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Which dungeon setting sounds best to add next?

LW: Mystic Forest - Cross a magic forest maze into several small ruins
DW: Swamp Piramide - Solve the game's water puzzle dungeon using elevators
DW: Cathedral - Recruit defeated knights from the graveyards to fight the boss together
DW: Ice Caverns - Handle icy floors and being hunted by the boss across the dungeon
DW: Dual Towers - Climb one tower as training for the harder dark world version
DW: Mining Town - Rescue villagers, then fight the true evil inside lava filled mines
DW: Dark Woods - Explore a dead forest with deep interconnected ruins
DW: Fortress of Medu - Slowly drive back the darkness one room at a time
DW: Fire temple - Find the fire dragon with puzzles across multiple worlds
DW: Ice temple - Find the ice dragon with puzzles across multiple worlds

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Author Topic: Alttp - Horn of Balance  (Read 291725 times)

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Mirby

Drifter
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #440 on: September 12, 2011, 01:40:32 am »
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Ooh, nice progress! Can't wait to see more, man!
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  • Mirby Studios
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #441 on: September 16, 2011, 08:48:43 am »
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Thanks.

Let's see here. It's about a month until the contest I believe. My exams more or less coincide with the event so now is a good time to stop adding stuff and present it for testing. Well.. maybe I can finish the hookshot during testing.... and tweak the gameplay a little... I know I can stop... I just need to do it gradually XD.

Kidding aside. I'm looking for testers. Any volunteers?
I know some might think it is a pointless idea to not just release the demo in the topic. There are two reason I won't do that: it's more fun to wait till the actual event and I don't want to influence any other contenders.
I'm looking for people with the critical eye and the ability to describe what they see or mean. So, if you feel like helping out just respond. Whenever I add or tweak something from this point forward I'll do it in a separated version.
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Mirby

Drifter
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #442 on: September 16, 2011, 08:51:18 am »
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I'll see what I can do!
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Quote from: Mamoruanime
I like-like it :D
  • Mirby Studios
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #443 on: September 16, 2011, 08:59:26 am »
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Much appreciated.
I'll be walking 40 km this weekend so I'll probably present a demo either monday or tuesday.

Any more testers?
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King Tetiro

Leader of Phoenix Heart
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #444 on: September 16, 2011, 09:15:22 am »
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I'll give testing a shot
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  • Phoenix Heart
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #445 on: September 16, 2011, 05:53:22 pm »
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If there's any way to could get the demo to run on an iPad, I'd help... For some reason, my laptop refuses to connect with the house's Internet, so no downloading for me. If there's any other way I could help out, though, I'd be down.
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Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #446 on: September 16, 2011, 06:59:19 pm »
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King Tetiro: Great. I'll send you a link as well then, when it's ready.

Donotfeedthemax: It won't work on the iPad, but I appreciate the offer. You can always try again when you laptop connection is fixed though. I doubt I've already gotten everything glitch-free right of the bat.
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Malon

ZFGC's Pariah.
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #447 on: September 17, 2011, 01:58:52 am »
  • "Mmmm...CHECK PLEASE!"
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Id like to give it a shot.  :)
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Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #448 on: September 18, 2011, 05:18:09 am »
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So three testers:
Mirby
King Tetiro
Malonfan2012

I'll try and present the demo monday or tuesday, as mentioned earlier.
For those who want to know: I walked my 40 km and now I have a blister literally the size of my small toe  :'(.
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Mirby

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Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #449 on: September 18, 2011, 06:30:28 am »
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So three testers:
Mirby
King Tetiro
Malonfan2012

I'll try and present the demo monday or tuesday, as mentioned earlier.
For those who want to know: I walked my 40 km and now I have a blister literally the size of my small toe  :'(.
Thanks.

Also, much props for walking the 40km. I'd pass out from exhaustion if I tried that. ^.^
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  • Mirby Studios
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #450 on: September 23, 2011, 08:12:32 pm »
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Working on the hookshot right now and I've got some questions.

What does the hookshot ledge on to?
Chest?
Pots?
Bushes???
Stones???
Anything else?
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Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #451 on: September 23, 2011, 10:01:41 pm »
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Trees I believe...could be wrong.  Wooden posts should be another one too.
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  • Super Fan Gamers!
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #452 on: September 23, 2011, 10:30:47 pm »
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Stakes
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Games that I support:

Forums that I am a member of:
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #453 on: September 24, 2011, 04:55:39 am »
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The hookshot attaches best to high stakes. Haha.

But really, pots and rocks don't make any sense to me. But in alttp, I remember it being mainly convenient wooden posts. And eyeballs, it works GREAT on eyeballs.

Also, signs? They're wooden.
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Mirby

Drifter
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #454 on: September 24, 2011, 05:36:43 am »
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In LttP, it attached to bottles, items (which were dragged to you), chests, signs, and posts.

It also grabbed pots, if memory serves.
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  • Mirby Studios
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #455 on: September 24, 2011, 09:17:30 am »
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The hookshot attaches best to high stakes. Haha.

But really, pots and rocks don't make any sense to me. But in alttp, I remember it being mainly convenient wooden posts. And eyeballs, it works GREAT on eyeballs.

Also, signs? They're wooden.

You mean certain enemies are subsectable to the hookshot, like the eyegores and that eye boss? Or do you mean something different?

ALL: thanks for the input so far. I should be able to make some more progress with this.
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Mirby

Drifter
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #456 on: September 24, 2011, 09:32:59 am »
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I think he's referencing the Misery Mire boss there.

And yeah, keese also die instantly when hit by it sooo....
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  • Mirby Studios
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #457 on: September 24, 2011, 10:53:06 am »
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I had some follow-up questions so I decided to play the original again. Here's what I found:
The hookshot ledges onto pots, bushes, small rocks, trees, torches (either 16x16 or 16x32), signposts, chests and small items.
The hookshot does not ledge onto frozen enemies, switches, those poles you can hammer into the ground and key items like heart pieces.

Upon closer look the hookshot is a lot more complex for me to do then I figured so I'll leave some aspects for later. Ledging onto trees, torches and signposts will have to wait till I have made more progress on each of those things. I also feel the character should be able to pull key items like heart pieces towards him (like a lazy ass). That'll have to wait as well. The rest I should be able to do. Hopefully today.
« Last Edit: September 24, 2011, 10:56:50 am by Martijn dh »
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King Tetiro

Leader of Phoenix Heart
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #458 on: September 24, 2011, 01:02:32 pm »
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Apologies martin for not finishing my testing yet. I have been settling back into halls of residence
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  • Phoenix Heart
Re: [Demo] Tech demo - Horn of Balance (working ...
« Reply #459 on: September 24, 2011, 01:09:13 pm »
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No worries. So far you have been the only one who has given me any kind of feedback anyway (which is a bit dissapointing, but still).

PS: While I'm at it anyway. Here's some random screenshots.





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