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Author Topic: EDIT 2: MC CLOCK TOWER  (Read 5045 times)

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Re: EDIT 2: MC CLOCK TOWER
« Reply #20 on: September 27, 2007, 10:02:06 pm »
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At the moment what i'm wondering is, how freaking big is your game going to be?? Looking at the clock tower, the other sprites I would imagine would be HUGE!
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Hm... I should probably put something here...
Re: EDIT 2: MC CLOCK TOWER
« Reply #21 on: September 29, 2007, 04:04:52 pm »
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i said before its 2x because im using rpg maker xp and thats the size it uses. you are used to seeing small sprites because everyone uses game maker
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  • Freak GFX
Re: EDIT 2: MC CLOCK TOWER
« Reply #22 on: September 29, 2007, 04:10:29 pm »
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i said before its 2x because im using rpg maker xp and thats the size it uses. you are used to seeing small sprites because everyone uses game maker

XD

You crack me up Tofuu. The size of your sprite is NOT 2x size. Some parts of it are 1x size and other parts are 2x size. I give up on helping you...
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Re: EDIT 2: MC CLOCK TOWER
« Reply #23 on: September 29, 2007, 04:23:58 pm »
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dude, would you mind fixing it for me then? Since I dont know what the hell I am doing, lol. Yes I understand you showed me before, I just dont see on the sprite where the difference is, so can you fix it or point out the spots or something?
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  • Freak GFX
Re: EDIT 2: MC CLOCK TOWER
« Reply #24 on: September 29, 2007, 05:43:12 pm »
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Decrease the scale by 50%, then fix up what looks wrong from there.
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Re: EDIT 2: MC CLOCK TOWER
« Reply #25 on: September 29, 2007, 06:25:04 pm »
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dude, would you mind fixing it for me then? Since I dont know what the hell I am doing, lol. Yes I understand you showed me before, I just dont see on the sprite where the difference is, so can you fix it or point out the spots or something?

People aren't going to just do your sprites for you. Do what Windy said...
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