alttp - Horn of Balance  (Read 219493 times)

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Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #420 on: August 15, 2011, 07:11:35 pm »
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I'm sorry for the late reply. Thank you. I will see about finishing the garden when I have the time.
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Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #421 on: August 21, 2011, 08:49:24 pm »
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This weeks progress:
+ Made a little progress on the Beamos enemy
+ No sword magic will be created if you already hit a container or enemy in the same swing
+ Added new item: Ether Medallion (almost finished)
+ Fixed errors when freezing a Cukeman + edited colors mouth while frozen
+ Frozen enemies now give of random sparkles
+ Flying / jumping enemies can now also be turned to ice / stone (and will fall to the floor)

Things are a little chaotic for me right now (with work and other stuff) so I did not work on everything I wanted to too. Maybe next week. Once I finish the Ether medallion fully I'll see about making another video showing it. I'm not truly happy with it yet and will be looking for feedback.
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Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #422 on: August 21, 2011, 09:10:21 pm »
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Wow , i'm impressed by the attention to detail this game has! The door/stair animation (finally someones using it) etc. The stalfos is a little jumpy btw and Link moves far too slow while holding his charged sword.
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Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #423 on: August 22, 2011, 06:12:49 am »
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I'll see what I can do.
Can you give me some example about the jumpy skeletons?
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Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #424 on: August 22, 2011, 10:05:08 am »
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I'll see what I can do.
Can you give me some example about the jumpy skeletons?
When i was charging the sword inside the castle and cornering the Stalfos it sort of jumped every second i game closer.
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Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #425 on: August 26, 2011, 06:44:50 pm »
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I'm was working on Nubcake's suggestions when I ran into a strange new glitch. Could someone check the following with the available demo: walk in the upper left direction using both the up and left key pressed in any order. That should work. Now try the same thing while pressing the sword button to charge to sword. My character does not move left. Only up. The Button_Held event doesn't even recognize the left button being pressed.

I want to determine if it's just me or if other computers have the same problem.

EDIT: Not really a solution I'm satisfied with, but it appear the problem is solved if I set left and up to letters like J en I. Right...... Anybody ever have a simular experience. Or beter yet. Does anybody know the reason behind something weird like this. :huh:
« Last Edit: August 26, 2011, 07:20:34 pm by Martijn dh »
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Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #426 on: August 28, 2011, 12:15:04 pm »
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New video (the added medallions):
<a href="http://www.youtube.com/watch?v=my3MkKOCji4" target="_blank">http://www.youtube.com/watch?v=my3MkKOCji4</a>

I'll post the progress made this weekend later.


EDIT:
And here is an overview of the latest progress made:
+ Finished the Ether Medallion
+ The walking speed while the sword is drawn has been slightly increased
+ The distance it takes for a Stalfos to jump away for you has been shortened by 1/3th if the character is charging his sword.
+ Enemies turning to ice or stone make a tiny hop into the air
+ The creation code for all Gamemaker rooms has been moved to a single script
+ Full sword swing (magic) now extinguished small torches upon contact
+ Edited cukeman: fixed glitch with one line repeating endlessly and adjusted the text speed.
+ Started work on a new item: Quake Medallion. Character animation finished.
+ Fixed glitch: if you change your custom controls to the default set it did not save the change.
+ Started work on a new item: Bow and Arrows (about halfway done now - character animation finished)
« Last Edit: August 28, 2011, 08:50:38 pm by Martijn dh »
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Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #427 on: August 28, 2011, 09:21:37 pm »
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Quote
Could someone check the following with the available demo: walk in the upper left direction using both the up and left key pressed in any order. That should work. Now try the same thing while pressing the sword button to charge to sword. My character does not move left. Only up. The Button_Held event doesn't even recognize the left button being pressed.

I get the following results testing directional keys while charging the sword with the current demo:

Pressing up first does not allow left, but allows right
Pressing left first does not allow up, but allows down
Pressing down first does not allow right, but allows left
Pressing right first does not allow down, but allows up

I see a simple pattern here, perhaps it has to do with the key code values.
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  • Pyxosoft
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #428 on: August 29, 2011, 06:15:41 pm »
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Strange. My computer does not have any issues with the combination M, Down and Right. My older laptop appearently does not have any problems whatsoever ::)
Also, and this is something I did not notice earlier, when I press M, Up and Left a beeping sound can be heard. It would be my guess that the combination of keys is already in use by some other system. Gamemaker doesn't even recognize the last of the three keys being getting pressed (it not that it just skips the pressed event). I checking the  string of previously entered keycommands.

Since I'm now fairly convinced that this is not a problem I can neatly fix, I am inclined to just leave the things as they are. The players already have the options to edit any of the controls if they experience issues.
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King Tetiro

Leader of Phoenix Heart
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #429 on: August 29, 2011, 06:25:00 pm »
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I noticed you're going to be trying to enter the NCFC 2011. I wish you luck martin and may the best man win. Just as long as one of us takes the Zelda crown back for NCFC
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  • Phoenix Heart
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #430 on: August 29, 2011, 06:29:27 pm »
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Same here. Let's bring that crown to zfgc ;)
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King Tetiro

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Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #431 on: August 29, 2011, 06:30:23 pm »
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Yeh I don't think the others stand a chance. A LTTP remake and a Steampunk inspired zelda. That crown is ours

(Plus I have a yeti wearing a purple top hat. How can we lose lol)
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  • Phoenix Heart
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #432 on: August 29, 2011, 06:49:22 pm »
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Some keyboards have key priority issues and object to certain combos of keys. Other keyboards are amazing. XD But yeah, don't worry yourself about this as it's very likely a hardware-specific issue.
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Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #433 on: August 31, 2011, 01:18:53 pm »
  • Let's do this.
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Quote
A LTTP remake and a Steampunk inspired zelda.
And a MC fangame. XD Good luck Martijn dh and King Tetiro!
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King Tetiro

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Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #434 on: August 31, 2011, 01:42:35 pm »
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Quote
A LTTP remake and a Steampunk inspired zelda.
And a MC fangame. XD Good luck Martijn dh and King Tetiro!
Looks like we have it in the bag ZFGC. I've actually finished the Auction mini-game today :D. After I've done the collectables in Hyrule Field and Hyrule Market, I'll be releasing a technical demo.
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Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #435 on: September 01, 2011, 05:29:21 pm »
  • The Classiest of Men
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Hearing about all of the progress from you and Martijn dh makes me feel sad. I haven't done any work on my Zelda in ages... Might start from the beggining..
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I'll add one of these later.
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #436 on: September 02, 2011, 08:58:52 pm »
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I just need to respond to that last one, because it's easy to relate.

There is no need to feel sad. I too feel a little discouraged sometimes when I see what someone like Xfixium posts here at times. It's easy to get like that when other people make it look easy. Just remember: your game is unique from everybody else's because it really is your game. No one else has one quit like it. I mean, you build it. You probably know it inside out and can do or build whatever you want with it now. Isn't that the whole reason why we all start these things?

When I'm discouraged and start thinking "why?", it's always comforting to remember the reasons why I started in the first place: Fun, creative freedom, challenge and perfection.
« Last Edit: September 02, 2011, 09:37:48 pm by Martijn dh »
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King Tetiro

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Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #437 on: September 02, 2011, 09:01:39 pm »
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I just need to respond to that last one, because it's easy to relate.

There is no need to feel sad. I too feel a little discouraged sometimes when I see what someone like Xfixium posts here sometimes. It's easy to get like that when other people make it look easy. Just remember: your game is unique from everybody else's because it really is your game. No one else has one quit like it. I mean, you build it. You know probably know it inside out and can do or build whatever you want with it now. Isn't that the whole reason why we all start these things?

When I'm discouraged and start thinking "why?", it's always comforting to remember the reasons why I started in the first place: Fun, creative freedom, challenge and perfection.

I second what Martijn said. That's why I've developing my game at my own pace. Just so I can make it unique. It now has a top hat wearing Deku Scrub named Wal (nut)
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Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #438 on: September 04, 2011, 04:49:13 pm »
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This weeks progress: finished the bow and arrows
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Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #439 on: September 11, 2011, 07:15:11 pm »
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Little progress made this weekend:
+ Added stunned status to enemies (jumping and flying enemies are uneffected)
+ The quake medallion stuns most enemies on the field
+ Tweaked the push swich in the master chest room
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