The list seems a bit .. weird... like members that you wouldn't really want to play as .. lol.
I think that people like DJ, and Mammy should be in it, Tabby, Scrappz(maybe).. you know.. old classics.. I mean, come on, who's going to play as Issac_Amisov when they can play as any other of those characters...
Oh come on, Isaac_Amisov would be better than Spamus (Reference to MP:H). Just imagine, he could spam you with an amazing number of (wooden) posts.
I don't know mammy, and I think you don't know him either, dehvknull, but according to Dayjo he was a top spammer.
Maybe he is unnactive now, but I prefer to use the members who have "history" in ZFGC.
I also had an idea: people who flame a lot could be able to use fire attacks! (they
flame the others, lol)
I could design them, I just need the controls.
Edit: Particle effects!
*Big image*
http://i57.photobucket.com/albums/g236/Uma_the_furry/Particles1copy.png
Don't know how they animate though... GM can do particle effects right?
You don't need particle effects for that. Just stick that together in an animation (I guess you could add some particles for the after-effect), and it would look awesome, especially the motion-blur.
You need cool effects like motion blur on some/all characters for when they do really fast moves. Stuff like that.
Motion blur is very easy to implement (in GM, but not sure if it's the same in C++).
And yeah, GM can use particles, but I particularly prefer using translucid sprites.
@uma: OK, but there is no need to rush about that. You know, I'm still planning things and I haven't really started doing the project. There will be 4 special moves per character (B, B_up, B_down and B_side... but one of them will be used to "summon" a character from the competition, which in your case is Torpid Man), but there might be less A-button moves.