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Author Topic: Game Maker exclusive contest #1  (Read 8618 times)

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Mamoruanime

@Mamoruanime
Re: Game Maker exclusive contest #1
« Reply #20 on: December 25, 2010, 09:06:07 am »
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Sweet, I'll get started now >|;3!

Are invisible mask sprites allowed? (they're needed for a lot of GM's point-to-point functions)

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50% Game Development,
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100% Programancy.
  • Tyler & Travis also David... Probably.

DJvenom

super-sage
Re: Game Maker exclusive contest #1
« Reply #21 on: December 25, 2010, 09:13:56 am »
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Sweet, I'll get started now >|;3!

Are invisible mask sprites allowed? (they're needed for a lot of GM's point-to-point functions)


*points at updated rules* They ARE allowed, so long as they aren't visibly drawn, due to GM's shoddy collision checking ;) Also sprites used as sort of "markers" such as red blocks to signify where lava drawing objects will be in-room are permitted, but so long as sprites are NOT visible. This will be looked through thoroughly!
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I do art for Twindrills!
I ermmm... DID do art for Cryamore!
I do art for WayForward!
Re: Game Maker exclusive contest #1
« Reply #22 on: December 25, 2010, 12:25:08 pm »
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No graphical resources, fonts included, unless solely used for drawing text. Fonts like Webdings and Wingdings are permitted, because those fonts are silly and would make for a funny game :)
*points at updated rules* They ARE allowed, so long as they aren't visibly drawn, due to GM's shoddy collision checking ;) Also sprites used as sort of "markers" such as red blocks to signify where lava drawing objects will be in-room are permitted, but so long as sprites are NOT visible. This will be looked through thoroughly!

Thank you for clarifying on these very important issues. DJvenom's ability to articulate his feelings and the rules of this contest make it very easy to see how things will go down in the long run. I'll probably draw some text for obvious text-drawing reasons, and use sprite-based masks because I really don't feel like doing otherwise~ And if DJvenom says it's appropriate, it probably is.

Could be some very interesting competition here. I only wonder what DJvenom himself will create. I also wonder if there'll be a Screenshots thread, or if I missed it in clicking back to this Topic to read the new posts. DJvenom will likely be the biggest competitor in this contest. I hope he posts a Screenshot of his excellently-designed game.
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Mamoruanime

@Mamoruanime
Re: Game Maker exclusive contest #1
« Reply #23 on: December 25, 2010, 06:57:22 pm »
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My entry is almost done... Then to polishing! Simple mechanics are simple >;3!
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Re: Game Maker exclusive contest #1
« Reply #24 on: December 25, 2010, 08:23:45 pm »
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Same here.  It's good we can use font to draw text.  My mechanics are close to being finished.
Been making my own music to, alebit simple.
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Re: Game Maker exclusive contest #1
« Reply #25 on: December 25, 2010, 09:35:59 pm »
  • Minalien
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Well, I'm not entering as Game Maker, but that's not going to stop me from building a project to see how I can fare against everybody when it comes to primitive rendering.

<.<
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
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DJvenom

super-sage
Re: Game Maker exclusive contest #1
« Reply #26 on: December 25, 2010, 10:00:50 pm »
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Got my concept down! Now it's just a matter of making a random world generator :)!
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I ermmm... DID do art for Cryamore!
I do art for WayForward!

Mamoruanime

@Mamoruanime
Re: Game Maker exclusive contest #1
« Reply #27 on: December 25, 2010, 10:49:06 pm »
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My game's basically done now... Just adding things like score and HUD stuff
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  • Tyler & Travis also David... Probably.

Xiphirx

wat
Re: Game Maker exclusive contest #1
« Reply #28 on: December 25, 2010, 11:28:28 pm »
  • Xiphirx
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Oh yeah? My non-existent game is already done, polished, packaged, shipped, and available for purchase in every single store on the face of the planet. ;-)
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Re: Game Maker exclusive contest #1
« Reply #29 on: December 26, 2010, 07:48:04 am »
  • Minalien
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Wonder if anybody else is going to think to use an awesome vector graphics style, rather than just ugly, basic primitives..
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
  • Development Blog

Mamoruanime

@Mamoruanime
Re: Game Maker exclusive contest #1
« Reply #30 on: December 26, 2010, 12:35:28 pm »
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Wonder if anybody else is going to think to use an awesome vector graphics style, rather than just ugly, basic primitives..

Nope :D
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100% Programancy.
  • Tyler & Travis also David... Probably.

DJvenom

super-sage
Re: Game Maker exclusive contest #1
« Reply #31 on: December 27, 2010, 01:41:20 pm »
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Swapped up my concept, and have a chunk of the math-side of things figgered :) I may still stand a chance against Mammy's :)!
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I do art for Twindrills!
I ermmm... DID do art for Cryamore!
I do art for WayForward!
Re: Game Maker exclusive contest #1
« Reply #32 on: December 27, 2010, 01:49:31 pm »
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Sorry, I won't be making that deadline. To much snowboarding and master thesis work to do.
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DJvenom

super-sage
Re: Game Maker exclusive contest #1
« Reply #33 on: December 27, 2010, 02:02:26 pm »
  • Colbydude was here.
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Well, here's hoping you can make the next contest! Have a blast snowboarding :)
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I do art for Twindrills!
I ermmm... DID do art for Cryamore!
I do art for WayForward!
Re: Game Maker exclusive contest #1
« Reply #34 on: December 27, 2010, 08:07:11 pm »
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Well, I ended up starting over.  My idea was a clone of another game,albeit an old one.
So, I decided to make something else and start over :D
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Re: Game Maker exclusive contest #1
« Reply #35 on: December 28, 2010, 12:59:18 am »
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LOL I am starting to wonder if this might be a bit too excessive:
Code: [Select]
{
draw_point(x+5,y);
draw_point(x+6,y);
draw_point(x+7,y);
draw_point(x+8,y);
draw_point(x+9,y);
draw_point(x+4,y+1);
draw_point(x+10,y+1);
draw_point(x+4,y+2);
draw_point(x+3,y+2);
draw_point(x+6,y+2);
draw_point(x+7,y+2);
draw_point(x+11,y+2);
draw_point(x+12,y+2);
draw_point(x+2,y+3);
draw_point(x+4,y+3);
draw_point(x+5,y+3);
draw_point(x+11,y+3);
draw_point(x+13,y+3);
draw_point(x+2,y+4);
draw_point(x+4,y+4);
draw_point(x+6,y+4);
draw_point(x+7,y+4);
draw_point(x+8,y+4);
draw_point(x+9,y+4);
draw_point(x+11,y+4);
draw_point(x+13,y+4);
draw_point(x+2,y+5);
draw_point(x+4,y+5);
draw_point(x+5,y+5);
draw_point(x+6,y+5);
draw_point(x+7,y+5);
draw_point(x+8,y+5);
draw_point(x+9,y+5);
draw_point(x+10,y+5);
draw_point(x+11,y+5);
draw_point(x+13,y+5);
draw_point(x+2,y+6);
draw_point(x+5,y+6);
draw_point(x+6,y+6);
draw_point(x+7,y+6);
draw_point(x+8,y+6);
draw_point(x+9,y+6);
draw_point(x+10,y+6);
draw_point(x+13,y+6);
draw_point(x+3,y+7);
draw_point(x+6,y+7);
draw_point(x+9,y+7);
draw_point(x+12,y+7);
draw_point(x+3,y+8);
draw_point(x+6,y+8);
draw_point(x+9,y+8);
draw_point(x+12,y+8);
draw_point(x+2,y+9);
draw_point(x+4,y+9);
draw_point(x+11,y+9);
draw_point(x+13,y+9);
draw_point(x+1,y+10);
draw_point(x+4,y+10);
draw_point(x+5,y+10);
draw_point(x+6,y+10);
draw_point(x+7,y+10);
draw_point(x+8,y+10);
draw_point(x+9,y+10);
draw_point(x+10,y+10);
draw_point(x+11,y+10);
draw_point(x+13,y+10);
draw_point(x+1,y+11);
draw_point(x+3,y+11);
draw_point(x+4,y+11);
draw_point(x+9,y+11);
draw_point(x+13,y+11);
draw_point(x+2,y+12);
draw_point(x+3,y+12);
draw_point(x+9,y+12);
draw_point(x+12,y+12);
draw_point(x+3,y+13);
draw_point(x+4,y+13);
draw_point(x+5,y+13);
draw_point(x+6,y+13);
draw_point(x+10,y+13);
draw_point(x+11,y+13);
draw_point(x+2,y+14);
draw_point(x+3,y+14);
draw_point(x+7,y+14);
draw_point(x+8,y+14);
draw_point(x+9,y+14);
draw_point(x+10,y+14);
draw_point(x+11,y+14);
draw_point(x+12,y+14);
draw_line(x+3,y+15,x+11,y+15);
}

=D
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Re: Game Maker exclusive contest #1
« Reply #36 on: December 28, 2010, 02:00:12 am »
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LOL I am starting to wonder if this might be a bit too excessive:
I would have suggested you used a for-loop with an array that had the contents of the sprite in it. Unless that'd be too much like having a sprite, or something.

Speaking of excessive, I just wrote a (170-line) script that draws lines and points for text because I didn't want to use any graphical resource, including fonts. It only took 5 hours.

screenshot: http://i13.photobucket.com/albums/a297/AlphaMan143/ScreenshotOfContestGame_001.png (are we allowed to post screenshots ???)

That orange thing is supposed to be an unfinished Digdogger... or at least, that's what I'm pretending it is, so I can say I'm getting closer to being done. But really, I'm still working out graphical things, seeing what graphics look good with other graphics, while trying to avoid sprites, obviously. I think I'll use only outlines for objects, and filled primitives for background objects. Not sure yet.

Really confused as to how other people are being close to done. I've been thinking about gameplay ideas since the contest started. I have a few good ideas, although I'm more concerned with screen size and controls. In particular, I haven't decided if I want to use the mouse or not.

Oh well. There's still time left. I'll figure it all out, I'm sure.
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Re: Game Maker exclusive contest #1
« Reply #37 on: December 28, 2010, 03:27:20 am »
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LOL I am starting to wonder if this might be a bit too excessive:
I would have suggested you used a for-loop with an array that had the contents of the sprite in it. Unless that'd be too much like having a sprite, or something.

I was actually just thinking of having each "frame" in a text document that is loaded on-the-fly as needed.
I actually have alot of draw objects that make actually graphical sense and a movement engine done.

My new idea is more of a simple one so having some excessiveness means nothing to me.

lol typing this out just gave me a new idea.  Have to jump back into GM after a few more SC2 matches.


EDIT: This is what I was working on before but it's a clone of Super Buster Bros. so I thought I would lose some points on that.
Maybe someone can get some ideas from it, though it's not really commented and not optimized.
« Last Edit: December 28, 2010, 03:29:03 am by Theforeshadower »
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Re: Game Maker exclusive contest #1
« Reply #38 on: December 28, 2010, 05:25:13 am »
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OH DAMN WE STARTED
 XD
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Mamoruanime

@Mamoruanime
Re: Game Maker exclusive contest #1
« Reply #39 on: December 28, 2010, 06:11:29 am »
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Really confused as to how other people are being close to done. I've been thinking about gameplay ideas since the contest started.

I usually document game ideas I have for future use. The project I made was conceptualized earlier this month, and the competition was an opportunity to actually make it :P Kind of worked out perfect though because at first I wasn't going to join (haven't touched GM in years) but the compo seemed simple enough to put it into action.
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50% Game Development,
50% Crappy Art,
100% Programancy.
  • Tyler & Travis also David... Probably.
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