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Author Topic: Horn of Balance  (Read 572748 times)

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Re: Horn of Balance
« Reply #1660 on: April 14, 2024, 09:12:30 pm »
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It's good to be tinkering on the game again.

Progress report:
Code: [Select]
v0.28.045 (28 maart 2024)
* Added ability to walk while using charged up gloves

v0.28.046 (3 april 2024)
* Fixed small tiling issue in demo dungeon

v0.28.047 (7 april 2024)
* Set up Discord channels and onboarding steps

v0.28.048 (11 april 2024)
* Added backers section to credits page

v0.28.049 (12 april 2024)
* Fixed issue when mirroring HUD
* Removed Kickstarter link from demo menu

v0.28.050 (13 april 2024)
* Improved 'hookshot' movement script to better stop near targets
* Added corner cutting hero movement during 'hookshot' retraction
* Fixed boomerang not bounching properly of some types of wall
* Improved diagonal movement on stairs vs walls corners

v0.28.051 (14 april 2024)
* Controls displayed on title page
* Implemented latest music tracks
* Replaced a few more placeholder sound effects
* Small keys can now have different colors per dungeon (+ changed color in demo dungeon to make it stand out more)
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Re: Horn of Balance
« Reply #1661 on: April 28, 2024, 08:02:29 pm »
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Progress report:
Code: [Select]
v0.28.056 (21 april 2024)
* Made a few early demo puzzles slightly more intuitive

v0.28.057 (24 april 2024)
* Added more backers to the credits

v0.28.058 (25-26 april 2024)
* Tweaked and expanded fonts to allow specific symbols in names
* Outside signpost can no longer be destroyed with the sword (but can still be picked up)

===============================================
Released demo 2.3 (alpha/beta backers)
===============================================

v0.28.059 (27 april 2024)
* Disabled full screen with screen stretching upon first starting up the game, to accommodate modern widescreen monitors
* Added in latest credits names
* Made sure to hide the French translations again (as they are not completed and likely will not be for a long time)
* Tweaked animation speed sword 1 special atk
* Fixed overlapping music when playing the credits from the start menu multiple times in a row
* Fixed typo in main item menu

v0.28.060 (28 april 2024)
* Created mock-up visuals for sword 4 special atk
* Typed out the first few texts of backer lore request
* Put out new pixelart commission package
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Re: Horn of Balance
« Reply #1662 on: May 12, 2024, 05:55:16 pm »
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Progress report:
Code: [Select]
v0.28.061 (3 mei 2024)
* Expanded art commission
* Created and implemented new bomb and bomb explosion sprites
* Added more backers to the credits

v0.28.062 (4 mei 2024
* Improved code for jumping out of deep water
* Expanded pixelart commission package
* Added more backer names to the demo

=================================
Released demo 2.3 (public)
=================================

v0.28.063 (5 mei 2024)
* Added bombs to the next demo
* Added small bomb upgrade to the game
* Expanded pixelart commission package
* Fixed small bug with magic mazes
* Spend a good deal of time preparing a switch to tile based collision checking, but found that my existing system is (more cumbursume to use but) at least twice as efficient. So rolled back changes

v0.28.064 (10 mei 2024)
* Fixed sprite jittering while diving and swimming straight towards water edges
* Created and implemented fire shot visuals

v0.28.065 (11 mei 2024)
* Tweaked bomb explosion animation
* Tweaked fireball animation
* Created and implemented ice shot visuals
* Added variant ice colors for alt world
* Created and implemented slime block explosion animation
* Cleaned up coding some more surrounding enum usage

v0.28.066 (12 mei 2024)
* Added placeholder sndfx for slimeblock
* Made slime block extra jiggly
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Re: Horn of Balance
« Reply #1663 on: May 19, 2024, 07:57:50 pm »
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Just a quick note:
I'll be posting less frequently on here from now on. To save on time, as updating all the various social presences each week is starting to add up and it's hard to tell if anybody even reads these posts. All the major news will still be posted as it happens.



Progress report:
Code: [Select]
v0.28.068 (16-17 mei 2024)
* Reviewed new pixelart commission results (+worked with backers)
* Finished implementing slime block
* The final boss now roars
* Fixed final boss pushback distance stacking
* Fixed hit reflection sound potentially stacking
* Reordered a few item menu items
* Added extra frames for caught ice elemental
* Slime block now also does not like fire

v0.28.069 (18 mei 2024)
* Created and implemented sword 3 special attack effect
* Tweaked one of the attacks of the final boss
* Fixed item menu navigation oversight
* Update darkness engine to account for more hero/enemy attacks (and Murray's flame)
* Some of the elementals now also provide light
* Made a little more progress on one of the grimoire summons
* Sword charging sparkles now better alignment with the sword while walking
* Made progress preparing the next sndfx commission package

v0.28.070 (19 mei 2024)
* Made progress on usage of captured electric sprites
* Updated a few menu item descriptions
* Finished work on the special sword attacks (excl snd/sprite final variant)
* Created and implemented new visuals for a boss fire attack
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Re: Horn of Balance
« Reply #1664 on: May 20, 2024, 05:04:15 am »
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I do look, but not really in detail.
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Re: Horn of Balance
« Reply #1665 on: May 20, 2024, 07:24:34 am »
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Good to know!
It's not like I'll be gone. It'll just be a switch to by-weekly or monthly updates.
Also, here one of the latest video's I shared on Twitter (etc) and Discord.
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Re: Horn of Balance
« Reply #1666 on: June 09, 2024, 11:48:36 am »
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Just release demo 2.4 for alpha/beta backers. A public release will happen at the end of next weekend - assuming no major issues are discovered.

Changes compared to demo 2.3:
Code: [Select]
*    Added bombs (=found in a dungeon chests)
*    Stunned enemies now have a visual indicator
*    Small items from containers will now respawn after enough exploration (=this will require demo rebalancing down the line - feedback is welcome
*    Tweaked end credits screen + expanded list of backer names
*    Fixed keys in chests in demo dungeon not being displayed in the correct color
*    Replaced placeholder impact sprites with new visuals
*    Reordered a few item menu items + updated a few descriptions slightly
*    Added proper water visuals for water in the demo cave
*    Sword charging sparkles now better alignment with the sword while walking
*    Update darkness engine to account for more hero/enemy attacks (and Murray's flame)
*    Some of the elementals now also provide light in the dark
*    Updated titlepage, splashscreen and file icon
*    Tweaked visuals small keys
*    Tweaked music volume levels
*    Fixed hit reflection sound potentially stacking
*    Fixed small visual oversight when doing a special sword attack in shallow water
*    Music volume is lowered during jingles and grimoire usage
*    Made the regular shields a little more effective when facing up    Added bombs (=found in a dungeon chests)
*    Stunned enemies now have a visual indicator
*    Small items from containers will now respawn after enough exploration (=this will require demo rebalancing down the line - feedback is welcome
*    Tweaked end credits screen + expanded list of backer names
*    Fixed keys in chests in demo dungeon not being displayed in the correct color
*    Replaced placeholder impact sprites with new visuals
*    Reordered a few item menu items + updated a few descriptions slightly
*    Added proper water visuals for water in the demo cave
*    Sword charging sparkles now better alignment with the sword while walking
*    Update darkness engine to account for more hero/enemy attacks (and Murray's flame)
*    Some of the elementals now also provide light in the dark
*    Updated titlepage, splashscreen and file icon
*    Tweaked visuals small keys
*    Tweaked music volume levels
*    Fixed hit reflection sound potentially stacking
*    Fixed small visual oversight when doing a special sword attack in shallow water
*    Music volume is lowered during jingles and grimoire usage
*    Made the regular shields a little more effective when facing up

Changelog in general:
Code: [Select]
v0.28.064 (10 mei 2024)
* Fixed sprite jittering while diving and swimming straight towards water edges
* Created and implemented fire shot visuals

v0.28.065 (11 mei 2024)
* Tweaked bomb explosion animation
* Tweaked fireball animation
* Created and implemented ice shot visuals
* Added variant ice colors for alt world
* Created and implemented slime block explosion animation
* Cleaned up coding some more surrounding enum usage

v0.28.066 (12 mei 2024)
* Added placeholder sndfx for slimeblock
* Made slime block extra jiggly

v0.28.068 (16-17 mei 2024)
* Reviewed new pixelart commission results (+worked with backers)
* Finished implementing slime block
* The final boss now roars
* Fixed final boss pushback distance stacking
* Fixed hit reflection sound potentially stacking
* Reordered a few item menu items
* Added extra frames for caught ice elemental
* Slime block now also does not like fire

v0.28.069 (18 mei 2024)
* Created and implemented sword 3 special attack effect
* Tweaked one of the attacks of the final boss
* Fixed item menu navigation oversight
* Update darkness engine to account for more hero/enemy attacks (and Murray's flame)
* Some of the elementals now also provide light
* Made a little more progress on one of the grimoire summons
* Sword charging sparkles now better allignment with the sword while walking
* Made progress preparing the next sndfx commission package

v0.28.070 (19 mei 2024)
* Made progress on usage of captured electric sprites
* Updated a few menu item descriptions
* Finished work on the special sword attacks (excl snd/sprite final variant)
* Created and implemented new visuals for a boss fire attack

v0.28.071 (23-24 mei 2024)
* Made more minor tweaks to the final boss attacks
* Implemented new visuals for highest level sword release
* Added proper water visuals for water in the demo cave
* Implemented a few more new tiles

v0.28.072 (25 mei 2024)
* Implemented visuals for several new containers
* Adjusted character ice attack masking
* Expanded code to allow carrying objects with different types of shadows
* Fixed small visual oversight when doing a special sword attack in shallow water
* Stunned enemies now have a visual indicator
* Can now spread love sickness across enemies

v0.28.073 (26 mei 2024)
* Finished the first of the grimoire sequences (excl. sound effects)
* Implemented second grimoire sequence using mock-up sprites
* Adjusted status visuals positioning per enemy type
* Fixed newly introduced error when picking up pots

v0.28.074 (30 mei 2024)
* Tweaked second grimoire sequence further
* Fixed error when starting a new game file
* Created and implemented visuals charged up frost gauntlet
* Implemented visuals for one of the final boss attacks and tweaked AI
* Fixed error introduced by latest elemental sprite item

v0.28.075 (31 mei 2024)
* Tweaked end credits screen
* Fixed keys from chests in demo dungeon not being displayed in correct color
* Replaced placeholder impact sprites with new visuals
* Improved titlepage, splashscreen and game's file icon
* Tweaked visuals small keys

v0.28.076 (1 juni 2024)
* Replaced more misc effect placeholder sprites
* Music volume is temporarily lowered during jingles and grimoire usage
* Small items from containers will now respawn after enough exploration (makes the demo a lot easier – this will need to be rebalanced later down the line)
* Tweaked shield 2 effect on enemies
* Locked in another backer lore text
* Finished work on the final shield upgrade
* Made the regular shields a little more effective when facing up
* Made progress working on new warp screen transitions

v0.28.077 (2 juni 2024)
* Made more progress working on the warp screen transitions

v0.28.078 (3 juni 2024)
* Tweaked music volume levels

v0.28.079 (7-8 juni 2024)
* Updated Steam page slightly
* Created and implemented visuals of another final boss attack
* Added more backer names to the credits
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