Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: 1 2 [3] 4 5 ... 13   Go Down

Author Topic: ZFGC Style Development  (Read 42737 times)

0 Members and 1 Guest are viewing this topic.
Re: ZFGC Style Development
« Reply #40 on: May 31, 2007, 03:11:29 pm »
  • Doesn't afraid of anything.
  • *
  • Reputation: +42/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6960
heh, even if they do suck I was really only trying to jumpstart this...but i\'ll fix em anyway...sooner or later O_o
Logged



i love big weenies and i cannot lie
Re: ZFGC Style Development
« Reply #41 on: May 31, 2007, 06:20:46 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 151
Lookin good fellas.  Some stuff just needs to be tweaked a bit.

Here's just some to name.  The lava cave tiles could be a bit more saturated. The Beast Ganon sprite doesn't really look too much like Ganon(If it even is Ganon :P) and the door opening doesnt look quite right, it seems to stretch at the end when it closes.. there's a few more but they just look unfinished.

I love the Link running, the well, the cave entrance and the character sprites though. Good work.
Logged
Re: ZFGC Style Development
« Reply #42 on: May 31, 2007, 06:41:52 pm »
  • *
  • Reputation: +6/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4471
Lookin good fellas.  Some stuff just needs to be tweaked a bit.

Here's just some to name.  The lava cave tiles could be a bit more saturated. The Beast Ganon sprite doesn't really look too much like Ganon(If it even is Ganon :P) and the door opening doesnt look quite right, it seems to stretch at the end when it closes.. there's a few more but they just look unfinished.

I love the Link running, the well, the cave entrance and the character sprites though. Good work.

That is not Ganon anymore. That was said already and changed to be a largely Moblin type animal.
Logged
Re: ZFGC Style Development
« Reply #43 on: June 01, 2007, 05:18:17 pm »
  • Doesn't afraid of anything.
  • *
  • Reputation: +42/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6960


not exactly what I was shooting for..
Logged



i love big weenies and i cannot lie

Devy

Re: ZFGC Style Development
« Reply #44 on: June 03, 2007, 06:18:33 pm »


not exactly what I was shooting for..
the sides arent right
Logged
Re: ZFGC Style Development
« Reply #45 on: June 03, 2007, 09:01:24 pm »
  • hmmm...pixelicious
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 36
I spoke to .TakaM about the inside perspective.
He told me what he had in mind, and I'm currently busy pixeling my ass of :p
So I'm working on some inside tiles (castle/dungeon/house)

Please be patient

Inside tiles are done, castle mock-up is on the first page

this is the base, looks simple huh :p
« Last Edit: June 22, 2007, 08:22:26 am by BrokenArrow »
Logged
Re: ZFGC Style Development
« Reply #46 on: July 15, 2007, 02:41:25 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 86
Since this is the topic for the submissions...


I tried to make the interior tiles for the large house.
Logged
Re: ZFGC Style Development
« Reply #47 on: July 15, 2007, 04:04:09 pm »
  • Doesn't afraid of anything.
  • *
  • Reputation: +42/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6960
The floor seems a bit bland.  Add some tiles here and there like in Brokenarrow's interior and it'll look much better =)
Logged



i love big weenies and i cannot lie
Re: ZFGC Style Development
« Reply #48 on: July 15, 2007, 06:48:42 pm »
  • *
  • Reputation: +6/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4471
I want to refrain from posting in here since we are not supposed to but I just want to say nice tiles. The floor is just as bland as other Zelda games. Good work. MG Zero you and me should not have posted here.
Logged
Re: ZFGC Style Development
« Reply #49 on: July 22, 2007, 07:11:13 pm »
  • [sic]
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2334
I posted these in a ZFGCCP topic, but they got zero attention, so I'll post them here, as they're ZFGC style, obviously. New young Link sprites.. finished side and rear views, still working on front animations, then I'll start on the side and rear ones.



Comment in the other topic. Please. ^_^
Logged

DJvenom

super-sage
Re: ZFGC Style Development
« Reply #50 on: September 13, 2007, 08:46:43 pm »
  • Colbydude was here.
  • *
  • Reputation: +7/-0
  • Offline Offline
  • Gender: Female
  • Posts: 2895
Whoever the hell made that bomb blast, I !@#$% LOVE YOU~
Logged
I do art for Twindrills!
I ermmm... DID do art for Cryamore!
I do art for WayForward!
Re: ZFGC Style Development
« Reply #51 on: September 22, 2007, 02:09:51 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1634
Guess...

.Takam.
Logged
Re: ZFGC Style Development
« Reply #52 on: September 23, 2007, 06:39:56 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 86
I wanted to sprite something:

Original design made by King Mob: http://www.zfgc.com/index.php?topic=13204.90
What do you think?
Logged
Re: ZFGC Style Development
« Reply #53 on: September 26, 2007, 11:49:27 pm »
  • Pichuscute
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 173
nobody has done this yet so i went ahead and did it, i barely did anythin but it helped. i made the octorok less blocky

http://img220.imageshack.us/my.php?image=octorokwd6.gif
Logged
Re: ZFGC Style Development
« Reply #54 on: October 01, 2007, 05:58:21 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 1837
good to see people submitting stuff, even if this project has slowed down to a ridiculous degree...

anywho
Since this is the topic for the submissions...


I tried to make the interior tiles for the large house.
nice, but I don't think it's a good idea to have the floor the same colour, even if it is of the same material.
I also notice you flipped the left corner wall so the bricks don't tile properly

I posted these in a ZFGCCP topic, but they got zero attention, so I'll post them here, as they're ZFGC style, obviously. New young Link sprites.. finished side and rear views, still working on front animations, then I'll start on the side and rear ones.



Comment in the other topic. Please. ^_^
nice, the side view of his hat should be a bit bigger though

I wanted to sprite something:

Original design made by King Mob: http://www.zfgc.com/index.php?topic=13204.90
What do you think?
not bad, don't be afraid to add extra colours if you want them, the current palette is pretty small
this is a pretty good start, they could just use a few more minutes of refining, and they'd be perfect.

nobody has done this yet so i went ahead and did it, i barely did anythin but it helped. i made the octorok less blocky

http://img220.imageshack.us/my.php?image=octorokwd6.gif




now let's see some more stuff get made.
Logged
Re: ZFGC Style Development
« Reply #55 on: October 01, 2007, 04:33:25 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 86
good to see people submitting stuff, even if this project has slowed down to a ridiculous degree...

anywho
Since this is the topic for the submissions...


I tried to make the interior tiles for the large house.
nice, but I don't think it's a good idea to have the floor the same colour, even if it is of the same material.
I also notice you flipped the left corner wall so the bricks don't tile properly

Ow, yeah I do see it now... Totally forgot to flip back the bottom part XD

and about the floor.. maybe a large red carpet?
Logged
Re: ZFGC Style Development
« Reply #56 on: October 14, 2007, 03:03:40 pm »
  • is Awesome
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 185
Edit:
NEW: Young Link,  100% costum this time.  :D



Enjoy.

Animate please.  :-*
« Last Edit: October 14, 2007, 07:48:48 pm by zelda fan gamer »
Logged
http://zfghq.smfforfree3.com/index.php

My forum!!
<a href="http://www.factorizer.co.uk" title="Funny Facts"><img src="http://www.factorizer.co.uk/Zeda fan gamer,0,ffffff,000000,0.png" alt="Funny Facts" />[/url]
Re: ZFGC Style Development
« Reply #57 on: November 04, 2007, 08:15:12 pm »
  • hmmm...pixelicious
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 36
Those are all some nice sprites, but it still think its a pity not many contribute some more.
On other news, it been some time since i showed anything, so here:




Some more stuff for inside and i made some monsters :D
some of the monster designs are based upon the magnificent art of Prometheus Spawning Grounds
http://www.itchstudios.com/psg/index.htm not to much i hope... :p
Logged
Re: ZFGC Style Development
« Reply #58 on: November 07, 2007, 01:59:11 pm »
  • Master Of Disaster
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2330
Great stuff man, truly brilliant!

Had a go with window, but meh :/
Logged


.TakaM was here
  • Lumeuni
Re: ZFGC Style Development
« Reply #59 on: November 08, 2007, 07:07:55 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 1837
Nice work tompel, I think it's fine
You might wanna make the lighting on the floor, like how it was in MC.


And to everyone else:
I can understand some of you might think you can't make anything good enough to be "officially accepted", but even if that is the case, don't let it deter you from the real point- taking part in a very very accessible community activity.
COME ON, show your support and help out some indie/fan-game developers, you know you owe them.

so if you're ever feel like spriting, why not zfgc style?
« Last Edit: November 08, 2007, 07:23:27 am by .TakaM »
Logged
Pages: 1 2 [3] 4 5 ... 13   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.084 seconds with 61 queries.