Contents:
Demos
Alpha Releases
Trailers
Screenshots
Game Information
Demos:See Alpha Releases.
Alpha Releases:Alpha releases are like demos. The only real difference is that they are more of a "Here is what I did. Have fun with it." demo rather than one that has been put together with a few stages to play. As a result, Alpha releases are generally buggy, but they will appear more often than a regular demo. The controls and more information are included with the readme in the zip file. The source (GMK) is also provided with every Alpha release.
(NOTE: You will need to have Gamemaker 7.0 PRO and the
INI Data Structure extention for the GMK to work.)
March 2, 2008 (
Source)
Febuary 28, 2008 (
Source)
Trailers:Trailer #1 (Released on July 25, 2007):
Screenshots:A proper page will be created for this on Crinis Blaze. For right now, there are screenshots on page 3).
Game Information:Pretty much the summary of this game: A much improved Sonic Ze.
There will be 10 new zones:
- 2 of them are actual normal zones.
- 1 of them is the final zone (but with 2 acts).
- 7 of them are the special stages (1 short act).
Anyway, things that I already have done to it:
- Now runs at 60 FPS
- New Movement Engine. Proper acceleration & deacceleration.
- Sonic moves 4 times faster at a normal max speed. (In the original, Sonic runs at 4px at 30FPS. Now Sonic runs at a normal max 8px at 60FPS)
- New water engine. Now there is water disortion underwater, and physics are different underwater.
- Minor layout changes to Egg System Zone Act 1. Also added some more gimmiks, improved pipe sprite, emphizised more on pipes, and made Sonic move a lot faster in the pipes.
- Completely redoing Star Night Zone (Improved BG and lights so far) and Rusty Ruin Zone (this will look more like Wood Zone, also added belts and will add more gimmiks).
- 2 new levels - Wacky Workbench Zone and Gravity Helix Zone.
- New sprites for springs & checkpoints.
- New hud & title cards from Sonic 3.
That pretty much sums up the major changes.