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Author Topic: Request: mc sound effects  (Read 3497 times)

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Request: mc sound effects
« on: May 12, 2006, 02:21:27 pm »
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i need all the basic sound effects for mc: sword slashing, jumping, getting hurt, etc, etc. anyone have them or know where i can find them?
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Goodnight

Once and future Captain
Re: Request: mc sound effects
« Reply #1 on: May 12, 2006, 05:58:46 pm »
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http://noproblo.dayjo.org/ZeldaSounds/TMC/TMC_Shield.wav
http://noproblo.dayjo.org/ZeldaSounds/TMC/TMC_Slash1.wav
http://noproblo.dayjo.org/ZeldaSounds/TMC/TMC_Slash2.wav
http://noproblo.dayjo.org/ZeldaSounds/TMC/TMC_Slash3.wav

That's all I've got. It's very hard to record these because most of the music is played through Direct Sound channels via samples, kinda of like MOD instead of MIDI, so you can't turn off the music and leave just sound effects. Those came from after a boss was defeated, so they're a bit echoey.

You could also load the ROM in a wave editor and extract samples that way, but they're sometimes hard to find and seem to be lower quality.
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Re: Request: mc sound effects
« Reply #2 on: May 12, 2006, 06:11:16 pm »
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Awesome as always goodnight :D Anyway Ryu I found some other sounds on my PC. :)
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Re: Request: mc sound effects
« Reply #3 on: May 12, 2006, 06:41:26 pm »
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thanks goodnight :). and could you pm me the ones you found hyrule_boy?
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Re: Request: mc sound effects
« Reply #4 on: May 12, 2006, 07:02:37 pm »
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Its maybe an better idea that I add them when I've the gm6?
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Re: Request: mc sound effects
« Reply #5 on: May 12, 2006, 07:06:24 pm »
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Here's some sounds, dunno who ripped them though. :(
http://www.megaworm.com/images/./data/media/3/sounds.zip
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Helios did it.
Re: Request: mc sound effects
« Reply #6 on: May 12, 2006, 07:28:08 pm »
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You could also load the ROM in a wave editor and extract samples that way, but they're sometimes hard to find and seem to be lower quality.

What? Is that even possible? List the specific Editor.
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The Legend of Zelda: The Spell Caster
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I'm a faithful man! Don't be a whimp, fight for life.
Re: Request: mc sound effects
« Reply #7 on: May 12, 2006, 08:02:54 pm »
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Its maybe an better idea that I add them when I've the gm6?
ok sounds good.

thanks for all the effects zorafan and goodnight i'll go through in a sec to see if i need anything else.

edit: i have about every sound effect i need now so i guess this topic is done unless i need more. btw zorafan if you figure out who ripped those effects let me know.
« Last Edit: May 12, 2006, 08:07:43 pm by Ryu Kage »
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Re: Request: mc sound effects
« Reply #8 on: May 12, 2006, 08:05:49 pm »
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Yeah as Ryu said Thank you all.
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Goodnight

Once and future Captain
Re: Request: mc sound effects
« Reply #9 on: May 12, 2006, 10:03:46 pm »
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Good find, ZoraFan! That should be helpful. I may still try to rip some of my own sometime, because I thought of a few tricks that might work.

You could also load the ROM in a wave editor and extract samples that way, but they're sometimes hard to find and seem to be lower quality.
What? Is that even possible? List the specific Editor.
GoldWave. Load the .gba file with these settings:
File type: raw
PCM signed 16-bit, big endian, mono
Rate 8000 (this varies between games)
If you're doing this with TMC, the last 1/4 or so of the file is all sound samples. You can zoom in, cut & paste them, and resave as .wav files.
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