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Author Topic: Forbidden Kingdom[Updated:Decemeber 4][Progress Update]  (Read 9196 times)

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Re: Forbidden Kingdom[Updated:November 25][Progr...
« Reply #80 on: November 26, 2006, 04:49:59 am »
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I am trying so hard, to make the game better "Bugless".  I really want the hud to appear over the forgrounds, but it just won't happen, I am so pissed, right now.  I think that Mark Overmars, should have an option for like "Appear over Forgrounds" or something, because, I am ticked..
I might have to do everything from Tiles!  but I only know how to make Forgrounds transparent, and not tiles >:(
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Koh

Re: Forbidden Kingdom[Updated:November 25][Progr...
« Reply #81 on: November 26, 2006, 05:17:52 am »
  • Tamer Koh
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Quote
-?? ?? (Klevar
Error at position 15, symbol ) expected.

Lol thats a taste of game maker XD.  But anyway it looks real nice, keep it up ;).

EDIT
To make tiles transparent, first upload the tileset into a background, then click the bozx that says use at tileset, then select the box transparent, and to use the tiles, go to the room and go to tiles tab and just start adding ;).
« Last Edit: November 26, 2006, 05:20:00 am by dlbrooks33 »
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  • Megaclipse Games
Re: Forbidden Kingdom[Updated:November 25][Progr...
« Reply #82 on: November 26, 2006, 05:21:15 am »
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lol, thank you!
I will keep it up.  I promise to all who actually acknowledged this game, that this project will never die!  and if I get bored, then I will play a whole zelda game, just to get me started again.
I sticky my promises :P

Also, I am still hanging on the problem with the overlay problem.  anyone got suggestions?
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Koh

Re: Forbidden Kingdom[Updated:November 25][Progr...
« Reply #83 on: November 26, 2006, 05:22:59 am »
  • Tamer Koh
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if you are drawing the HUD from an object thats invisible, set its layer to -1 or something thats crazy like -99999 to make sure it stays on top.
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  • Megaclipse Games
Re: Forbidden Kingdom[Updated:November 25][Progr...
« Reply #84 on: November 26, 2006, 05:31:10 am »
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I've already tried that, I set it to like "-2111111111" and it still doesn't work :P
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Re: Forbidden Kingdom[Updated:November 25][Progr...
« Reply #85 on: November 26, 2006, 06:11:40 am »
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you can't draw over a foreground, the only way would be to draw the foreground in an object, then draw the hud
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Re: Forbidden Kingdom[Updated:November 25][Progr...
« Reply #86 on: November 26, 2006, 12:42:52 pm »
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hmm.... I do have an object that makes the foreground transparent, so I think that may work.... I'll post a screen to show you the result
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Re: Forbidden Kingdom[Updated:November 25][Progr...
« Reply #87 on: November 26, 2006, 09:30:38 pm »
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The game has been improved allot since you started it! Can't wait to test the demo.  :)
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Re: Forbidden Kingdom[Updated:November 25][Progr...
« Reply #88 on: November 26, 2006, 09:33:25 pm »
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Wow, game looks cool :)
good luck :)
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Re: Forbidden Kingdom[Updated:November 25][Progr...
« Reply #89 on: November 26, 2006, 11:32:41 pm »
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Thanks guys :)
There won't be overlays for the time being in my game.  Unless I can come up with something, or someone else has an idea.
I am almost done the temple! ^_^
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Re: Forbidden Kingdom[Updated:November 25][Progr...
« Reply #90 on: November 27, 2006, 09:49:43 pm »
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UPDATE!
Guess what ppls!
...
I am done tileing the temple!
All I have to do to the temple is making the locked doors, chests and room changers!
WOOT!
but I still have to make the intro and NPCs that will appear in this part of the game... ^_^
THE DEMO WILL BE SOON, I AM HOPING!
« Last Edit: November 27, 2006, 10:06:06 pm by Mewgull »
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Re: Forbidden Kingdom[Updated:November 27][Progr...
« Reply #91 on: November 27, 2006, 10:50:36 pm »
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UPDATE!
Guess what ppls!
...
I am done tileing the temple!
All I have to do to the temple is making the locked doors, chests and room changers!
WOOT!
but I still have to make the intro and NPCs that will appear in this part of the game... ^_^
THE DEMO WILL BE SOON, I AM HOPING!
Sweet cant wait to see it :D
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Re: Forbidden Kingdom[Updated:November 27][Progr...
« Reply #92 on: December 02, 2006, 09:09:34 pm »
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WOW, the dungeon took SOO much longer than I hoped for...
so anyways, the dungeon is finally done! 100% woot! now, for finshing up the enemies, starting the intro and finishing up the NPCs, and its ready to go!
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Re: Forbidden Kingdom[Updated:Decemeber 2][Progr...
« Reply #93 on: December 04, 2006, 03:10:15 am »
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I got a new idea
the plot is going to revolve around the sences and something like the "Soul Zone"
and since the godesses can't be seen outside the soul zone, you must go into the soul zone to find them!  There are only certain ways to get into the soul zone.  Through red teleporters called Soul Retrevers.  they can be found in certain parts of the Country

EDIT: NAH, nevermind, it sounded like a good idea at the time, but I am going to save this for a different game. 
But BTW this is my idea! ^_^
« Last Edit: December 04, 2006, 03:42:33 am by Mewgull »
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Re: Forbidden Kingdom[Updated:Decemeber 4][Progr...
« Reply #94 on: December 05, 2006, 07:15:29 pm »
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wat was the updates from yesterday?
sorry I missed it.
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Re: Forbidden Kingdom[Updated:Decemeber 4][Progr...
« Reply #95 on: December 05, 2006, 08:11:46 pm »
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I set the Dungeon progress to 100% and the Intro to 100%
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Re: Forbidden Kingdom[Updated:Decemeber 4][Progr...
« Reply #96 on: December 06, 2006, 07:23:07 am »
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I set the Dungeon progress to 100% and the Intro to 100%
Hurray one step closer for the demo.  ;)
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