Twilight Princess seemed like a better title before it came out. Earlier screenshots like the Hyrule Castle Town with the brown looked neat, but that's just me. I don't see why Nintendo had to mirror the Wii Version. All they would've really have to do is, in the game, it asks if you would preferred to be left-handed or right-handed. With that method, people who are left handed who play hold the Wii Remote in the left hand can play like that. They could have done that for the Gamecube Version as well if anybody prefers left or right, but Link is a left-handed guy, so that kinda ruins the whole purpose.
The graphics may look outdated because the game was released in 2006 and the game still looked the same since it a trailer was revealed in 2004. The graphics may not have looked outdated in 2006, but it's 2008 now. New games have come out with impressive graphics so that's something to look into.
The game is definitely less than 20 hours without side-quests. The game with side-quests is 30-40 hours. It's not a 50+ hour game. If you're n00b, then it is a 50+ hour game for you. The first time I beat it, I did it in 36 hours. The second time, I beat it in 18 hours. If you skipped all the skip-able cutscenes, it would probably take off 5-10 hours. Well again, that's just me. The music does sound great but if it were orchestrated, then it would have been top-notch. Super Mario Galaxy's music was orchestrated, I don't see why Nintendo doesn't do that for the next Zelda for Wii.
The storyline seemed so good when you first played through it. After my second time, it seemed too boring. All your doing is collecting fused pieces for Midna, then after, you find pieces of a mirror and after that, you suddenly get fused pieces back. I think it was too generic of a story. The Twilight Realm was really annoying when you can find the tears of light. You had to search everywhere and you couldn't even warp so you had to run everywhere, well, for the Lanayru Province.
Gameplay-wise, still the same, but it never gets old. I've only played the Wii Version, but I'm pretty sure it would be the same but with TWW-styled controls. Now, this is where the game annoys me. There are practically no sidequests in this game. The whole game is basically dungeon to dungeon. Majora's Mask and The Wind Waker are the masters of Zelda sidequests since they had so many. Twilight Princess however only has a few. The Hawkeye is the most useless item in the game. You don't even need it to beat the game and it doesn't fit into any dungeon or anywhere else in the game. Magic Armor is only needed to survive a few rooms in the cave trials (forget the name) in the Gerudo Desert. Collecting Poes is a waste of time but it can be fun at time. Fishing is one of the best parts in the game. It's all worthwhile because it's Fishing.
Lastly, the overworld. When Nintendo surprised us saying that there would be 5 different sections of Hyrule Field, I'm sure a lot of people were excited. But after seeing everything, you might have noticed that the the overworld is huge but with nothing to do. Take the Eldin Province of Hyrule. It's just a big area with water, fence, and nothing else. In Ocarina of Time, Hyrule Field actually had a bunch of hidden thing, but with this giant Hyrule Field in this game, all you do is run (or ride) through and observe the scenery. Well, that's what I think about this game. Oh yeah, the game was originally supposed to be more in depth and harder but Nintendo changed that due to the new "core" audience with the Wii now. I'm sure I could made my own topic but I thought you guys could have more thoughts to think about. I'm sure some of you may agree and disagree but face the facts or myths, the game just isn't as good of an experience like Ocarina of Time, in my opinion.