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Author Topic: Basic Majora's Mask engine  (Read 1667 times)

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Basic Majora's Mask engine
« on: June 16, 2008, 07:03:35 pm »
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This was a collaboration of engines I made. Free to use, but for the South Clock Town sprite, I want credit. It took me a long time to make that. Anyways, basically, it's a movement example (speed is decreased with diagonals), Masks from MM (must add object yourself), South Clocktown, a clock system similar to MM (7 repeating days now), and a BIG Clocktown clock that also tells time, hope you like!



http://www.box.net/shared/tyiujgnsw8

most sprites weren't made by me, except the main South Clocktown "floor", the square day meter, and the hour bar.

Note: to get the Masks working, you must place objMasks in the room, pressing "1" will change the mask. Yes, they look crappy from the left/right side
« Last Edit: June 16, 2008, 07:26:25 pm by J_dog »
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Xiphirx

wat
Re: Basic Majora's Mask engine
« Reply #1 on: June 16, 2008, 07:12:50 pm »
  • Xiphirx
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This was a collaboration of engines I made. Free to use, but for the South Clock Town sprite, I want credit. It took me a long time to make that. Anyways, basically, it's a movement example (speed is decreased with diagonals), Masks from MM (must add object yourself), South Clocktown, a clock system similar to MM (7 repeating days now), and a BIG Clocktown clock that also tells time, hope you like!



http://www.box.net/shared/tyiujgnsw8

seems nice from the looks of it. Too bad I do not use GM anymore.

I also think that that sprite is very good. Nice job!
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  • For The Swarm
Re: Basic Majora's Mask engine
« Reply #2 on: June 20, 2008, 02:45:24 pm »
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Ah, thanks, I want to get some GMers to rate it, but I guess I won't.
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