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Author Topic: ZFGC Style Development  (Read 43170 times)

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Re: ZFGC Style Development
« Reply #20 on: April 21, 2007, 05:09:26 am »
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yah.. we can't have any official graphics, plus I'd like for zfgc style to have the same perspective indoors, and out
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Re: ZFGC Style Development
« Reply #21 on: April 22, 2007, 03:58:10 pm »
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tried to improve the house :P
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Devy

Re: ZFGC Style Development
« Reply #22 on: April 23, 2007, 07:33:11 pm »
some fencing work

and a well which i cant seem to get the outside right
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Koh

Re: ZFGC Style Development
« Reply #23 on: May 02, 2007, 12:58:36 am »
  • Tamer Koh
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some fencing work

and a well which i cant seem to get the outside right

it looks alittle fake, but nice work.  I'll edit it in a sec...
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  • Megaclipse Games
Re: ZFGC Style Development
« Reply #24 on: May 02, 2007, 10:55:24 pm »
  • Hookshot to the Future!
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These all look Very nice , if i could sprited id help out 2 sigh..

mod edit: please put posts like this in the discussion thread.

EDIT: yea i noticed when i posted im sorry wont happen again.
« Last Edit: May 05, 2007, 04:29:16 am by REV2K6 »
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Re: ZFGC Style Development
« Reply #25 on: May 04, 2007, 05:46:53 pm »
  • hmmm...pixelicious
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I'll post this here 2


link running to the right

Hope you like,
   BrokenArrow
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Re: ZFGC Style Development
« Reply #26 on: May 04, 2007, 05:58:46 pm »
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Time to spice things up then



a new 12 FRAMES!!! running animation for the side views (mirror for the left one :P)
This took me one hole day :o
it looks a bit fast, but you can edit the speed in GM

Hope you like it,
   BrokenArrow
That's really amazing, but it makes the view seem off by lingering longer when Link faces towards the screen than when he turns away from it.
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Re: ZFGC Style Development
« Reply #27 on: May 04, 2007, 07:28:55 pm »
  • Master Of Disaster
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I'll post this here 2


link running to the right

Hope you like,
   BrokenArrow
Damn man, you're genious with animations
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.TakaM was here
  • Lumeuni

Dascu

Re: ZFGC Style Development
« Reply #28 on: May 04, 2007, 07:31:12 pm »
I'll post this here 2


link running to the right

Hope you like,
   BrokenArrow
Nice a smooth, but he should look more ahead of him. No one runs swinging his head left to right like that.
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Re: ZFGC Style Development
« Reply #29 on: May 04, 2007, 07:50:27 pm »
  • Fight the Power
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Quote
Nice a smooth, but he should look more ahead of him. No one runs swinging his head left to right like that.
I think in sprites, exagerate movements is the best. Great sprite, broken arrow ftw!
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Re: ZFGC Style Development
« Reply #30 on: May 04, 2007, 07:55:40 pm »
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Quote
Nice a smooth, but he should look more ahead of him. No one runs swinging his head left to right like that.
I think in sprites, exagerate movements is the best. Great sprite, broken arrow ftw!
No, it's not. For the hips, yes, but moving the head like that would send Link smashing into a tree. Also, the hat and hair don't move at all. They should. I have to say, though, the animation is amazingly fluid.
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Re: ZFGC Style Development
« Reply #31 on: May 04, 2007, 10:49:45 pm »
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Im sorry but everyone (including myself now) right now is not obeying Taka Law of Topic. The TLT. Where we only post if we have something to contribute. We post comments in the other topic. Getchit now?
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Re: ZFGC Style Development
« Reply #32 on: May 05, 2007, 02:05:28 pm »
  • hmmm...pixelicious
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I also changed the octorock, now it has only 4 legs (or tentacles :P) instead of 8





Hope you like it, discuss in the other topic ;)
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Fox

Turnbeutelvergesser since 1988.
Re: ZFGC Style Development
« Reply #33 on: May 05, 2007, 10:37:17 pm »
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I have some messages from .TakaM, concerning the whole project.

"takam would like you (brokenarrow) to head this project from now on"
and
"really nice work on the side run anim"

You heard the man, congratulations BA, do a good job. :3
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Re: ZFGC Style Development
« Reply #34 on: May 06, 2007, 01:03:58 am »
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I made your octorock less blocky, it had a few jagged edges.meh
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Re: ZFGC Style Development
« Reply #35 on: May 06, 2007, 11:03:52 am »
  • hmmm...pixelicious
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I took Devy's well and edited it to fit the style



on to the discussion topic >>>

News Flash
ZFGC style Guide
http://www2.hku.nl/~roy/zfgc/ZFGCstyleGuide.doc

read and do some spriting,
    BrokenArrow
« Last Edit: May 07, 2007, 08:41:34 am by BrokenArrow »
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Re: ZFGC Style Development
« Reply #36 on: May 17, 2007, 09:30:42 pm »
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I just realized something. BA; you should make a new development topic and an admin should delete this one. The reason? BA cannot edit that first post in here to make it always updated. Just a suggestion. Make the new topic and I promise to contribute more to this style. :P
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Re: ZFGC Style Development
« Reply #37 on: May 29, 2007, 03:13:54 pm »
  • Doesn't afraid of anything.
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seeing as this is going NOWHERE atm...I made some interior walls

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i love big weenies and i cannot lie

Devy

Re: ZFGC Style Development
« Reply #38 on: May 29, 2007, 08:49:30 pm »
seeing as this is going NOWHERE atm...I made some interior walls


Those walls are hmm out of perspective?
top down you cant see the back walls face only a little of the sides and all of the backwall
so..
like
[bad ascii]
-----------------
|frontwall          |
|                     | 
--------------------
[/bad ascii]
^ Back wall
« Last Edit: May 29, 2007, 08:52:44 pm by Devy »
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Re: ZFGC Style Development
« Reply #39 on: May 30, 2007, 05:18:05 pm »
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The problem with those walls lie with:
-Lack of shading
-Lack of Contrast/Depth
-And as mentioned, lack of perspective
-They also appear to look a little bland/boring, though that may be due to the above.
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