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Author Topic: The Legend of Zelda : The Darkest Evil  (Read 5440 times)

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CursedOne

The Legend of Zelda : The Darkest Evil
« on: November 25, 2006, 06:30:21 pm »
What lies within that which is lost?

NEWS:

Storyline and name decided on. New demo in progress. New features added.  :) Basicly soon you will see a completely re-done demo. Should be great! ;D

STORY:

Ancient lore tells of a brave hero, an evil man called Ganondorf and a wise maiden... It was said that the hero vaquished the evil man using a magical blade to seal him away... But there was another, darker evil that lay hidden, in the Lost Realm... Once a servant of Ganondorf, she was named Mirissa... She was thought a mere body guard... But she had deep within her soul a power that could corrupt the entire world... One cold night she decided to unleash the secret within... But before she could do so Ganondorf turned and opened a vortex to the lost realm which pulled her in... The people however soon came to forget this tale... They continued to go about their peaceful lives... But what lies within the heart of the lost realm is more powerful than anything that has ever threatened them before...

FEATURES:

This game has alot of original features in it. some of those are/will be:
* On horse travelling and combat
* Some brand new areas and enemies
* Something other than the original hero saves the princess from
   Ganon story (will not be revealed until the first real demo comes out)
* Being able to train whenever you want and to learn new skills (levels
   of training must be unlocked depending on how far into the game
   you are)

SCREENSHOTS (mockups):





As you can see these mockups are simply some sprites put into a scene from mc, nothing special..

TEAM:

designer (part time) : Bboy94, Mitsuu
spriter - Prodagy
map maker - cb43569, Prodagy
beta tester (fixing errors also) - (N/A)

note : Every member will be treated equally in importance and will have in-game credit and special thanks.

DEMO:

Old demo (i really don't recommend this one) :

http://www7.spread-it.com/dl.php?id=75929fa675c3e234e554f7582c80cc65a1e277e7

LINKS :

The Design Topic (for Bboy, Mitsuu and I)
http://www.zfgc.com/forum/index.php?topic=11366.0

I will definately upload a new demo soon, stay tuned...

Join the legend.

CursedOne
« Last Edit: December 03, 2006, 09:04:10 pm by CursedOne »
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Re: The Legend of Zelda : The Moonwinter Chronic...
« Reply #1 on: November 25, 2006, 08:16:17 pm »
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Um...they just look like Minish Cap screenshots to me.....
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Re: The Legend of Zelda : The Moonwinter Chronic...
« Reply #2 on: November 25, 2006, 08:57:54 pm »
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Hey, pardon me: but although they look like MC screenshots, they most probably are mockups. He took sprites and put them on a rip of the Link's house area. Haven't you noticed that the HUD is missing? And no smoke out of the chimney of the house? They're mockups.
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CursedOne

Re: The Legend of Zelda : The Moonwinter Chronic...
« Reply #3 on: November 25, 2006, 09:03:27 pm »
dude - im not lazy. i resized the whole map of the area to make those and then pasted on sprites. oh and btw links sword was never blue so get your facts straight before flaming my game. and in the bold words of King Mob:
Quote
And I'll politely ask you to stay the hell out of my thread in future, thanks.
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CursedOne

Re: The Legend of Zelda : The Moonwinter Chronic...
« Reply #4 on: November 25, 2006, 09:38:03 pm »
Well, im sorry, but I wasn't flaming your game because it doesn't exist yet.. remember? :)
actually my game does exist!! ive made the combat stuff and much more ... if you are so fast to insult it then you better read the whole thing first
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CursedOne

Re: The Legend of Zelda : The Moonwinter Chronic...
« Reply #5 on: November 25, 2006, 10:00:27 pm »
ill upload one tomorrow ;)
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CursedOne

Re: The Legend of Zelda : The Moonwinter Chronic...
« Reply #6 on: November 26, 2006, 10:52:32 am »
 :) demo 0.1 is on the first post
EDIT: fixed the rolling
« Last Edit: November 26, 2006, 02:24:34 pm by CursedOne »
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CursedOne

Re: The Legend of Zelda : The Moonwinter Chronic...
« Reply #7 on: November 26, 2006, 05:08:34 pm »
C+C  ???
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Re: The Legend of Zelda : The Moonwinter Chronic...
« Reply #8 on: November 26, 2006, 06:25:31 pm »
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There really is no excuse for bumping your topic in this way dude.

 Anyway your demo is really good, I dont like the scrolling, link should stay in the centre of the screen. Good stuff so far :)
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CursedOne

Re: The Legend of Zelda : The Moonwinter Chronic...
« Reply #9 on: November 26, 2006, 07:04:19 pm »
 :D hey uppy thanks for the positive feedback and damn! i meant to edit. but yea i cant figure out the centre thing. if i use views the screen shakes. any pointers? :(
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Re: The Legend of Zelda : The Moonwinter Chronic...
« Reply #10 on: November 26, 2006, 08:16:09 pm »
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Hmm, I dont use game maker, my only word of advise is to have a look in the Tutorials & Engines forums elsewhere on zfgc, that might have some useful pointers for you. anyway good luck :)
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CursedOne

Re: The Legend of Zelda : The Moonwinter Chronic...
« Reply #11 on: November 26, 2006, 09:16:32 pm »
 :) yea... i only wish that more people would comment on the game... you know, like the 'loz : the shadowgazer' thread. still i spose it takes time. anyways im gonna update the news section :-\
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Re: The Legend of Zelda : The Moonwinter Chronic...
« Reply #12 on: November 26, 2006, 09:18:22 pm »
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People'll post more when you have more to show dude, dont give up. :)
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CursedOne

Re: The Legend of Zelda : The Moonwinter Chronic...
« Reply #13 on: November 26, 2006, 09:27:55 pm »
 ;) Im not giving up that easy, dont worry!! but i dont know ill just have to wait and see.
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Re: The Legend of Zelda : The Moonwinter Chronic...
« Reply #14 on: November 27, 2006, 03:16:06 am »
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Downloaded the demo and played it, and it's pretty good. However, there are DEFINITELY some improvements needed.
First off, register Game Maker. It's cheap, it's worth it, and in order to make the best game you can, it's definitely a necessity.
Also, rather than using separate objects, use one object with variables defining what the player is doing. So, when the player slashes, set "slashing" to true, or something like that, and in the move events, only move if slashing is not equal to true.
Some of your sprites are inconsistent or don't line up. For example, Link moves when slashing his sword, and moves back when finished.
Also, the spin attack could do with some touching up. Like I said in your "making sword fighting original" topic, I think that spinning should be executed by using a combo of the regular sword button, and then the left or right key. I do like how Link slashes in different directions depending whether you are moving left or right, though.

All in all, the concept is nice so far, but the programming needs some serious work. Keep it up.
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CursedOne

Re: The Legend of Zelda : The Moonwinter Chronic...
« Reply #15 on: November 27, 2006, 04:10:32 pm »
 :) thanks kame. i will try to make the engine better
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Re: The Legend of Zelda : The Moonwinter Chronic...
« Reply #16 on: December 02, 2006, 01:04:25 pm »
  • I had to sew my face back on with string cheese
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its good, i only came up with two things i didn't really like.

1-if you walk straight up at the house and keep slaching your sword, you can get on top of the house.
2. i think the buttons you have for the weapons,and shield, are too........wierd.  i played the demo for a long time and i couldn't get the hang of it.  just a suggestion-c-sword x-action button for reading signs, talking, etc.  d,s,z-items and secondary weapons, like oot.  that's just what i prefer,you can do whatever yu want.
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Re: The Legend of Zelda : The Moonwinter Chronic...
« Reply #17 on: December 02, 2006, 02:13:05 pm »
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A promising start, but yeah, there are a definitely a couple of things that need improving.

When Kame says you should try and use the same object for all actions, that's certainly one way of doing it and it would avoid the problems you're getting here. But if, like me, you find using separate objects easier to keep track of, you need to be sure you're covering all eventualities. I can see when using both the shield and the bow that if you release the key before the animation's finished it stays stuck on the shield up/bow drawn objects. The key release event isn't actioned in time. Unless that's intentional, which would just be... strange.

I also think the mask for Link needs to be made smaller. I think that's what's causing the collision issues, anyway. Picture what the area on the ground that Link occupies would look like and make a mask that size - it looks like you're using the sprite's full size.

And maybe this is personal preference, but he moves too fast. I prefer Link to move a little slower than most people seem to, but I think this would be too fast for all of us.

Anyway, good work. Keep it going.
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CursedOne

Re: The Legend of Zelda : The Moonwinter Chronic...
« Reply #18 on: December 02, 2006, 04:20:22 pm »
thanks king mob... wow to think someone as good as you likes my crappy demo ;D... anyway im planning a complete revamp of the story, name and system in general... should end up much better
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Koh

Re: The Legend of Zelda : The Moonwinter Chronic...
« Reply #19 on: December 02, 2006, 08:44:00 pm »
  • Tamer Koh
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Begin Step
Code: [Select]
view_xview[0]=(view_xview[0]*4+(x-80))/5
view_yview[0]=(view_yview[0]*4+(y-60))/5
if view_xview<0 view_xview=0
if view_yview<0 view_yview=0
if view_xview>(room_width-view_wview) view_xview=(room_width-view_wview)
if view_yview>(room_height-view_hview) view_yview=(room_height-view_hview)
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