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Author Topic: Windows 8 Typescript easy UDP lib  (Read 1034 times)

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Windows 8 Typescript easy UDP lib
« on: March 11, 2013, 03:51:12 pm »
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Hey guys, something I was working on for my dissertation. I needed a nice and easy UDP library for the Windows 8 JS libraries. To clear things up, I know you can already use UDP in the Windows 8 libs. This is a simple wrapper to make my life a hell of a lot easier.

For those of you unaware of what typescript is, its a wrapper library for Javascript by Microsoft. Basically it makes life a hell of a lot easier by making your javascript code mode scaleable. All typescript code compiles to pure javascript, and you may use pure javascript in typescript. You can get it here:

Here is the library itself:
Code: [Select]
module Connection {
    export class UDPSocket {
        // The socket
        socket: Windows.Networking.Sockets.DatagramSocket = null;
        connected: bool = false;
        port: string;

        constructor(port: string) {
            this.port = port;
            this.socket = new Windows.Networking.Sockets.DatagramSocket();

        /* Binds to the port set in the constructor */
        bind() {
            var This: any = this;
            (<any>this.socket).bindServiceNameAsync(this.port).done(function () {
                This.connected = true;
            }, null);

        broadcast(message: string) {
            // No need to set port because broadcasts are supposed to go to all.
            this.send("", message);

        send(address: string, message: string) {
            // If we are not connected yet, wait until we are.
            if (this.connected == false) setTimeout(function () { this.broadcast(address, message); }, 1);

            var Host: Windows.Networking.HostName = new Windows.Networking.HostName(address);
            this.socket.getOutputStreamAsync(Host, this.port).done(function (stream) {
                var writer: Windows.Storage.Streams.DataWriter = new Windows.Storage.Streams.DataWriter(stream);
                writer.storeAsync().done(function () { });

        addMessageListener(func: any) {
            (<any>this.socket).addEventListener("messagereceived", function (arg: any) {
                var messageLength: number = arg.getDataReader().unconsumedBufferLength;
                var message: string = arg.getDataReader().readString(messageLength);

Create a file called connection.ts and paste this into it.

Below is an example of the usage:
Code: [Select]
            Example usage of lib
        var UDP: Connection.UDPSocket = new Connection.UDPSocket("22112");

        /* Example of dealing with an incoming message */
        UDP.addMessageListener(function (message: string, arg: any) {

        UDP.broadcast("Why hello there!");

If any of you fancy playing with it, give it a go and let me know if you find any bugs / issues or have suggestions.

NOTE: You must add all messagelisteners before you bind the socket, NOT after. Failure to do this will result in an exception.
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