Let's face it - every one of us, from the bottom of their hearts, prays for the day when the Umbrella Corporation or some other overzealous genetic engineers find the answer to death (or just cancer) and accidentally unleash an all-consuming horde of zombies upon the earth.It's in our nature as humans. Zombies are fun to shoot - it's one of those animal urges passed down through genetics, and it's crying out to be let free. I know I have a Zombie Safehouse stock full of RPGs, fully-automatic Shotguns, Zombie repellent, and (most importantly) cans of soda to use as grenades. Whether it's the zombies that die in a fiery explosion with the shot of a squirt gun, or the ones that slowly shamble towards you until you've blown off every limb that allows them to crawl towards you with the intent of eating your flesh, Zombies are fun to kill, and people will always buy a game that lets them kill teeming hordes of zombies. The Zombie apocalypse is preordained, there is no avoiding it. If you haven't already, you may want to prepare yourselves.
I have recently decided that it's time for me to step out into the light of commercial-level independent game development, rather than staying inside of the comforting shadows of the fan game underground. And so, in an attempt to make a splash into the indie gaming world, I am working on everybody's favorite type of game theme - the zombie apocalypse. I already have a number of concepts, ideas, and features that I'm planning out for the game, among which stands networked multiplayer (cooperative and competitive), but I figured that, to be sure, I would listen to ideas of people in my target audience.
Basically, what I want from this post is any ideas or concepts, as vague or specific as you like, that you're willing to give me. Just as a disclaimer, in case you're one of the types who refuse to give out ideas and thoughts to commercial game ventures that may not directly involve you in either the development cycle or the payroll, I do intend to sell this game. While I will be adding a note of thanks to those who give me exceptional ideas that end up getting incorporated and playing a decent part in the game, I make no obligations to credit you with specific the specific ideas that you helped to contribute to (though contributors will find their names listed under the "special thanks" section of the Credits screen), nor do I make hold any obligations to accept your idea - as is or with modification - as a definite component of the game. I don't like having to put this here, but it helps keep me from having to explain myself if I miss a name.
Along with gathering ideas for what people would like to see in the game, I am also looking for prospective members of the development team. This would be a paid position, the payment coming as a percentage of the income per-game, but details on that will only be discussed with members who are sincerely interested and competent in their field. If you're interested in joining the development team, feel free to send me an email at ken@minalien.com, or a personal message on this community, and I'd be happy to discuss options with you.
Major contributors will, beyond getting their names mentioned (by internet alias or by name) get either a free copy of or a discount on the game (which it is will be determined by the size of the contribution and the final price of the released product).
Any help in this matter is welcome!
Just a little bit of information on the game, so that you don't see me as some incapable fool seeking somebody to make a game for him
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Theme: Zombie Apocalypse
Genre: Shoot 'em Up
Platforms: Microsoft Windows (XP-7 Supported officially supported) and Apple Mac OS X (10.4 Tiger - 10.6 Snow Leopard supported)
Possible Ports: Possible ports planned for XBOX 360 (via XBOX Live Arcade), Nintendo Wii (WiiWare), and iPhone - depending on success of the project
Target Audience: Zombie enthusiasts and casual gamers
Similar Games: Gameplay similar to what is currently planned can be found in games such as
Zombies Ate My Neighbors (LucasArts, 1993) and
Ghoul Patrol (LucasArts, 1994) for the Super Nintendo Entertainment System
Technology: The game will run on a custom build of Torque Game Builder, using the INDIE license from GarageGames.com
Currently Planned FeaturesThere are currently several features planned and already under prototype development for the game.
- Single-player campaign mode, stretching across a number of themed levels. This campaign mode will feature a storyline, but will focus more on getting the player in the thick of zombie-bashing action than it will on story advancement.
- "Competitive Cooperation" multiplayer, in which players cooperate to complete the game's campaign (but with more zombies to account for more players), while simultaneously working to rack up more points than the others by killing zombies
- "Horde Bashing" multiplayer survival mode, in which players work together to survive as many waves of Zombies as possible
- Large variety of weapons for the players to use - from shotguns to zombie repellent
- Variety of settings for the game maps. Each set of game maps will feature a similar theme, each theme ending in a "boss fight"
- Survival mode will have its own, specific maps enhanced for survival play, but based upon themes from the campaign modes
- Several avatars to choose from
- In-game achievement system, tied into the online leaderboard system.
Unfortunately, most of the aforementioned features are rather vague. Right now, my concern is on getting a working sandbox prototype. At the moment, I am the sole developer on the project, and am using pre-created (ripped) content from similar games, primarily
Zombies Ate My Neighbors and
Ghoul Patrol. Please bare in mind that I have no intention of releasing a game that is "just a clone" of one of these games - I want the end result to be a unique (or rather, as unique as you can be within the Zombie Apocalypse themes).
For the game's graphical style, I am currently favoring a cartoonish, "cel shaded" appearance, though this will likely change a lot, depending on the artist I hire for the project. Again, if anybody is interested in being a part of the development team, feel free to email me (ken@minalien.com) or send me a personal message asking for more information. if you send a message, however, please tell me in the message what experience you have, what position you are interested in, and (if possible) somewhere that I can see examples of your work. I will not answer inquiries about being a member of the team on this post, as it is intended as a post for generating ideas within the game's target audience.
Thank you