Yeh, same.
Pressing a button is fine in turn style rpgs, but where the game is action based its a distraction that doesnt make that much sense.
When you walk off a cliff, you expect to walk off a cliff - but just in case the user only wants to walk to the edge etc, just have a 1.2 second delaye before jumping off: The user has to be pushing in the direction of the cliff for the duration of this count.