Okay, so I'm back again, with more questions.
I'm trying to create a bomb flower engine.
Basically, the bomb is like a push block (I ended up not doing the pushblock the way you said), and when it is pushed away from the flower, that sets the alarm for it to go off. Once the alarm goes off, it turns into explosion_obj, and when the animation on explosion ends, the instance is destroyed.
Here's the problem. I can't find out how to make it so that when it moves away from the flower, it sets the alarm once (and only once). I knew it was going to be an issue. See, I tried doing it under the Step Event, saying that "if at relative position 0,0 there is NOT flower_obj, set Alarm 0 to X." The problem, of course, is that it keeps repeating that every step, setting the alarm over and over so it never goes off.
So, how can I keep it from repeating that action? Is there another event I should put it under, rather than step?
EDIT: Wait, I think I've found a solution!
EDIT2: Maybe not.
EDIT: Hooray!
Sorry for bothering you.