Rather than calling him a "fuckface" or a "!@#$%", I will say that his points are quite interesting. however, I contest with both of them.
One, a brown, murky palette seems like a wonderful color for the new Zelda. In relaity, most natural colors are not very bright at all. Even Autumn trees have a certain dullness to their color. And brown is an abundant natural color, especially in the age zelda is set in, where wood is the primary building material for...everyything.
Also, contrary to what he says, I say that having to press buttons to read signs increases immersion. Like in life, if we simply pass something by tha thas text dispalyed on it, we may remember it, but only as something that we saw in passing. However, just like in life we have to purposefully look at and read a sign, having to perform an action to read a sign in a video game separates it as an important occurence rather than just another piece of what is doubtless beautiful scenery passing by while we explore the lovely free-roaming 3D worlds.