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What should be in the next build?

A functioning sample map
some new items
npc interaction and AI
basic physics demo
other (please specify)

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Author Topic: [DEMO]Sword of Divination(11/5/2010 Harvest Engine Functioning!)  (Read 55199 times)

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Re: [DEMO]Sword of Divination(4/14/09 Build 5 re...
« Reply #100 on: April 21, 2009, 04:14:34 am »
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Hmm...can you clarify a bit on the last two comments?  What's showing up that looks like it's creating a second link object and what do you mean by the text seems too close?  Like, the letters are too close to each other?
Sorry for the late reply ;)

Yes the letters are too close to each other to me.

By second link object comment I mean it had another link image behind the boomerang image... or something. It definitely had two different link images at some points and it all started with using the boomerang.
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gm112

Re: [DEMO]Sword of Divination(4/14/09 Build 5 re...
« Reply #101 on: April 21, 2009, 10:47:54 pm »
As always, I'm impressed more and more by each update :P. You're definitely a talented programmer, haha... I can't wait till this is used to produce the fan game already!
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Re: [DEMO]Sword of Divination(4/14/09 Build 5 re...
« Reply #102 on: April 21, 2009, 10:58:25 pm »
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Hmm...can you clarify a bit on the last two comments?  What's showing up that looks like it's creating a second link object and what do you mean by the text seems too close?  Like, the letters are too close to each other?
Sorry for the late reply ;)

Yes the letters are too close to each other to me.

By second link object comment I mean it had another link image behind the boomerang image... or something. It definitely had two different link images at some points and it all started with using the boomerang.
Interesting, I never noticed it with the boomerang (and I still don't, which is weird.)  I know it was happening with the walking, and that has been fixed.
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Re: [DEMO]Sword of Divination(4/14/09 Build 5 re...
« Reply #103 on: April 21, 2009, 11:33:06 pm »
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Did you fix the double Link sprite for 5.0? Because I get 2 Links if I walk diagonally.
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Re: [DEMO]Sword of Divination(4/14/09 Build 5 re...
« Reply #104 on: April 22, 2009, 08:22:04 am »
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Did you fix the double Link sprite for 5.0? Because I get 2 Links if I walk diagonally.
Maybe this is what I saw
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Re: [DEMO]Sword of Divination(4/14/09 Build 5 re...
« Reply #105 on: April 22, 2009, 12:42:04 pm »
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Did you fix the double Link sprite for 5.0? Because I get 2 Links if I walk diagonally.

No, I did not.  It will be fixed in the next release.
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Re: [DEMO]Sword of Divination(5/9/09 map editor ...
« Reply #106 on: May 09, 2009, 05:06:20 am »
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small update on first page.  Thanks for PotM, guys =)
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Re: [DEMO]Sword of Divination(What do you want i...
« Reply #107 on: June 02, 2009, 01:26:37 am »
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See the first post, guys.
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Re: [BUILD 5.5]Sword of Divination(6/11/09 First...
« Reply #108 on: June 11, 2009, 04:14:59 pm »
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new screenshot up =D
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Re: [BUILD 5.5]Sword of Divination(6/11/09 First...
« Reply #109 on: June 11, 2009, 04:27:01 pm »
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In the new screenshot I have found several graphic errors. It mostly looks like your tile set is way off. Because most graphic errors look like cutting mistakes. But at the left and right side of the roof the grass shows some colorations. Oh yeah the grass shows a big repeating pattern.

I hope you can do something with it. Keep up the good work.
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Re: [BUILD 5.5]Sword of Divination(6/11/09 First...
« Reply #110 on: June 11, 2009, 04:28:06 pm »
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They're repeating tiles that you're seeing.  Just me being lazy, they'll be less repetitive later on.
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Re: [BUILD 5.5]Sword of Divination(6/11/09 First...
« Reply #111 on: June 11, 2009, 04:29:58 pm »
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Oops I forgot to attach this. I circled the graphic errors.
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Re: [BUILD 5.5]Sword of Divination(6/11/09 First...
« Reply #112 on: June 11, 2009, 04:33:40 pm »
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ohh, that.  It's an error in the tileset being used, not the engine.  I haven't quite finished putting the tileset together yet, and so there's some errors on it.  I didn't find those yet though, thanks.
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Re: [BUILD 5.5]Sword of Divination(10/20/09 LOOK...
« Reply #113 on: October 20, 2009, 10:18:53 pm »
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I added some new screenshots.
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Re: [DEMO]Sword of Divination(11/10/09 new scree...
« Reply #114 on: November 11, 2009, 04:00:14 am »
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Annd another new shot.
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Re: [DEMO]Sword of Divination(1/18/10 need some ...
« Reply #115 on: January 18, 2010, 08:42:43 pm »
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It seems I'm the only one posting on here D=

Help me out guys, I need some testing done.
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Re: [DEMO]Sword of Divination(1/18/10 need some ...
« Reply #116 on: January 18, 2010, 08:46:42 pm »
  • Minalien
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MGZ's like a crazy person, talking to himself :3

I'll check it out in a sec, and let you know what all you suck at <3

---

Just looking through the resources, and I really hope that you aren't using those magic bar meters like that. It'd be best to dynamically draw the bar for the magic meter
« Last Edit: January 18, 2010, 08:51:31 pm by MiNalien »
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Quote
There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
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Re: [DEMO]Sword of Divination(1/18/10 need some ...
« Reply #117 on: January 18, 2010, 08:56:51 pm »
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Wee, here we go.

Unhandled exception at 0x00e88910 in HVSTCORE.exe: 0xC0000005: Access violation.

Windows 7 x64.

Check yer pointers. D:

It keeps happening every frame, though I don't know if it's in rendering or logic.
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
  • Development Blog
Re: [DEMO]Sword of Divination(1/18/10 need some ...
« Reply #118 on: January 18, 2010, 09:05:01 pm »
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I didn't know there was a demo. I'll take a look.
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Re: [DEMO]Sword of Divination(1/18/10 need some ...
« Reply #119 on: January 18, 2010, 09:20:22 pm »
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Quote
Just looking through the resources, and I really hope that you aren't using those magic bar meters like that. It'd be best to dynamically draw the bar for the magic meter

Haha, you caught one of my planned revamps.  Yea, thats a dickishly old system that I implemented which I'm gonna be replacing with just a bar.

Quote
Unhandled exception at 0x00e88910 in HVSTCORE.exe: 0xC0000005: Access violation.

What exactly are you doing to trigger that?
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