Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.


What should be in the next build?

A functioning sample map
some new items
npc interaction and AI
basic physics demo
other (please specify)

Pages: 1 ... 7 8 [9]   Go Down

Author Topic: [DEMO]Sword of Divination(11/5/2010 Harvest Engine Functioning!)  (Read 54134 times)

0 Members and 1 Guest are viewing this topic.
Re: [DEMO]Sword of Divination(2/3/10 debug dump ...
« Reply #160 on: November 05, 2010, 05:24:33 pm »
  • Doesn't afraid of anything.
  • *
  • Reputation: +42/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6982
Because this thread has been dead for quite some time, I'm updating to let everyone know this project is not dead.  The engine has been under heavy development and I'm happy to say that it's reached the point of being functional enough to create a simple game with it!  Basic things are now being implemented that are related to the game itself.

i love big weenies and i cannot lie
Pages: 1 ... 7 8 [9]   Go Up


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved

Page created in 0.029 seconds with 25 queries.