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Hey ZFGC crew, just wanted to shout out that I have recently released a new version of the game! Quite a bit has changed over the last two years. Including another rewrite of the base framework, hah! You can download the installer of the game here:http://tick.federrot.at/zelda/beta/TheLegendOfZelda_BlackCrown.msiLatest Patch Notes: ! MAJOR CHANGE: The game now requires the Microsoft .net Framework 4.0 to run! + New Error Reporting functionality: In the case that an unexpected error has occurred the game allows you to send an error-report to me.
+ Game Difficulty The difficulty of the game can now be set upon character creation. Some items may only drop on higher difficulties.
+ Customizable Controls The ingame controls can now be changed my modifying the file at "..\My Documents\My Games\The Legend of Zelda - Black Crown\key-settings.txt".
+---------------+ + QUESTS +---------------+
+ New Quests and regions. The journey doesn't end just yet!
+-------+ | TALENTS +-------+
+ New Talent "Arrow Rush" (Ranged, requires 3/5 Multi Shot) You gain a 6/9/12/15/18% chance to unleash a Multi Shot when you shoot a normal arrow. * Shield Breaker Damage Bonus changed to 0.05/0.10/0.15 of Block Value per block point (up from 0.03/0.06/0.12). Block point modified changed to 14 secs (up from 12 secs).
* Shield Mastery Increased Chance to Block to 3/5/8 (up from 1/3/5).
* Shield Block Duration changed to 15 seconds (up from 12 seconds).
* Arrow Shower Now requires only level 2/3 of 'Rapid Fire'.
+-------+ | ITEMS +-------+
! The Chest of Winds The chest of winds can be found at special places around the world. It allows you to permanently store items and share them with your other characters.
It is possible to upgrade the size of the chest. + It is now possible to fill up 'Small Empty Bottles' with water. + Many new items and affixes.
* The amount of rubies every item is worth has been greatly reduced. To counter this the penality of transforming items into rubies using the Magic Crafting Bottle has been removed.
+-------+ | STATUS +-------+
- Suffix 'of Recovery': The life+mana effect is now merged with an existing life+mana effect of the item, if possible.
- On Hit Effects now don't get applied if the attack was dodged or parried. E.g. the poison effect of the Poisoned Shot attack.
- Life / Mana will now be currently set when loading a character or when equipping/unequipping items.
+-------+ | ENEMIES +-------+
- The damage done by Razor Blades has been slightly increased.
+---------------+ + USER INTERFACE +---------------+
+ New 'Recipes' Window (Shortcut: B + Right) The recipes windows allows you to browse the recipes your hero has aquired so far.
+ New In-game Options Pressing Escape opens the in-game options screen, which allows you to save the game or return to the character selection screen.
+ Sidebar New Button: Talent Tree The character and talent tree buttons now change in color upon a level-up. * The default resolution is now 720 x 480, up from 360 x 240. * Pressing Escape on the character selection screen closes the game.
- A sound sample is played when an item is transformed into rubies. - Some memory improvements and various other small bug fixes.
+------+ | MISC +------+ + New Framework The game now builds upon the Atom framework, replacing the old and now depracted Acid framework!
+ User Settings User-controllable settings are now stored in the file: "My Documents\My Games\The Legend of Zelda - Black Crown\settings.txt"
+ New Sprite Databases The 1000s sprite definition files are gone and merged into larger "Sprite Databases".
* Fixed a movement related bug that previously didn't allow to slide along the edges of some tiles. This mainly effected enemies getting stuck.
* Perfomance and loading time improvements. * The Updater / Patcher now requests admin rights.
- FmodEx updated to version 4.30.01. - Various other small bug fixes.
Older Patch Notes: ********************************* The Legend of Zelda - Black Crown CHANGE LIST *********************************
! Important - Take note! + Added feature or noticable improvement * Changed or Information - Bug fix or minor change
*---|----------------------|---* *---< PUBLIC PATCH 5 >---* *---|----------------------|---*
+--------+ | STATUS +--------+ * Life and Mana Regeneration can now come in the same stat.
+--------+ | ENEMIES +--------+
+ The second boss has learned some new tricks! Beware.
+---------------+ + USER INTERFACE +---------------+
* The Item Description Drawing and Layout logic has been rewritten from the ground up. This work has not been completed yet.
The main visible change is that items that usually would be too large to fit into the game view are now compressed in size. This doesn’t solve the problem in all cases, but reduces it greatly.
+------+ | MISC +------+ + New classes for the magic talent tree. More to come soon.
* More performance and memory improvements. * New weather settings!
- Updated FMOD to version '4.0.24.6'. - Fixed faulty sound drivers crashing the game when attempting to load the sound files required for rainy weather. - Removed the option to change the filter used when scaling-up the game window. From now on Point filtering is used at all times.
*---|----------------------|---* *---< PUBLIC PATCH 4 >---* *---|----------------------|---*
<> <> <> <> <> >-- QUESTS --< <> <> <> <> <>
+ The Quest 'The Cause of Madness' can now be completed.
<> <> <> <> <> >-- TALENTS -< <> <> <> <> <>
+ New Talent: Revitalizing Strikes (melee, reqs. Recover Wounds 1/3) You gain a 15% chance on physical melee or ranged strike to heal self for 15/20/25% of damage done. + New Talent: Pyromania (magic, required Fire Vortex 2/3) Reduces the cooldown of all offensive Fire spells by 10/20/30/40/50% for 15 seconds.
+ Quick Hands Now also increases Spell Haste by 2.5/5%.
+ Poisoned Shot Fires an arrow that deals (RangedDamage x 0.1(down from 0.3)) instantly, ((Ranged + Magic)Damage x 1.5/2/2.5 (down from 1/2/3)) nature damage over 9 seconds (down from 16 seconds); slowing the target by -25/35/45%. 15 seconds cooldown (down from 55 seconds). - Double Attack Now also procs on default melee critical attacks, like intended.
- Arrow Shower Arrow Shower now stops when you die. - Fire Bomb Arms now very slightly faster. - Fire Vortex Now gains in size and strength by 5/7/10% (down form 5/7/11%) every 0.5 seconds. < > <> <> < > > ITEMS > < > <> <> < >
+ Many new items, item affixes and more gem slots. - Merchant Tingle now sells new items! - All set boni should work properbly now. - 'Inflamed' affix now provides fixed Fire Spell Power. - 'Haunting' prefix now works as expected. < > <> <> <> < > STATUS > < > <> <> <> < + New Stat: SPELL PENETRATION Reduces the chance for magical attacks, such as Firewhirl and Light Arrow to be resisted. + New Stat: LIGHT RADIUS Increases the radius of the latern light. < > <> <> <> > MISC > < > <> <> <> ! NEW AUTO UPDATER Zelda Updater.exe in the game directory allows one to update the game by simply clicking once. Only files that have changed are downloaded. * Improvements to enemy pathing and stuck detection. * Only one Ocarina Song can be played at the same time from now on. - Fixed a crash on non-english operating systems that use special characters to visualize time; for example greek. - Fixed a crash that occurred sometimes when changing the zone or playing an ocarina song. - Updated FMOD to version '4.0.24.11'.
*---|----------------------|---* *---< PUBLIC PATCH 3 >---* *---|----------------------|---* < > <> <> <> <> > > TALENTS < < > <> <> <> <> >
+ New Talent: Racking Pains (Support, requires Potion Mastery 1/3) You ensure that your enemy has to suffer greatly; by increasing the damage dealt with Damage Over Time effects by 10%/20%.
- Frustration Increases chance to get a Double Attack by 15/30/45% (down from 20/40/60%) for 60 seconds. But frustrated as you are there exists a 25% chance to hit yourself for 25% (down from 50%) MeleeDamage. - Impact Theory The chance has been lowered to 20/30/40% (down from 20/35/50%), but now Firewhirls will split like intended when fired in short range. - Smoothed Emblazonment Increases the amount of stats rings and necklaces give by 4%/8%/12% (up from 3%/6%/10%). - Swift Fight Style Now also reduces the cooldown of Firewhirl by 0.1/0.2 seconds. < > <> <> <> <> > > ITEMS < < > <> <> <> <> >
! ITEM SETS Some items from now one might be part of a set. A set bonus is applied when -all- items of a set are equipped. + New Recipe: Wizard Belt requires 1x Rudra's Quick-Strike Belt + 1x Rudra's Soul Stone + 2x Expensive Silk - Recipe: Goron Assassination Dagger now requires only 20 Goron Skulls, down from 25. - Many items have gained gem sockets. Have fun! - Many items have had their stats slightly adjusted. - New items, items and items!
< <> <> <> <> <> > > USER INTERFACE < < <> <> <> <> <> >
- The game now only handles input when the game window is actually focused.
< > <> <> <> <> > > MISC < < > <> <> <> <> >
- Internal refactoring and perfomance tuning.
*---|----------------------|---* *---< PUBLIC PATCH 2 >---* *---|----------------------|---*
< > <> <> <> <> > > TALENTS < < > <> <> <> <> >
- Corrosive Fire: now requires Firewhirl 2/5, down from 3/5. - Impact Theory The chance for Firewhirl to split has been increased to 20/35/50% (up from 11/22/33); but now an individual Firewhirl can only continiously split 3 times. - Critical Balance: now requires Concentrate on the Facts 4/5, down from 5/5.
- Firewhirl & Firevortex Mana cost has been adjusted.
< > <> <> <> <> > > ITEMS < < > <> <> <> <> >
! From now on you can find Merchants through-out the world. They sell items for rubies and give you, depending on your reputation towards them, a discount. + Picking-up and dropping-down an item now might make a sound. + Many new items.
< > <> <> <> <> > > User Interface < < > <> <> <> <> >
- Minor bug fixes.
< > <> <> <> <> > > QUESTS < < > <> <> <> <> > + New introduction quest "The Sister" from Billy.
< > <> <> <> <> > > MISC < < > <> <> <> <> >
- Snow Weather: The background sound now properly ends.
*---|----------------------|---* *---< PUBLIC PATCH 1 >---* *---|----------------------|---*
< > <> <> <> <> > > GENERAL < < > <> <> <> <> >
! New Ocarina System Press K to open the Ocarina Window, use 1, 2, 3 and 4 (or W, A, S, D) to play songs. A song must be learned before it can be played. There are many songs to be learned! =========================== ==== NEW MELEE TALENTS ==== =========================== + New Talent: Battle Awareness (Melee, requires Toughness 3/5) By improving your battle awareness you increase your chance to parry enemy melee attacks by 1/2/3/4/5 and 2/4/6/8/10% total. + New Talent: Bladestorm (Melee, requires Whirlwind 1/5) You go nuts after using Whirlwind, turning for another 3/4/5 times, dealing (MeleeDamage x Y%) non-parry nor dodgeable damage. Compared to Whirlwind movement is allowed with a 20% speed penality. Damage increases with the level of Whirlwind. + New Talent: Furor (Melee, requires Frenzy 2/5) You show the true fury inside you, increasing melee attack speed by 15/30/45% for 10 seconds. + New Talent: Quick Strike (Melee, requires Double Attack 1/3) Requires a Dagger to be used! Swiftly strikes at the enemy dealing MeleeDamage. Can proc Double Attack. Cooldown of 4/3/2 seconds. + New Talent: Shield Breaker (Melee, requires Vitality Mastery 1/5) You build up strength in your sword arm after blocking an attack. Unleashes MeleeDmg + BlockValue * (100 + 3/6/12 * Block Points)% damage. 1 Block Point is awarded for each block; lasting 12 seconds. 5 Block Points maximum. + New Talent: Shield Mastery (Melee, requires Shield Breaker 1/3) Increases Chance to Block by 1/3/5 and Block Value by 3/6/9%. + New Talent: Shield Block (Melee, requires Shield Mastery 2/3) Increases Chance to Block by 10/20/30 for 12 seconds. 60 seconds cooldown.
============================ ==== NEW RANGED TALENTS ==== ============================
+ New Talent: Fire Bomb (Ranged, requires Quick Hands 2/2 and Hand-Eye Coordination 2/3) Plants a powerful bomb that deals (25/45/65% Ranged + 65% Magic) fire area-damage. + New Talent: Headshot (Ranged, requires 2/5 Go for the Head) You aim for the head after landing a critical hit, fireing a swift partially armor-piercing arrow that has an improved chance to crit and pierce of 10/20/30%. + New Talent: Rogue Weapon Mastery (Ranged, reqs. Agility Mastery 2/5) You train your skills in the weapons of a rogue, increasing damage done with bows by 1/2/3% and damage done with daggers by 2/4/6%. ============================= ==== NEW SUPPORT TALENTS ==== =============================
+ New Talent: Poison Mastery (Support, requires Potion Mastery 1/3) Studying the properties of poisoned herbs allows you to increase your damage done with poisons by 15%/25%/35%. + New Talent: Critical Balance (Support, reqs. Concentrate on the Facts 4/5) You learn to keep your combat balance even in the most critical situations. Increases damage done with critical attacks by 3%/7%/10%. + New Talent: Swift Fight Style (Support, reqs. Critical Balance 2/3) You adjust your fight style; reducing the cooldown of Bash and Light Arrow by 0.25/0.5 seconds and the cooldown of Quick Strike by 0.1/0.2 seconds. + New Talent: Mana Hull (Support, requires Meditation 2/5) You gain a 10% chance when attacked to surround yourself with a perfect hull of mana; regenerating 7/14/20% of base mana over 4 seconds.
=========================== ==== NEW MAGIC TALENTS ==== =========================== + New Talent: Magic Training Increases Intelligence by 1/2/3/4/5 + 1%/2%/3%/4%/5%. + New Talent: Firewhirl (requires 2/5 Magic Training) Casts a small whirl of fire that deals 103/106/109/112/115% to 105/110/115/120/125% fire damage. 0.9/0.8/0.7/0.6/0.5 seconds cast time. 4 seconds cooldown. + New Talent: Corrosive Fire (requires 1/5 Firewhirl) Firewhirl also burns the target for 20%/30% to 30%/40% fire damage over 6 seconds. + New Talent: Impact Theory (requires 2/5 Firewhirl) By studying the properties of matter you gain a 11/22/33% chance for Firewhirl to split into 2 to 4 new Firewhirls upon impact.
+ New Talent: Applied Impact Research (requires 2/3 Impact Theory) Increases the maximum number of new Firewhirls a Firewhirls can split into upon impact by 1/2/3.
+ New Talent: Firevortex (requires 3/5 Firewhirl) Casts a vortex of fire that deals 100% fire damage and gains 5/7/11% in size and strength every 0.5 seconds. Sucks nearby enemies into it. 0.8 seconds cast time. 8 seconds cooldown. + New Talent: Razor Winds (requires 2/3 Firevortex) You learn to control the winds around a Firevortex. Increases the chance of the vortex to pierce through targets by 30/40/50/60/70%.
======================== ==== TALENT CHANGES ==== ======================== * Parry Strike: Has been replaced by 'Battle Awareness'. Talent points have been refunded.
* Bash: The mana cost has been slightly reduced. * Battle Shout: Now requires Melee Training 4/5 (down from 5/5).
* Piercing Arrows: Now requires Ranged Training 4/5 (down from 5/5). * Whirlwind: The mana cost has been very slightly reduced and the animation has been improved.
* Light Arrow: The base cooldown has been changed to 9.5 seconds (down from 10). * Frustration: Self-inflincted damage has been reduced by 50%. The mana cost has been reduced.
* Double Attack: Now only requires Toughness 2/5.
* Shield Wall, changed to read as follow: Reduces physical damage taken by 15/20/25%. As a penalty also reduces damage done by 10% and movement speed by 40%.
* Multi Shot: The base cooldown has been reduced by 1 second. With 3/3 Imp. Multi Shot the cooldown of Multi Shot is now 8 seconds. * Hand-Eye Coordination: The talent has been changed to have 3 levels: Increases Dexterity by 5%/10%/15% of Agility.
* Smoothed Emblazonment: Now requires Critical Balance 1/3. Invested talent points have been refunded. * Rapid Fire: Has been changed to increase chance to pierce and ranged attack speed by 5/10/15% for 24 seconds. * Angel's Embracement: Now can also proc when an attack got dodged, parried or missed; now lasts for only 12 seconds (down from 15).
< > <> <> <> <> > > QUESTS < < > <> <> <> <> >
! New Quest Type Wanted Quests are repeatable quests; usually given from Sign Posts. Get your extra experience and reputation!
+ Many new quests; including: "Toxic Preparations", from the Old Woman. Requires quest "Murder Letter" to be completed. * Many small quest changes.
< > <> <> <> <> > > ENEMIES < < > <> <> <> <> >
+ New Enemies "Weak Keese", "Redeye Keese", "Goron", "Mad Goron", "Chicken†"Mad Chicken" and "Dark-Ghost Skeleton".
+ Some enemies only spawn at a specific time of the day. Will you meet all of them?
< > <> <> <> <> > > ITEMS < < > <> <> <> <> >
! NEW ITEM AFFIX system. Items can from now on have one of many prefixes and/or suffixes. e.g. Edged Demonic Sword of the Sages. The prefix 'Edged' increases the minimum damage of the sword. The suffix 'of the Sages' adds intelligence to the item, based on item-level. Higher quality items have a lower chance to have any affix.
! NEW GEM system. It is now possible to find gems of the following 6 types: Fire, Water, Light, Nature, Shadow and Prismatic Gems can be socketed into items that have sockets. Each socket has one of the above types. If you manage to accordingly fill all sockets of an item an additional socket bonus might be added to an item. Fire Gems -> Fire Socket Water Gems -> Water Socket Prismatic Gems -> Any Socket Any Gem -> Prismatic Socket .. + Items from now on might have Magic Resistances on them. Magic Resistances are based on a rating system, and as such a higher level character requires more Resistance Rating to achive the same effect as a lower level character.
+ MANY new items. - MANY small changes, fixes and adjustments.
< > <> <> <> <> <> > > COMBAT MECHANICS < < > <> <> <> <> <> >
! NEW BLOCK system. If a shield is equipped, but no two-handed weapon then there exists a chance to block an enemy attack. Only frontal attacks can be blocked; as such one has to face his enemy. The Chance to Block is 25% by default, but can be increased with items/talents/buffs. The amount blocked is modified by the Strength of the Player, and items/talents/buffs. ! Most melee and ranged skills now use normalized weapon speed depending on weapon type, to calculate how much stats increase the damage of the attack. This makes faster weapons better; and keeps slow weapons around the same. Auto Attack and some specific skill still use the normal weapon damage. Rods, One-Handed Axes, One-Handed Maces and One-Handed Swords are normalized to a speed of 2.
Staffs, Crossbows, Two-Handed Axes, Two-Handed Maces and Two-Handed Swords are normalized to a speed of 3.
Daggers are normalized to a speed of 1,75.
Bows are normalized to a speed of 2,25. ! The player is from now on allowed to move after executing a melee attack, if the animation has finished for atleast 80% (75% when using daggers).
< > <> <> <> <> <> > > STATUS MECHANICS < < > <> <> <> <> <> >
* Strength now contributes slightly more to Maximum Melee damage. * Dexterity now contributes slightly more to Minumum Ranged damage. * Agility gives now very singly increases Movement Speed.
* An additional rating bonus is granted for the following: Every 10 Strength a slight amount of Parry Rating is granted as a bonus. Every 10 Agility a slight amount of Dodge Rating is granted as a bonus. Every 10 Luck some Crit Rating is granted as a bonus. * Slightly more HP is given now each level. * The effect of armor has been slighly increased.
* The base Critical Damage Bonus Modifier for ranged attacks has been slightly reduced: Melee: 2 Ranged: 2.2, previously 2.25! Magic: 1.8 * Pushing Power: While wearing Daggers pushing power of all attacks is reduced by 15%. - Fixed a bug related to the combat system; Area of Effect attacks now can hit all targets, even if one target missed, dodged or resisted the attack.
- Fixed a bug related to the player movement controls; now the hero moves if the player presses Up/Left, Up/Right, Down/Left or Down/Right at the same time.
< > <> <> <> <> > > USER INTERFACE < < > <> <> <> <> >
+ A new DAMAGE METER allows you to see how much damage you do per second. Press F12 to toggle the Damage Meter on or off.
+ Useable items can now be placed in the Quick Action Bar.
+ CTRL-Right clicking on an equipment in the inventory or the bottle now tries to put the item into the secondary equipment slot (related to Necklaces, Rings, Relics and Trinkets). - Character Status Screen now shows the Chance To Block and Block Value of the Player if he can block. Hidden if using a two-handed weapon and/or no shield.
- Fixed Crit not being rounded to two decimal places in the Character Status Screen.
< > <> <> <> <> > > MISC < < > <> <> <> <> >
+ New 'Mist' weather; and other weather adjustments. * The background music of the Title Screen now fades-in. - Updated FMOD to version '4.0.24.6'. - Many minor changes or fixes.

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