Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.
 

Pages: 1 ... 9 10 [11] 12 13 ... 20   Go Down

Author Topic: Link's Awakening Remastered (Master Topic)  (Read 15187 times)

0 Members and 1 Guest are viewing this topic.

Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #200 on: March 03, 2009, 10:31:06 PM »
  • *
  • Reputation: +2/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1648
First one does look best. Just remember that when making the edits you must take the size of LttP Link into consideration. Make sure he'll be able to fit through the paths.

As for this and OoH, I find it better to work on them at the same time. Since all the maps are done in OoH, all there is to do is programming. This game still needs maps done, which I can also do easily. Some days I'll do one, some days the other, and some days both if time allows.
Logged
"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
___________________________________

Zelda GBC+ Engine for Multimedia Fusion 2
  • Doubleteam Project Page
Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #201 on: March 03, 2009, 10:35:30 PM »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 212
just stop the time with your rod so you have all time in the world to work on both of them!
Logged
Demo V.3 Released. (Now with sound!)
Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #202 on: March 03, 2009, 11:18:32 PM »
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3729
First one does look best. Just remember that when making the edits you must take the size of LttP Link into consideration. Make sure he'll be able to fit through the paths.

As for this and OoH, I find it better to work on them at the same time. Since all the maps are done in OoH, all there is to do is programming. This game still needs maps done, which I can also do easily. Some days I'll do one, some days the other, and some days both if time allows.

Relax! It was just a joke  :P I've got another area of the beach done for you. It needed also some custom tiling. See the attachment. I started the upper row for the beach area, because I didn't want to go down. I don't have a clue what base color of sand you want to use and what to use for the palmtrees. I know FSA has palmtrees and that game is a mix between MC (for color pallet) and ALttP (form of the sprites).

I am not sure what you are aiming for with the size of the path, but this was all I could fit in the low screen. I know the sprite of link takes up somewhat less then 2x2 tiles, but I think the walk space needed is about 1 tile? If it is more, then we have to remove one of the cliffs, because there isn't enough space.
Logged

Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #203 on: March 03, 2009, 11:37:23 PM »
  • *
  • Reputation: +2/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1648
I think someone made LttP palm trees around here somewhere. Beach is looking good Niek! I wish there were more people here who used MMF2 though, because I need some help with it. :S
Logged
"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
___________________________________

Zelda GBC+ Engine for Multimedia Fusion 2
  • Doubleteam Project Page
Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #204 on: March 03, 2009, 11:45:35 PM »
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3729
Sorry can't help you on that front either. I've never even heard of it.
Logged
Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #205 on: March 04, 2009, 03:14:23 AM »
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Posts: 726
Infini ripped one from FSA back in the day. The resources are available to you right here at this site. Under that tab up there labeled "Resources". The pallet will have to be changed to fit with your maps. I have two flavors, the original, and one where I edited a top to the tree.
Logged
  • Pyxosoft
Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #206 on: March 04, 2009, 07:01:29 AM »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 212
Its starting to look better and better guys. I want a preview of how everything looks in one pic :P
Logged
Demo V.3 Released. (Now with sound!)

Darkå…‰

KuraiHikari
Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #207 on: March 04, 2009, 07:26:25 AM »
  • *
  • Reputation: +3/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3360
bad news, I'm working the next 4 nights so I probably won't be able to get anything (or little) done. I'll try to do more when I have time.
Logged
Quote from: Jason
Your community is a bunch of stuck up turds.
  • FrostFire Audio

Hoffy

Hero of Fire
Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #208 on: March 04, 2009, 07:34:42 AM »
  • Silly cat!
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3314
bad news, I'm working the next 4 nights so I probably won't be able to get anything (or little) done. I'll try to do more when I have time.
It's cool, no stress.
Logged

Hoffy.
Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #209 on: March 04, 2009, 10:27:33 AM »
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3729
OK another two areas done. These were the easy ones I was looking for.
Logged
Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #210 on: March 04, 2009, 11:55:41 AM »
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3729
I know this is double posting, but I can only add 4 attachments to a reply and I used all of them in the previous post.

I'm feeling very nonproductive today and made another part of the map.
Logged
Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #211 on: March 04, 2009, 01:10:36 PM »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 212
You really do your work Niek. You do about one every 6 hour :P
Logged
Demo V.3 Released. (Now with sound!)

Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #212 on: March 04, 2009, 01:29:35 PM »
  • *
  • Reputation: +2/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1648
Darned good job, Niek! I suppose I'll start the actual beach soon if you don't get to it by Friday.
Logged
"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
___________________________________

Zelda GBC+ Engine for Multimedia Fusion 2
  • Doubleteam Project Page
Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #213 on: March 04, 2009, 01:51:29 PM »
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3729
I doubt I will. The first dungeon will get in the way of that. To much customizing to do on that frame.

**Update** another 2 frames done.
« Last Edit: March 04, 2009, 03:50:55 PM by Niek »
Logged

Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #214 on: March 04, 2009, 03:31:14 PM »
  • *
  • Reputation: +2/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1648
A bit of customizing, but not that much. Shouldn't be too difficult to replicate the outside of Tail Cave.
Logged
"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
___________________________________

Zelda GBC+ Engine for Multimedia Fusion 2
  • Doubleteam Project Page
Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #215 on: March 04, 2009, 03:52:38 PM »
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3729
The gate maybe, but the statues will be a pain. Put up another frame btw.
Logged

Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #216 on: March 04, 2009, 03:58:17 PM »
  • *
  • Reputation: +2/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1648
Statues might be replaced by LttP look-alikes. For example, the statues of the Face Shrine and the statues of the first dark world dungeon in LttP are very similar.
Logged
"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
___________________________________

Zelda GBC+ Engine for Multimedia Fusion 2
  • Doubleteam Project Page

Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #217 on: March 05, 2009, 07:40:07 PM »
  • *
  • Reputation: +2/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1648
I've run into some programming trouble on OoH, so I plan to spend the weekend modeling frames for Koholint. I'll piece together what Niek has then go from there.
Logged
"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
___________________________________

Zelda GBC+ Engine for Multimedia Fusion 2
  • Doubleteam Project Page
Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #218 on: March 05, 2009, 08:04:24 PM »
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3729
I'll finish the Tail Cave. Maybe I'll just use the basic statues from the Lightworld Swamp.

Or when I'm in the mood I might make some custom.
Logged

Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style
« Reply #219 on: March 05, 2009, 11:26:03 PM »
  • *
  • Reputation: +2/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1648
Swamp statues might be a bit on the big side. Look at the church in the dark world (where it would be). There's a statue there that's thinner. Other than that, it'll have to be custom.
Logged
"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
___________________________________

Zelda GBC+ Engine for Multimedia Fusion 2
  • Doubleteam Project Page
Pages: 1 ... 9 10 [11] 12 13 ... 20   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved

Zelda Capital NCFC Zelda Eternity Zelda Discussions Gamers and Developers Unlimited Metroid Headquarters
Wii Zelda Zelda Wiki LegendZelda.net - Zelda coverage Zelda Chronicles

Page created in 6.313 seconds with 58 queries.