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Author Topic: Game Maker 6.0-6.1 Platform tutorial by Mark Overmars  (Read 4432 times)

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DJvenom

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Game Maker 6.0-6.1 Platform tutorial by Mark Ove...
« on: September 09, 2007, 06:49:24 pm »
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I need this as soon as possible, for anybody who may or may not have it saved on their PC. Either the .DOC or .GM6 will suffice. Thank you SO much in advance for anyone who helps :)
« Last Edit: December 25, 2007, 03:47:07 am by 4Sword »
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Re: Game Maker 6.0-6.1 Platform tutorial by Mark...
« Reply #1 on: September 09, 2007, 09:08:51 pm »
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I need this as soon as possible, for anybody who may or may not have it saved on their PC. Either the .DOC or .GM6 will suffice. Thank you SO much in advance for anyone who helps :)
Platform?
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Re: Game Maker 6.0-6.1 Platform tutorial by Mark...
« Reply #2 on: September 09, 2007, 11:01:36 pm »
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platformer is what he meant.
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Re: Game Maker 6.0-6.1 Platform tutorial by Mark...
« Reply #3 on: September 10, 2007, 02:04:51 am »
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The GM7 version is still on the website, is the .DOC the same?
http://www.yoyogames.com/downloads/tutorials/platform.zip
I used to have the gm5 version I think, but I'm pretty sure it's long gone by now.
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Re: Game Maker 6.0-6.1 Platform tutorial by Mark...
« Reply #4 on: September 10, 2007, 04:31:45 pm »
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The gm5 version is still on the website too. http://www.gamemaker.nl/old.html
No GM6 as far as I can see.
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Re: Game Maker 6.0-6.1 Platform tutorial by Mark...
« Reply #5 on: September 10, 2007, 05:05:46 pm »
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It should be easy if I can figure out how to make a decent platforming engine from scratch.
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Re: Game Maker 6.0-6.1 Platform tutorial by Mark...
« Reply #6 on: September 10, 2007, 11:57:20 pm »
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I think I still have it somewhere on my PC...

Here ya go!

I kept the tutorials in case I ever needed them for something. :D
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DJvenom

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Re: Game Maker 6.0-6.1 Platform tutorial by Mark...
« Reply #7 on: September 11, 2007, 09:05:04 am »
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Penguin: if you don't understand the post, it's best not to reply with 1-worders.
Halu: Thx 4 teh clarifi
OriZak: That never even occured to me XD
mit: I looked for the old page and couldn't find it, but there it is! Thanks :D
Eater: I've been GMing it since '99, but I still cant figure out a effective gravity system that lets you jump :X
Garoth Moulinoski: Welcome to Winsville; Population: YOU!
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Dayjo

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Re: Game Maker 6.0-6.1 Platform tutorial by Mark...
« Reply #8 on: September 11, 2007, 04:16:38 pm »
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Seeing as I'll be releasing all of my GM5/GM6/GM7 files, here's the latest version of Gyro that I was working on, with a pretty nice jumping engine. You might find it useful :)
« Last Edit: September 11, 2007, 04:18:40 pm by Dayjo »
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Re: Game Maker 6.0-6.1 Platform tutorial by Mark...
« Reply #9 on: September 11, 2007, 10:06:55 pm »
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Meh, gravity stinks.  I found out that using vspeed and hspeed is better, and using distance_to_object(obj) is better than making the player collide with the ground and wall objects.  And alarms can be good, too, for switching variables on and off.
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