Can GM7 palette swap on images?
Basically the effect that I would like is something to the effect of Megaman.
Megaman's palette changes for each different weapon.
I'm not making a MM game but would like to be able to change the playable characters'
colors instead of having to have the exact same sprite 5x with just 2 colors changed.
MMF2 allows me to do so with taking the exact RGB value of a pixel in a sprite, and whatever
pixels in that sprite equal the same RGB value, I can change them to another RGB value,
regardless of \image changes and whatnot. (horrible RO sentence there ).