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Author Topic: Consolidating a large GM project  (Read 1474 times)

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Consolidating a large GM project
« on: February 06, 2009, 01:23:47 am »
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Ok so I have my zelda project that I've been working on for years, and the filesize has grown pretty large (about 10 megs). This has caused game production to grind to a crawl. Everytime I load up to test a tiny change it takes about a minute.

What kind of fixes, techniques, changes can I start using to get load times down?
I'm using game maker v6
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Jeod

Team Dekunutz, Doubleteam
Re: Consolidating a large GM project
« Reply #1 on: February 06, 2009, 01:27:49 am »
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Import it to GM7.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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gm112

Re: Consolidating a large GM project
« Reply #2 on: February 06, 2009, 01:49:33 am »
You could result into making all resources external and loading them only when necessary. Not sure how well that would work out with GM as I don't use it :X. I'm only assuming that would work since the issue here is too much resources being loaded upon startup. Is there a way to prevent GM from preloading all the resources?
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hacker013

Zelda Fan Game Programmer
Re: Consolidating a large GM project
« Reply #3 on: February 06, 2009, 03:25:43 pm »
  • Ura Zelda Project Rocks
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yes, there is, just deselect that option
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Mamoruanime

@Mamoruanime
Re: Consolidating a large GM project
« Reply #4 on: February 06, 2009, 04:44:42 pm »
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This is actually one of the reasons I stopped using GM to begin with-

The easiest way to handle this is to use all external files, and encrypt them or pack them up into an encrypted file or something along those lines. You'll need a decryptor in your game as well to read the files.
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Re: Consolidating a large GM project
« Reply #5 on: February 07, 2009, 09:30:11 am »
  • The king of Awesome
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A GM project will get large that's a fact, external resources seem buggy when you have a save/load engine coded.

My only recommendation find something better... torque "2D" Game Builder is the closest thing to Game Maker, and i might add better.
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