StoryYou're an adventurer who becomes shipwrecked on a island which is inside a region known as the Realm of the Abaddon. It is plagued by those who are dead, around each populated area, mercenaries are hired in order to "keep the bad stuff out".
Primary ClassesSecondary Classes (Elements)IdeasPermanent DeathWhen you die, you die.. or at least that's what would happen normally, but by being in the realm of the abaddon instead of going to what would be perceived as "heaven" or "hell" you get sucked through a rift/portal into what would be considered the center of abaddon. Now in this situation there is only one way out, which is by waiting until someone else dies and using their rift/portal in order to get back to the world, this also means that if no ones dies, you'll be waiting for a while D:.
Now apart from having to wait until someone else dies to get back, there are a few more disadvantages:
- There are high level monsters around
- You lose anything you were carrying (they aren't physically gone however)
- The portal you use to get back will only take you back to the location in which that person died
Trading SystemYou are able to buy other people's property (including NPC's) if they wish to sell it. Also you can trade other items and rupees with other people (including NPC's).
More Info on this later..
Job SystemMore Info on this later..
One off EventsEvents that happen only once during the entire game. These could include player activated events or perhaps just naturally occurring ones
Role ReversalInstead of being what you would consider a "Main" Character, you play a more less important role. But other characters, like Ganondorf, Link, Zelda etc. still exist and opportunities will exist in which you can assist these characters.
CompanionsMuch like Link had Navi, each player will at some point in the game gain their own companion. These companions, unlike Navi, will provide some kind of unique beneficial ability.
TransportThere will be one primary mode of transport, and that'll be a boat. Boat's will basically be unique to each player as they are able to hold a player's belongings and their pets.
Stealing/PKingMore Info on this later..
ScreenshotsNewOldMade in C++ and uses an object orientated framework, not really a zelda game maker per say, but rather it reads/interprets compressed xml data files. It contains a few easy built in features, (npcs, hud creation, cutscene support etc.) and through limited scripting support allows custom creations.