|
« on: September 19, 2008, 12:57:04 pm »
|
|
- True GTA game - sandbox gameplay, open-world environment, gritty crime narrative. - M-rating - Isometric camera angle - Cel-shaded polygons w/ black borders - good touch-screen implementation - "tasteful" minigames, streamlining interface - UI based on a PDA - hub for email, contacts, map, music player, GPS, stat-tracking - stats uploaded to Rockstar Social Club website via Wi-Fi - finger-sized icons - missions designed for shorter periods of play, arcade quality - aiming with control pad, auto targeting with R button - subtle autosteer - if you fail a mission, you can jump back to the action sequence - chain gun, flamethrower - good portion of Liberty City is modeled in the game (different routes than console games) - no probems with load times, draw-in or frame rate - lots of pedestrians, cars, etc on screen - Wanted system - objective is to disable police cars any way possible - real-time weather effects, 24-hour day/night cycle - lots of radio stations to listen to (more instrumentals than vocals) - 800,000 lines of hand-optimized source code (hey, the people like the info, right?) - no details yet on multiplayer/Wi-Fi features (Note: Kotaku didn't have the November Issue of Nintendo Power so they can't confirm these yet, but they seem pretty legit).Isometric camera angle? Aiming with the D-Pad? Liberty City again? I'll pass. Edit: Screenshots. Terrible... just terrible...
« Last Edit: September 20, 2008, 04:34:32 am by Zidane »
Logged
|
!@#$% I lost my entire post, god dammit.
|