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Author Topic: Request: Better Cliff-Jumping engine, goodnights movement.  (Read 1028 times)

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Koh

Request: Better Cliff-Jumping engine, goodnights...
« on: January 14, 2007, 06:41:10 pm »
  • Tamer Koh
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I'm stuck in the WiP GB Zelda Engine right now.  I don't want to use the example in the Engines directory cause that one sucks really bad and it uses unessecary objects.  Could someone help me out?
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  • Megaclipse Games
Re: Request: Better Cliff-Jumping engine, goodni...
« Reply #1 on: January 14, 2007, 07:11:27 pm »
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Well, if you used his pushing engine, then you could do the same thing - except when he should normall start pushing, check if there is some kind of "jump" object, and if so, do the jumping animation.
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Re: Request: Better Cliff-Jumping engine, goodni...
« Reply #2 on: January 14, 2007, 07:33:49 pm »
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that is what i did but then i made the count 1 and i made it look for objects to see how far link should jump.
i would send you it but there was a virus on my computer and my dad deleted all my stuff.
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