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Author Topic: Zelda Design Competition #1 - Dungeons | NEW DEADLINE |  (Read 11772 times)

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Re: Zelda Design Competition #1 - Dungeons
« Reply #100 on: July 28, 2009, 07:08:42 pm »
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OK, here's what I'm going to do: I'm going to extend the deadline by 2 WEEKS since it seems like that would help a lot of people out. So the new deadline is August 12th.
Well, that actually will help, thanks Raen!!
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Re: Zelda Design Competition #1 - Dungeons
« Reply #101 on: July 28, 2009, 09:42:46 pm »
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OK, here's what I'm going to do: I'm going to extend the deadline by 2 WEEKS since it seems like that would help a lot of people out. So the new deadline is August 12th.

Well, I got the map tiled. All I had to do was to write a walkthrough to describe the dungeon. But these extra 2 weeks I could use to sprite a mock-up of the mini-boss and the boss, order the tiling so it won't look like a rush job, add some enemy mock-ups and to put some decorations on the ground.
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Re: Zelda Design Competition #1 - Dungeons | NEW...
« Reply #102 on: August 06, 2009, 10:02:15 am »
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Bleh. We decided to step down. Sorry man, we tried. :( We don't want to hand in a half-assed  job.
Maybe if you made a contest during school time you'd get more people to join though. I'd definetely rejoin next time.
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Raen

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Re: Zelda Design Competition #1 - Dungeons | NEW...
« Reply #103 on: August 06, 2009, 04:13:31 pm »
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I'm not going to lie: You've had roughly 2 months. If you can't come up with something workable in that time, and aren't willing to change your plans from a grand, playable demo of a dungeon, then that sucks for you. It's not like I didn't give you time.

Also, I fail to see how people will have more time during school. That makes no sense to me at all.
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Re: Zelda Design Competition #1 - Dungeons | NEW...
« Reply #104 on: August 06, 2009, 05:03:57 pm »
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So true. The bare minimal needed to enter is like a scrap of paper with mock-ups and idea's. Raen has mentioned something like this far more than once. Along with warnings that people shouldn't plan too big.
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Re: Zelda Design Competition #1 - Dungeons | NEW...
« Reply #105 on: August 06, 2009, 05:58:43 pm »
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Quote
You've had roughly 2 months.
You've got to understand that it's the hollidays, people are busy with their lives and are out doing !@#$%. I doubt there's a big enough nerd in here to stay home and say "OH NO I GOTTA WORK ON MY CONTEST TODAY SORRY GUYZ."
The reason why I say it would work better during school time is because everyone is home and they spend alot of time there, as opposed to going places during the hollidays.

Quote
If you can't come up with something workable in that time, and aren't willing to change your plans from a grand, playable demo of a dungeon, then that sucks for you. It's not like I didn't give you time.
We wanted to make something people would enjoy, not a piece of paper with tons of notes written all over it. I didn't think it was worth it not making it playable to be honest, or at least mapping it very nicely.
I'm anxious to see what other people did, though.

Quote
Along with warnings that people shouldn't plan too big.
This is true, we did plan too big.

So basicly, I'm really sorry we couldn't make it. It is our fault, I never said you didn't give us enough time.
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Raen

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Re: Zelda Design Competition #1 - Dungeons | NEW...
« Reply #106 on: August 08, 2009, 05:14:35 pm »
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I just want to remind everyone that you have  4 DAYS left until August 12th, the new deadline. I likely won't extend the deadline anymore, so get to work!
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Raen

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Re: Zelda Design Competition #1 - Dungeons | NEW...
« Reply #107 on: August 11, 2009, 06:21:07 pm »
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Well, everyone, you have one day left to send in your entries. So far I've received only one (quite good one, I might add).
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Re: Zelda Design Competition #1 - Dungeons | NEW...
« Reply #108 on: August 12, 2009, 07:13:15 pm »
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Today is the last day for entries. So far I've still only received one.
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Re: Zelda Design Competition #1 - Dungeons | NEW...
« Reply #109 on: August 12, 2009, 07:24:46 pm »
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What the !@#$%? I was expecting at least 5 entries to be entered? I hope people didn't start quitting because of us. :( I'm expecting good things out of this.
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Re: Zelda Design Competition #1 - Dungeons | NEW...
« Reply #110 on: August 12, 2009, 07:58:10 pm »
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He, I handed mine in. But there is still time, maybe people wanted to work on it to the last minute.

I'm actually curious how its gonna be judged.
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Re: Zelda Design Competition #1 - Dungeons | NEW...
« Reply #111 on: August 12, 2009, 08:10:06 pm »
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I know you did, I'm expecting something good from you. :P
I hope you're right though. I want to see this before I go on hollidays. :(

I'll probably get raped by Englishmen though so this is my last wish.
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Re: Zelda Design Competition #1 - Dungeons | NEW...
« Reply #112 on: August 12, 2009, 08:58:02 pm »
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Raen: You'll get mine via PM tonight, just have to find my roommate, he has the scanner... and well, it kind of needs it...
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  • JetDesigns
Re: Zelda Design Competition #1 - Dungeons | NEW...
« Reply #113 on: August 12, 2009, 09:03:20 pm »
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Can't wait to see yours Jetstorm

I know you did, I'm expecting something good from you. :P

Don't be you'll only get disappointed.
« Last Edit: August 12, 2009, 10:13:15 pm by Niek »
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Re: Zelda Design Competition #1 - Dungeons | NEW...
« Reply #114 on: August 13, 2009, 02:45:36 am »
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Can't wait to see yours Jetstorm

I know you did, I'm expecting something good from you. :P

Don't be you'll only get disappointed.
Again, don't strain yourself, it's not great...
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Manly men don't sass. Manly men get in FIGHTS! Fist fights using manly fists!
  • JetDesigns

Raen

Are you retarded or something?
Re: Zelda Design Competition #1 - Dungeons | NEW...
« Reply #115 on: August 13, 2009, 04:19:06 pm »
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Ok everyone, this competition is officially over! I received 2 entries, one from Niek and one from Jetstorm4. Since I've receive no indication that anybody else is actually working on this, I'm not going to take any late entries. (Probably.)

I'll post again soon with information about how this will be judged.
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