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Author Topic: [Screens] LOZ 3D  (Read 65009 times)

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Re: [WIP] LOZ 3D
« Reply #200 on: September 18, 2008, 10:22:29 pm »
  • Pichuscute
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Sounds awesome, I'm excited now. XD
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Re: [WIP] LOZ 3D
« Reply #201 on: September 19, 2008, 12:53:49 am »
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Oh this is great news, all so good to hear =].
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Re: [WIP] LOZ 3D
« Reply #202 on: October 03, 2008, 08:25:56 pm »
  • 1 Man Army making Hylian Legends
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Framework now is fully functional with my heart script, quarter heart functionality as well as melee should be done within the next few days.

Humor: They're now going to be utilizing my heart system that they modified to function with the framework so that everyone can use it in projects :-)

So, in other words- the project is not dead. It is alive and kicking- and drawing close to it's finale.

The game engine now supports animated textures as well (for moving skys), and reflections, accurate shadowing, and generating LOD on the fly (so that low level as well as high end systems can run the game).

New main character model is being worked on as well (almost finished), as the old one was having issues with severe deformation at times. :-/

It'll really boil down to which one is working fully first as to which of them is in the demo soon to come.
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Re: [WIP] LOZ 3D
« Reply #203 on: October 04, 2008, 02:59:38 am »
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Kool, Sounds good. I can't wait. XD
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Re: [WIP] LOZ 3D
« Reply #204 on: October 04, 2008, 06:37:41 am »
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this is a really good idea(ALTTP 3D) and is looking and sounding great. Good work!
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Re: [WIP] LOZ 3D
« Reply #205 on: February 02, 2009, 08:17:58 pm »
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You are still working on this right?
Im just a bit scared of the other option since its been quite here for a while.
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Re: [WIP] LOZ 3D
« Reply #206 on: February 04, 2009, 07:52:14 pm »
  • 1 Man Army making Hylian Legends
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I am actually Itgh, it's been quiet as things had been quiet here, and honestly I wasn't sure how to navigate the new forums here...

The character model has been revamped (again) for ease of animation, and may be 1 more time (ugh) due to a commonly recurring error that's popping up sometimes.

My concept artists have quit.
My programmer has quit.

Sooooo, I'm kinda struggling a bit. But, the game engine is progressing.

I haven't had (as much) time to work on it as I did initially, but I've got too many models and resources created to just quit on this. The US economy lately hasn't been helping- I have to show at least a 1%-5% increase in profit this year for my team, otherwise corporate's giving me (and them) the axe.

Too much info, I know, but just wanted to re-assure those still wondering, that yes, it is being worked on.

For those who follow the GameCore engine and the class that's available through it- you may notice that there's a lot of things that have happened in the last few months there that are to some degree, and in some ways- largely because of, or due to me.
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Re: [WIP] LOZ 3D
« Reply #207 on: February 04, 2009, 11:36:13 pm »
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Haha, nice to see your still here. Can't wait to see some more new stuff. Tough break about everyone that quit, though =/. Good Luck
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Re: [WIP] LOZ 3D
« Reply #208 on: February 05, 2009, 10:42:44 pm »
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That's unfortunate, well I hope you are still able to get some progress when you have time. I'll be looking forward to see whatever progress done(no matter how big or small) you've able to accomplish.

:).
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Re: [WIP] LOZ 3D
« Reply #209 on: February 06, 2009, 03:25:42 pm »
  • 1 Man Army making Hylian Legends
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The newer character model is leaps and bounds past the old one, I will post some screens tonight.

The normal mapping on him (including on the hair) has made him 'pop' quite a bit more.

Hopefully you'll all agree with it being positive progress when I show the screens of him tonight, as I will point out the incoming changes to him then.
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Re: [WIP] LOZ 3D
« Reply #210 on: February 07, 2009, 06:11:57 pm »
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Can't wait. =)
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Re: [WIP] LOZ 3D
« Reply #211 on: February 11, 2009, 02:57:25 am »
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Brace ver 3.0?
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Re: [WIP] LOZ 3D
« Reply #212 on: February 11, 2009, 02:59:58 am »
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A few more pics...
Sorry about the delay- been freakishly busy.
 In regards to Questions-
He is a 512x512 textured skin. Plus normal mapping.
He is 3419 triangles.  (Could use a bit of optimizing)
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Re: [WIP] LOZ 3D
« Reply #213 on: February 11, 2009, 07:32:19 am »
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The model looks really nice, but I don't know so much about the textures. The skin looks pretty red to me as if he is blushing all over or has just run for a 100 miles, without epona and pegasus boots. In contrast the hair looks rather pale.

But that can be also a trick of vision, because the model is displayed in a gray background and without much lighting effects. Could you upload a picture of your model in an environment, like hyrule field or Castle Town. Doesn't need to be from the game a mock up would do.
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Re: [WIP] LOZ 3D
« Reply #214 on: February 11, 2009, 08:58:51 am »
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I agree. Zelda graphics aren't always detailed.
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Re: [WIP] LOZ 3D
« Reply #215 on: February 12, 2009, 11:36:46 am »
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Woha, you have put a lot of work into this! This is the fourth (that at least interests me xP) 3D Zelda game in progress I have seen, I really hope you will finish this one, that would be schweet. So... Keep up the good job!  XD
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Re: [WIP] LOZ 3D
« Reply #216 on: February 12, 2009, 01:04:05 pm »
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The model looks really nice, but I don't know so much about the textures. The skin looks pretty red to me as if he is blushing all over or has just run for a 100 miles, without epona and pegasus boots. In contrast the hair looks rather pale.

But that can be also a trick of vision, because the model is displayed in a gray background and without much lighting effects. Could you upload a picture of your model in an environment, like hyrule field or Castle Town. Doesn't need to be from the game a mock up would do.

I'll see what I can do- as I said, still having a problem with the model, but if I can't resolve it soon then I'll be removing the back/sides armor. While it's a neat idea, it's leading to fairly annoying animation issues.
Aside from that, I wouldn't know if the colors are off a bit, as I'm colorblind. I paint with screen grabbed materials, known color combinations, and the color number system- I try, it just doesn't always come across properly.

I really, really want to get at least a basic demo out in the near future- ala K. village, with basic fighting, the health system, and basic NPC's out. It's just been rough time-wise lately.
If I can get the hero's rigging/animation issues fixed, then that will happen quicker.. Maybe then I'll get more help again. *cue shrug*

Please keep up the comments people- it helps propel the project. 
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Re: [WIP] LOZ 3D
« Reply #217 on: February 12, 2009, 08:31:59 pm »
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I like him. Good work, but I agree with what Niek said about the colors.
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Re: [WIP] LOZ 3D
« Reply #218 on: February 16, 2009, 08:26:20 am »
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As much as I really like where this is heading and as a successful 3D modeler, animator, texturist and designer, does Link look a bit older in 3D than he looked in a Link to the Past?

I remember Link looking younger, but that could just be my assumption based on the cartoony looking graphics.
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Re: [WIP] LOZ 3D
« Reply #219 on: February 16, 2009, 05:10:17 pm »
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I appreciate the complement Janet and Pichu-

I think I will be removing the ab/lower back armor though. It's causing too many
issues with animation.

I think something of it will remain, but only a bit.

In regards to his facial colorations, I'll try to adjust that, gets hard being a bit
color blind, but I'll try. Usually it doesn't affect 'warm' colors much for me, but
apparently subtlety is affected.

This project has been humorous for me, going from a 3d 'flyover' idea, with per
the original colorations, to something much more- with a lot of personal texturing
and models put in. 
I did decide to age the hero a bit, but that's due to the slightly more gritty and
grim feel given all the way around.. I could have stayed with a direct 1:1 across the
board, but I felt that that was not quite original enough...

Maybe it's too many games of Half-Life 2, Doom, etc... But I felt that it deserved a
little maturation with this project.

Please keep up the comments- they mean the world to me.
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