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What feature would you like to see in demo 21?

Weather effects
New overworld
An NPC filled town
Extra dungeon(s)
Extra boss(es)
Extra enemies
Streamlined / balanced desert dungeon
Streamlined / balanced green dungeon
Further improved performance
Overworld map
Something else (=read my post)

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Author Topic: Alttp - Horn of Balance  (Read 223800 times)

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Re: Alttp - Horn of Balance [demo 15]
« Reply #760 on: March 29, 2013, 03:49:36 am »
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LET'S PLAY!

Martijn gave me version 0.15.24 for me to do a "Let's Play", and I have done so. Before you watch, understand that it will not be a normal LP, because I already played through most of the dungeon in previous demo versions. Also, there are a few minor bugs I ran across while playing. Usually an LP will be of a game that is complete and also the person playing usually hasn't played much - if any - of the game, and that is not the case here, so in a lot of ways it just isn't as good, as it doesn't have that genuine LP feel to it for the most part.
Furthermore, it is over an hour... yes, I know, that's really long and even I wouldn't find it exciting to watch the whole thing. So, unless you are REALLY bored, a stalker of mine, or you are just that much of a Zelda fan, you will probably not really enjoy watching this:

<a href="http://www.youtube.com/watch?v=eaO0aHQph60" target="_blank">http://www.youtube.com/watch?v=eaO0aHQph60</a>
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Re: Alttp - Horn of Balance [demo 15]
« Reply #761 on: March 29, 2013, 07:53:00 am »
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Thanks!
I'll be going over the demo today, fixed all issues that I find in the video, and then I'll release that demo for the others as well.

EDIT: Watched the whole thing and wrote down a bunch off things that I'll be tweaking in the near future. Also, I laughed my ass off after you beat the game! Sorry for that XD. We nearly made it though perfectly I guess. Hahaha.
« Last Edit: March 29, 2013, 08:57:27 am by Martijn dh »
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Re: Alttp - Horn of Balance [demo 15]
« Reply #762 on: March 29, 2013, 10:08:04 pm »
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Also, I laughed my ass off after you beat the game! Sorry for that XD. We nearly made it though perfectly I guess. Hahaha.

Yeah, that was actually the same error I got at the first start up (I didn't record that part). I just didn't realize that I got it again because it reset after the ending. So it wasn't the end of the game that triggered it, it was the beginning. And it seemed to be something to do with the bg sound turn off switch, which is not in any public version, so it's not a big deal. I tested the bg, turning it off and on and it was fine, so I should also be able to make a trailer pretty soon using that version. It won't be anything too fancy, but it should be a nice solid trailer. :)
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Re: Alttp - Horn of Balance [demo 15]
« Reply #763 on: April 01, 2013, 11:25:43 pm »
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Here is this weeks progress:

0.15.24 (26 mrt 2013) - The one in FrozenFire's Let's Play
+ Added a testerfunction to be able to turn the background music off/on

0.15.25 (29 mrt 2013)
+ Fixed sprites for locked doors that need a master key
+ Fixed possible error after credits
+ Large chests that do not required keys to open now appear on the dungeonmap as yellow
+ Chests have been partly recoded for more efficiency
+ Fixed chest glitch in dungeon 2
+ Fixed HUD glitch: sometimes equipped items change incorrectly after gaining a new item
+ Fixed a small graphical glitch in the magic meter
+ Tweaked subboss difficulty (boomerang no longer damages him, magic damage to him is cut in half, his main attack does less damage, his opening is slightly longer)

0.15.26 (30 mrt 2013)
+ Tweaked dungeon 1 ending scene. Character now alligns before exiting.
+ Now using constants to define container type
+ Fixed error while freezing cukeman
+ Fixed small glitch with frozen enemy colors
+ Added an additional "hint"text near the crash switch in dungeon 1
+ Added new container: desert bush
+ Fixed glitch: freezing a bush draws a stump on the ground
+ Fixed error: using hammer on frozen bushes

0.15.27 (31 mrt 2013)
+ Recoded container destruction to draw using of colorpallets
+ Slightly optimised background sprites
+ Tweaked pushback direction for enemies: projectiles push in the direction they travel
+ Tweaked pushback direction for enemies: block of somaria pushes away from self
+ Fixed glitch: if enemies touch the block of somaria enough using the cane again doesn't create a new block the first time you use it

0.15.28 (1 april 2013)
+ Terrain surface is now saved as .bmp instead of .png for better speed
+ Fixed glitch: able to dig where bushes leave stumps
+ You will now get a little rejection effect if you try to stab stone containers
+ Added new container: pile of stone (the type you'll want to run into - two visual variations)

And two screenshot in the attachment
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Re: Alttp - Horn of Balance [demo 15]
« Reply #764 on: April 07, 2013, 06:16:26 pm »
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Not a whole lot to report this weekend. :( I tried all sorts of new things, but most of it backfired and eventually got scrapped again. Here is what got changed that's left in:

0.15.29 (6 april 2013)
+ Added tree object (= trees are no longer tiled + colors are now variable)
+ Optimized tilesets a little more

0.15.30 (7 april 2013)
+ Tweaked tree spriting
+ Optimized tilesets further
+ Fixed graphical glitch on the edges of dug ground surfaces
+ Combined the dug ground surfaces and the diggrid array within a single object
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Re: Alttp - Horn of Balance [demo 15]
« Reply #765 on: April 09, 2013, 07:19:19 pm »
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"Never give up. Trust your instincts.:
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Re: Alttp - Horn of Balance [demo 15]
« Reply #766 on: April 14, 2013, 06:11:55 pm »
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Thanks. It's a bummer if things don't planned and you have to undo earlier work (like this weekend as well), but not catastrophic. I'll just try new things next weekend.
Here is this weekend's progress:

0.15.31 (13 april 2013)
+ Fixed slowdown while destroying 4 or more bushes at once

0.15.32 (13 april 2013)
+ Improved efficiency during some room transitions
+ Redid tree objects, fixing a large number of issues

0.15.33 (14 april 2013)
<Build an system to handle object shadows dynamicly, but sadly it conflicted with the pause system. This is because blending effects don't work well with surfaces. Fixing that manually killed the framerate.>

0.15.34 (14 april 2013)
+ Turned back all changes made in 0.15.33 :(
+ Added shadows for trees
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Re: Alttp - Horn of Balance [demo 15]
« Reply #767 on: April 16, 2013, 08:59:35 pm »
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These snags can be a pain to deal with.
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Re: Alttp - Horn of Balance [demo 15]
« Reply #768 on: April 21, 2013, 09:44:34 am »
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Weekly update + new screenshot:

0.15.35 (21 april 2013)
+ Added Pieces of Heart (in chests)
+ Added new connection room between overworld and Desert Dungeon's secundary entrance
+ Added new connection between overworld and Gauntlet Extra Dungeon
+ Tweaked torch creation event
« Last Edit: April 23, 2013, 04:38:10 pm by Martijn dh »
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Re: Alttp - Horn of Balance [demo 15]
« Reply #769 on: April 23, 2013, 01:12:31 pm »
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Heart Containers? Those should be Pieces of Heart.
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Re: Alttp - Horn of Balance [demo 15]
« Reply #770 on: April 23, 2013, 04:38:43 pm »
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You're right. It's been corrected.
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Re: Alttp - Horn of Balance [demo 15]
« Reply #771 on: April 28, 2013, 09:18:47 pm »
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Here is another weekly update:

0.15.36 (27 april 2013)
+ Tweaked small tiling glitch in dungeon 1
+ The floorbutton in the the first cannonball room in dungeon 1 now creates a shortcut
+ Cukeman no longer shocks you if you hit it with dirt or a shovel

0.15.37 (27 april 2013)
+ Enemy positioning is reset once you re-enter a room
(More specificly: When entering a room active enemies are always destroyed and recreated at their original spawn locations if that position is free of collisions. Destroyed enemies still only respawn after you've traveled through enough other rooms. One-time only enemies (like enemies falling from the ceiling) always get permanently destroyed when you leave a room. Continuesly spawned enemies are uneffected.)
+ Added a couple of containers to room in dungeon 1 where you are supposed to fall through the floor. This done to give a reason to walk over the fragile floor and hear it crumbling.

0.15.38 (28 april 2013)
+ Projectiles outside of the current room get destroyed
+ Fixed small tiling issue in dungeon 1
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Re: Alttp - Horn of Balance [demo 15]
« Reply #772 on: May 05, 2013, 08:41:33 pm »
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And another weekly report + new screenshot:

0.15.39 (3 mei 2013)
+ Added new collectable item: heart piece
+ Status of collecting heart pieces is now part of the savefile

0.15.40 (4 mei 2013)
+ Simplified cannonball-puzzle in dungeon 1 (a lot)
+ Added optional warp tile hidden underneath containers (like a rocks)
+ Edited hinttext for entrance puzzle  in dungeon 1
+ Added small hole in the ground that hurt you

0.15.41 (5 mei 2013)
+ Added small hole in the ground leading to a room below
+ Added secret mini-cave containing 3 heart pieces
+ Added endless holes attached underneath containers
+ Added hole to next floor attached underneath containers
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Re: Alttp - Horn of Balance [demo 15]
« Reply #773 on: May 06, 2013, 11:28:22 am »
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I know I said this already but I'm really looking forward to this. A Link to the Past (and Link's Awakening and the Wind Waker for that matter) is the best thing to ever happen in the Legend of Zelda series for me and making a game based off of it and yet making it more interesting is an instant look forward to.

Keep up the good work!
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Re: Alttp - Horn of Balance [demo 15]
« Reply #774 on: May 12, 2013, 03:36:35 pm »
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Thanks. I can't really make any promises with regards to a releasedatum for the next demo. If all else fails then it'll come out around the next NCFC I guess.

Made a moderate amount of progress this weekend. Also, I updated the enemy listing (to slowly get the starting post back in order... eventually) and I'll include another screenshot with this post.

Weekly progress:

0.15.42 (9 mei 2013)
+ More statues in dungeon1 have something to say (44 statues left)
+ Fixed graphical issues in cave to desert palace secret entrance
+ Started work on new enemy: Gibo

0.15.43 (11 mei 2013)
+ Finished new enemy: Gibo
+ Character weapons can now hit multiple enemies within the same step

0.15.44 (12 mei 2013)
+ Link can now only get damaged by one enemy per step
+ Added new enemy: Guruguru Bar



Latest enemy listing:
- Popo
- Ropa
- Anti-Faerie
- Pol's Voice
- Yellow Slime
- Wall Cannon
- Turtle
- Stall (new)
- Gibo (new)
- Medusa block (new)
- Spiked block (new)
- Trickbox (new)
- Deadrock (new)
- Beamos
- Armos
- Vulture
- Rope / Stalrope (1x new)
- Leever
- Buzz Blob / Cukeman
- Hardhat Beetle
- Sandman
- Cannonball
- Flying Tile (1x new)
- Gel / Zol
- Eyegore
- Stalfos
- Deibadora
- Bari
- Goriya
- Large spiked block (new)
- Wizzrobe / Undead wizzrobe (new)
- Octorok / Slarok (new)
- Spiked roll (new)
- Tektite (new)
- Soldiers
- Guruguru bar (new)
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Re: Alttp - Horn of Balance [demo 15]
« Reply #775 on: May 12, 2013, 03:44:58 pm »
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Wow, all that enemy AI is very impressive. Great job on this, it always looks professional with these updates.
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Re: Alttp - Horn of Balance [demo 15]
« Reply #776 on: May 12, 2013, 04:06:33 pm »
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Love these updates =) Game looks great so far!
You seem to be making a amazing amount of progress each week  :o
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Re: Alttp - Horn of Balance [demo 15]
« Reply #777 on: May 13, 2013, 07:00:28 pm »
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Thanks to both of you! I'll try my best to keep this up then. XD
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Re: Alttp - Horn of Balance [demo 15]
« Reply #778 on: May 20, 2013, 11:23:34 am »
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No progress this weekend. I had two teeth pulled a couple of days ago and I haven't been in a mood to do much of anything because of that. (My cheek's all swollen) :-X
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Re: Alttp - Horn of Balance [demo 15]
« Reply #779 on: May 20, 2013, 12:29:43 pm »
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Get well, Martijn. We're pulling for you at Zelda Fan Games Central.
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