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Author Topic: [request]Mega Man X wall Jumping  (Read 1109 times)

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[request]Mega Man X wall Jumping
« on: January 03, 2008, 09:12:38 pm »
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Good day chaps,

I was wondering if any of you could make a simple Mega Man X esque wall jumping example. A simple jumps into wall, sticks to wall, slowly slides down wall, jumps of wall at a 135 degree angle. Thanks in advance, I've been working on this for months and can't figure it out. Mods, if this turns into a thread where every one is telling me "Hey, did you even try it? Go do it yourself!" or "Like someones gonna drop what there doing just to help you out" or even "OMG u f-1ng stup1d loooser! GTFO! lol! u suxxors!" feel free to close this topic.
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Re: [request]Mega Man X wall Jumping
« Reply #1 on: January 03, 2008, 09:26:51 pm »
  • Oh.
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Its simple if your using a tile engine with arrays, but if your using some sucky game maker thing I can't help.  Define your situation more!
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Hm.
Re: [request]Mega Man X wall Jumping
« Reply #2 on: January 03, 2008, 09:27:45 pm »
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oops, im using GM6
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gm112

Re: [request]Mega Man X wall Jumping
« Reply #3 on: January 03, 2008, 09:42:55 pm »
I don't necessarily think anyone from ZFGC would get away with being that mean :). But, hmm.. I don't use GM but I can give you a simple explanation. If the player is on the wall and holding left or right(depending on the case), then lower the gravity and play the sliding animation. That's basically it :).
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Re: [request]Mega Man X wall Jumping
« Reply #4 on: January 03, 2008, 10:01:13 pm »
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Never Mind all, solved it! Mods, please lock
« Last Edit: January 04, 2008, 01:51:07 am by J_dog »
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