/*delta_time()Returns the Delta Time based on room_speed.Multiply an object's speed by Delta Time to keep it up regardless of lag.Script by Fede-lasse and Josh @ Dreamland*/var _msDifference;_msDifference = current_time-global.__timePrevious;global.__timePrevious = current_time;if (fps == room_speed) { return 1;}return _msDifference/1000*room_speed;