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Author Topic: [PRE]The Legend of Zelda: Realm of the Abaddon [MMO]  (Read 11819 times)

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[PRE]The Legend of Zelda: Realm of the Abaddon [...
« on: June 24, 2007, 08:02:41 pm »
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Story
You're an adventurer who becomes shipwrecked on a island which is inside a region known as the Realm of the Abaddon.  It is plagued by those who are dead, around each populated area, mercenaries are hired in order to "keep the bad stuff out".

Primary Classes
  • Warrior
  • Archer
  • Wizard
  • Thief

Secondary Classes (Elements)
  • Earth
  • Fire
  • Wind
  • Water

Ideas
Permanent Death
When you die, you die.. or at least that's what would happen normally, but by being in the realm of the abaddon instead of going to what would be perceived as "heaven" or "hell" you get sucked through a rift/portal into what would be considered the center of abaddon.  Now in this situation there is only one way out, which is by waiting until someone else dies and using their rift/portal in order to get back to the world, this also means that if no ones dies, you'll be waiting for a while D:.

Now apart from having to wait until someone else dies to get back, there are a few more disadvantages:
  • There are high level monsters around
  • You lose anything you were carrying (they aren't physically gone however)
  • The portal you use to get back will only take you back to the location in which that person died

Trading System
You are able to buy other people's property (including NPC's) if they wish to sell it.  Also you can trade other items and rupees with other people (including NPC's).

More Info on this later..

Job System
More Info on this later..

One off Events
Events that happen only once during the entire game.  These could include player activated events or perhaps just naturally occurring ones

Role Reversal
Instead of being what you would consider a "Main" Character, you play a more less important role.  But other characters, like Ganondorf, Link, Zelda etc. still exist and opportunities will exist in which you can assist these characters.

Companions
Much like Link had Navi, each player will at some point in the game gain their own companion.  These companions, unlike Navi, will provide some kind of unique beneficial ability.

Transport
There will be one primary mode of transport, and that'll be a boat.  Boat's will basically be unique to each player as they are able to hold a player's belongings and their pets. 

Stealing/PKing
More Info on this later..

Screenshots
New


Old


Made in C++ and uses an object orientated framework, not really a zelda game maker per say, but rather it reads/interprets compressed xml data files.  It contains a few easy built in features, (npcs, hud creation, cutscene support etc.) and through limited scripting support allows custom creations.
« Last Edit: December 25, 2007, 11:25:02 am by TomPel »
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Hammer Bro. Mike

Hammer Bro. Mike
Re: [Pre]Zelda Game Maker (Untitled)
« Reply #1 on: June 24, 2007, 08:40:19 pm »
  • The Mike
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Do you have any screenshots to show?
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  • Zelda Eternity
Re: [Pre]Zelda Game Maker (Untitled)
« Reply #2 on: June 24, 2007, 08:56:36 pm »
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sounds sexy windy :3
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.TakaM was here.
Quote
so my friend stole a giant bag of ketchup out of the ketchup pumping things and brought it to our table and we took it in the bathroom and i smashed it over the sink and kicked it around the bathroom and smeared it everywhere and we all took turns kicking the ketchup out of it and when we were done it looked like an african village was murdered in the bathroom
XFD.
  • Awesome Land

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Internet Tough Guy.
Re: [Pre]Zelda Game Maker (Untitled)
« Reply #3 on: June 24, 2007, 09:02:01 pm »
  • Things to see and people to do.
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Screenshots please, kthxbai.
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The very existence of flamethrowers proves that sometime, somewhere, someone thought to themselves "You know, I really want to set those people over there on fire." - George Carlin

(!@#$%)

Hear the haunting words (They'll find you alone)
lost children with no heart are crying (Turning their hearts into stone)
and you're the lost mother they're calling
Go now, run and hide (seek more than vengeance)
I hear them crying at night (your pain is their satisfaction)
outside when the planets are falling (for the rest of time)
They want to feel and know you hear them (Go now, run and hide)

  • http://giantcock.netne.net/
Re: [Pre]Zelda Game Maker (Untitled)
« Reply #4 on: June 24, 2007, 09:39:10 pm »
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Didn't you attempt this a while back? But no matter, good luck on this.
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Re: [Pre]Zelda Game Maker (Untitled)
« Reply #5 on: June 25, 2007, 02:26:13 am »
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Didn't you attempt this a while back? But no matter, good luck on this.
I did, it's a continuation, however instead of SDL (which I was using previously) I have my own engine which I've been developing that I'm going to use for the backend now.  The engine I've created has several additional features (that I've created of course) that I'm able to take advantage of that allows me to create a system that requires less coding in the long run.

At the moment I don't have screenshots to show, but that's because it would require me to basically type everything out by hand... and get graphics... which is a !@#$%.  Until I create additional tools to generate all that for me and someone provides me with graphics (in a usable format) I can't really show anything off, otherwise it probably wouldn't look that good and might turn people away.
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Internet Tough Guy.
Re: [Pre]Zelda Game Maker (Untitled)
« Reply #6 on: June 25, 2007, 05:12:30 am »
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Meh, it won't turn me away. Actually, what you could do is a mock-up.
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The very existence of flamethrowers proves that sometime, somewhere, someone thought to themselves "You know, I really want to set those people over there on fire." - George Carlin

(!@#$%)

Hear the haunting words (They'll find you alone)
lost children with no heart are crying (Turning their hearts into stone)
and you're the lost mother they're calling
Go now, run and hide (seek more than vengeance)
I hear them crying at night (your pain is their satisfaction)
outside when the planets are falling (for the rest of time)
They want to feel and know you hear them (Go now, run and hide)

  • http://giantcock.netne.net/
Re: [Pre]Zelda Game Maker (Untitled)
« Reply #7 on: July 01, 2007, 04:21:41 am »
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Windy, if this isn't a University project, I think you should spend your time doing something else =P.
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the a o d c
Re: [Pre]Zelda Game Maker (Untitled)
« Reply #8 on: July 01, 2007, 05:52:58 pm »
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with some screenshot you may get more attention.
As for now, it sounds like a great idea, hope it comes out good.
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This is an english website, please speak it.
l0l wut? o_0
Re: [Pre]Zelda Game Maker (Untitled)
« Reply #9 on: July 01, 2007, 10:46:53 pm »
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I'm currently trying to add png support, which is why I want to hold back on screens, so I can make one that looks "cool".
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uma

Re: [Pre]Zelda Game Maker (Untitled)
« Reply #10 on: July 01, 2007, 10:48:02 pm »
  • Ghosts can have Aliens too you know.
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Hmmm... if this goes any place, I would love to use this :3.
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Ghosts of Aliens
Entire project progress: About 20%

My FurAffinity!
http://www.furaffinity.net/user/umathefurry/
Re: [Pre]Zelda Game Maker (Untitled)
« Reply #11 on: July 02, 2007, 03:14:52 am »
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You should make it Free Software and cross-platform. If it's not, I won't use it.
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Internet Tough Guy.
Re: [Pre]Zelda Game Maker (Untitled)
« Reply #12 on: July 02, 2007, 03:22:23 am »
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If you want, you can Use Triforce Toolkit as your program's name. I won't be using it anymore. <_<
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The very existence of flamethrowers proves that sometime, somewhere, someone thought to themselves "You know, I really want to set those people over there on fire." - George Carlin

(!@#$%)

Hear the haunting words (They'll find you alone)
lost children with no heart are crying (Turning their hearts into stone)
and you're the lost mother they're calling
Go now, run and hide (seek more than vengeance)
I hear them crying at night (your pain is their satisfaction)
outside when the planets are falling (for the rest of time)
They want to feel and know you hear them (Go now, run and hide)

  • http://giantcock.netne.net/
Re: [Pre]Zelda Game Maker (Untitled)
« Reply #13 on: July 10, 2007, 10:53:12 am »
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Ok, there's some sort of screenshot (if you could call it that), i spludged on some filters fairly quickly to make it look more interesting.  I'm still working on adding better image support and whatnot.  Hopefully I'll get more done round this time :/
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Re: [Pre]Zelda Game Maker (Untitled)
« Reply #14 on: July 25, 2007, 05:57:45 pm »
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Ok guys, I've decided I'm gonna turn it into an mmo, and then head for epic failure.
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Source

Internet Tough Guy.
Re: [Pre]Zelda Game Maker (Untitled)
« Reply #15 on: July 25, 2007, 06:18:12 pm »
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...Please tell me you're joking. D; There are too few good Zelda making programs out there. This could be revolutionary.
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The very existence of flamethrowers proves that sometime, somewhere, someone thought to themselves "You know, I really want to set those people over there on fire." - George Carlin

(!@#$%)

Hear the haunting words (They'll find you alone)
lost children with no heart are crying (Turning their hearts into stone)
and you're the lost mother they're calling
Go now, run and hide (seek more than vengeance)
I hear them crying at night (your pain is their satisfaction)
outside when the planets are falling (for the rest of time)
They want to feel and know you hear them (Go now, run and hide)

  • http://giantcock.netne.net/
Re: [Pre]Zelda Game Maker (Untitled)
« Reply #16 on: July 26, 2007, 12:26:12 am »
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gogogo windy.
that'd be cool if you made a zelda mmo.
good luck <3
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.TakaM was here.
Quote
so my friend stole a giant bag of ketchup out of the ketchup pumping things and brought it to our table and we took it in the bathroom and i smashed it over the sink and kicked it around the bathroom and smeared it everywhere and we all took turns kicking the ketchup out of it and when we were done it looked like an african village was murdered in the bathroom
XFD.
  • Awesome Land
Re: [Pre]Zelda Game Maker (Untitled)
« Reply #17 on: July 26, 2007, 03:09:15 pm »
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Naw Windy...stick with a Zelda Game Maker!   Nice screenie!
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  • Super Fan Gamers!
Re: [Pre]Zelda Game Maker (Untitled)
« Reply #18 on: July 26, 2007, 05:23:08 pm »
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Title Screenshot

Nah, I think I'll stick with going in the MMO direction (even though I originally meant it as a gimmick), I figure it may peak more interest that way.  Just try to think of it as an expansion of what I was originally trying to create, like an example of what you may be able to do once I've finished writing all the base code, that is assuming I'll get that far >_> <_<.
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Re: [PRE]The Legend of Zelda: Realm of the Abadd...
« Reply #19 on: July 29, 2007, 02:14:59 pm »
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Holy !@#$%, sounds and looks awesome, and hopefully this one will have servers with more uptime than OoL, so yay, keep making it!
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