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Author Topic: Zelda Online Advance Version 6 Released!  (Read 5753 times)

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Koh

Zelda Online Advance Version 6 Released!
« on: October 07, 2006, 03:37:50 pm »
  • Tamer Koh
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INFO
My goal for this game is to make an online Zelda game so people can play together, hangout, and other things.  This is made with byond of course, so you have to visit the hub to download.

SCREENS







HUB
Zelda Online Advance Hub

ADDITIONAL INFO
If you have any suggestions or comments, please post them here.

USE THE LATEST BETA OF BYOND TO PLAY

RECRUITING
Hosts, if you are able to host contact me through pm or here in the topic.


Sol edit: Posts Merged


sorry about that guys, i fixed the above link in the post, i noticed it wasn't right, now you can post comments and suggestions :D.
« Last Edit: October 10, 2006, 09:48:11 pm by dlbrooks33 »
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  • Megaclipse Games
Re: Zelda Online Advance Version 4 Released!
« Reply #1 on: October 07, 2006, 10:19:09 pm »
  • :D
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1. The rooms inside the houses are way to big and empty. Having a smaller room filed with stuff would be better.
2. You seem to be mixing lttp, gb and mc graphics and it really doesn't look to good.
3. The link sprite is brighter than everything else.
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  • Knighty Games
Re: Zelda Online Advance Version 4 Released!
« Reply #2 on: October 08, 2006, 03:00:36 pm »
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I was gonna say that. Link isn't brighter in the witch one. Trees do not sstand on brush the roots should not be above the brush. Some things are overlapping where they whouldn't be. Some of the sprites you are doing in GB style could easily be found in alttp style. If you are still going to do alttp-mc graphics(somethimes it looks alright) use the cow from mc not from HM.
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Koh

Re: Zelda Online Advance Version 6 Released!
« Reply #3 on: October 10, 2006, 09:48:19 pm »
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Version 6
-added a few icon_states
-added a couple of animation sprites when colliding with tiles
-added a few more enemies (not in game play yet)
-soon to add Neblon Cave
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  • Megaclipse Games
Re: Zelda Online Advance Version 6 Released!
« Reply #4 on: October 10, 2006, 09:55:57 pm »
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I'm confused, is there a demo for playing this game? I checked the site but.. :( I'm lost.
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Koh

Re: Zelda Online Advance Version 6 Released!
« Reply #5 on: October 10, 2006, 10:42:45 pm »
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there is a demo. See in the hub link where it says Download and run your own game :D. Make sure you get the latest beta of BYONd first.
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  • Megaclipse Games
Re: Zelda Online Advance Version 6 Released!
« Reply #6 on: October 10, 2006, 10:57:57 pm »
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Seems neat, its just slowly downloading for me. :P I'll update my post in a bit, thanks.
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Re: Zelda Online Advance Version 6 Released!
« Reply #7 on: October 11, 2006, 12:50:55 am »
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BYOND games are never fun. Never. I'm not trying to be mean, it's just a fact of life. It's widely used because its easy to create online games, but they're laggy and unresponsive and not fun. It looks like an OK game (dont like the mixing of all styles of sprites) but BYOND can make ANY game become !@#$%.
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Koh

Re: Zelda Online Advance Version 6 Released!
« Reply #8 on: October 11, 2006, 01:57:07 am »
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it actually depends on your operating system. If you have a comp like mine, everything will be moving really fast.
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  • Megaclipse Games
Re: Zelda Online Advance Version 6 Released!
« Reply #9 on: October 11, 2006, 11:34:02 am »
  • Master Of Disaster
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I quess it doesn't look bad, but the resolution is too big and i don't like the mix between gb, lttp and mc sprites.
The overworld looks little empty too. Try adding as much stuff as you can.
Oh, and the path looks horrible (sry yue)
Overall, it could use some work :/
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  • Lumeuni

Raze_Element

Re: Zelda Online Advance Version 6 Released!
« Reply #10 on: October 11, 2006, 09:00:19 pm »
I must agree with araknid_kid on this situation, I am not a large fan of BYOND either. I have a fairly decent computer set-up going on, it is actually pretty fast for being almost 2-years-old now, and yet BYOND is still unresponsive.

I wish you luck on your project though.
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Koh

Re: Zelda Online Advance Version 6 Released!
« Reply #11 on: October 12, 2006, 10:00:44 am »
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ok, i'm taking some of your advice(s), I will slowy change the gb to lttp or MC. They do look ok blended together, but somethings look to great. Remember, MC IS ONLY A BETTER VERSION OF GB IF YOU OBSERVE CLOSELY, ESPECIALLY THE RUPEES, and LINK.
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  • Megaclipse Games
Re: Zelda Online Advance Version 6 Released!
« Reply #12 on: October 13, 2006, 04:44:27 am »
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I agree you need to stick to 1 game's sprites and tiles, instead of mixing them. It's good to add new items and enemies in the games but keep to the same style.
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skittle021

Re: Zelda Online Advance Version 6 Released!
« Reply #13 on: December 24, 2006, 07:21:07 pm »
This looks GREAT! IM definatley gonna download it! keep up all the good work!  :ganon:  :jellytime:  :D




 :dance: I suppport ZOA  :dance:
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dotyue

Team Dekunutz
Re: Zelda Online Advance Version 6 Released!
« Reply #14 on: December 24, 2006, 08:46:28 pm »
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sorry but that is the baddest online game i've seen so far in this community... :

- the palettes are sometimes too bright
- dont mix different styles it doesnt fit
- the resolution is to high for your games sprites
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Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
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Ocarina of Time: Deku Caca
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Re: Zelda Online Advance Version 6 Released!
« Reply #15 on: December 27, 2006, 02:54:21 am »
  • Elbows deep within the borderline.
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One word...."eww"

Well, honestly, thats way to many sprites, and I think soem of them don't even come from Zelda games. I wish you luck, but that looks horrible in my opinon.
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And the world rolls on...
Re: Zelda Online Advance Version 6 Released!
« Reply #16 on: December 27, 2006, 04:01:23 am »
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dont morpg's cost lotsa money  :-\
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