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Author Topic: Multithreading in gm  (Read 794 times)

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Multithreading in gm
« on: August 20, 2008, 05:42:44 am »
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We all know what threads are and what they do but what about threads in GameMaker. If a user has multiple processors/cores then a thread(s) would boost the performance of a game for sure by putting some processing elsewhere. However a single cored pc would just lag the game.

There is a dll that allows threads... but I wonder... is it even worth the time and effort?
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the a o d c
Re: Multithreading in gm
« Reply #1 on: August 20, 2008, 06:25:37 am »
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yes, I've seen that dll before. To me, most games wouldn't really need it, and just looking at the coding involved it's not really practical. Depends if you're game's going to have a lot of action or behind the scenes action going on. Since most of my coding doesn't do that, I have no need to bother with threads until mark actually makes them possible with the standard GM package.
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Quote from: Jason
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Re: Multithreading in gm
« Reply #2 on: August 20, 2008, 02:39:33 pm »
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If your actually looking into designing something that requires multi-threading then I would seriously ask you to consider if GM really is the best language for that.
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Re: Multithreading in gm
« Reply #3 on: August 20, 2008, 02:51:10 pm »
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If your actually looking into designing something that requires multi-threading then I would seriously ask you to consider if GM really is the best language for that.
Well I said is it worth adding it to GM games, not other languages.
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the a o d c
Re: Multithreading in gm
« Reply #4 on: August 20, 2008, 11:32:59 pm »
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If your actually looking into designing something that requires multi-threading then I would seriously ask you to consider if GM really is the best language for that.
Well I said is it worth adding it to GM games, not other languages.
IMO, no. Too much of a bother.
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Quote from: Jason
Your community is a bunch of stuck up turds.
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