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Which dungeon setting sounds best to add next?

LW: Mystic Forest - Cross a magic forest maze into several small ruins
DW: Swamp Piramide - Solve the game's water puzzle dungeon using elevators
DW: Cathedral - Recruit defeated knights from the graveyards to fight the boss together
DW: Ice Caverns - Handle icy floors and being hunted by the boss across the dungeon
DW: Dual Towers - Climb one tower as training for the harder dark world version
DW: Mining Town - Rescue villagers, then fight the true evil inside lava filled mines
DW: Dark Woods - Explore a dead forest with deep interconnected ruins
DW: Fortress of Medu - Slowly drive back the darkness one room at a time
DW: Fire temple - Find the fire dragon with puzzles across multiple worlds
DW: Ice temple - Find the ice dragon with puzzles across multiple worlds

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Author Topic: Alttp - Horn of Balance [DEMO 21 released]  (Read 260361 times)

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Re: Alttp - Horn of Balance [demo 16 out now!]
« Reply #880 on: April 06, 2014, 08:26:13 pm »
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The good news is that the boss creation is now getting into it's final stages (=tweaking stats and adding finishing touches). XD

Here is the latest progress report:

0.16.31 (5 april 2014)
+ Fixed glitches with the darkness engine:
   - During pause
   - During room transitions
   - In the first room of the game
+ Moved some more code to scripts
+ Made progress on boss 2: Added introduction pattern

0.16.32 (6 april 2014)
+ Made further progress on boss 2:
   - Redid room (smaller / bare)
   - Improved spawning locations
   - Fixed some more depth issues
   - Tweaked collission boxes
   - Added introduction scene
   - Improved alternation between attacks
   - Added collectable heart
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Re: Alttp - Horn of Balance [demo 16 out now!]
« Reply #881 on: April 13, 2014, 01:06:04 am »
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Wow! No bad news.
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Re: Alttp - Horn of Balance [demo 16 out now!]
« Reply #882 on: April 18, 2014, 08:28:12 am »
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Here's another new progressupdate + screenshot.
I've got some extra free time this weekend so expect more progress soon.

0.16.33 (12 april 2014)
+ Made further progress on boss 2:
   - Tweaked boss spawning locations
   - Fixed glitch: boss isn't fully destroyed
   - Added treasure upon defeat

0.16.34 (13 april 2014)
+ Moved more coding over to scripts
+ Removed the last uses of the sleep() function

0.16.35 (18 april 2014)
+ Tweaked subboss fight 1 (longer delay after main attack)
+ Fixed small issue: grabbing to your left and right was sightly out of sink
+ Added new container: breakable beer bottle (see attached screenshot)
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Re: Alttp - Horn of Balance [demo 16 out now!]
« Reply #883 on: April 18, 2014, 07:18:45 pm »
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Beer bottles?
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Re: Alttp - Horn of Balance [demo 16 out now!]
« Reply #884 on: April 18, 2014, 07:23:12 pm »
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Those red and blue bottles on the counter. You can now break those. Also, if I place them on the floor somewhere you'll also be able to pick them up to throw.

This all doesn't have any function though. I just added them because I can XD
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Re: Alttp - Horn of Balance [demo 16 out now!]
« Reply #885 on: April 21, 2014, 04:32:41 pm »
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And here is more progress to report:
I finally came around to doing some tricky chores from my to-do list

0.16.36 (19 april 2014)
+ Optimized dungeon tilesets some more
+ Changed boss positioning on the dungeon maps
+ Implemented three new subboss rooms (fully replacing the old 6 rooms)

0.16.37 (20 april 2014)
+ Redesigned parts of subboss rooms (floors / entrance / object placements / etc)
+ Cleaned up dungeon temporary condition variables
+ Added hidden switch to "trap" room in dungeon 2

0.16.38 (21 april 2014)
+ Walking into solid objects will now make you push them
+ Edited the difficulty curve for dungeon boss 2 (+ tweaked stats)
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Re: Alttp - Horn of Balance [demo 16 out now!]
« Reply #886 on: May 10, 2014, 10:02:06 am »
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Sorry about the lack of activity these last two weeks. I don't have much time for my hobby this weekend either, but I did want to share a little progress. Currently I'm working on a shop like in A Link Between Worlds (just buying, not renting). Hopefully it'll be done next week. And of course the boss of dungeon 2 is almost done thanks to the feedback from Atom.
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Re: Alttp - Horn of Balance [demo 16 out now!]
« Reply #887 on: May 24, 2014, 05:59:31 pm »
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I'm still not back to my old routine, but I did want to share a new picture to show that the project is being worked on. Check the attachement. Also, the boss for dungeon2 has been tweaked and I'm comfortable saying it's now finished. (No picture 'cause I still don't want to spoil it).

@Atom: I'll send you a private demo shortly.

That just leaves the dungeon scenes and midway fight before the next release, but I'm thinking about cutting some corners to be able to show a beta version of the dungeon next month or so.
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Re: Alttp - Horn of Balance [demo 16 out now!]
« Reply #888 on: May 28, 2014, 02:20:29 am »
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Why are you talking about "cutting corners", Martijn? You never cut corners before.
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Re: Alttp - Horn of Balance [demo 16 out now!]
« Reply #889 on: May 28, 2014, 05:11:45 pm »
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I'm just a little tired from both work at work and on this project, I guess. Also, cutting corners might have been a little poor wording on my part. I should have chosen something along the lines of: push some ideas back to a later date, for an earlier next release. It feels like ages since I released a demo.
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Re: Alttp - Horn of Balance [demo 16 out now!]
« Reply #890 on: June 09, 2014, 11:17:44 am »
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Just a quick update on the latest progress. Currently I'm working on simple NPC's for faster the shopkeeper and faster scene building. There isn't too much progress to be shown because it's lot's of planning ahead before actually building those.


0.16.39 (26 april 2014)
+ Designed sprite for dungeon NPC (Queen)
+ Worked on custom sprite NPC (Roy)
+ Worked on ending scene dungeon 2

0.16.40 (10 mei 2014)
+ Expanded the overworld a little
+ Started work on overworld shop (9 items to buy)

0.16.41 (24 mei 2014)
+ Finished boss fight dungeon 2:
   - Added final "stage" to boss fight
   - Tweaked stats
   - Added some more sound effects / subtle tells
   - Tweaked interaction with the medallions (while underground)

0.16.42 (25 mei 2014)
+ Finished text in the overworld shop
+ Added contextual textboxes (useful for NPC's and such)

0.16.43 (29 mei 2014)
+ Added proper "get item" animation after buying items in the shop
+ Tweaked shop prices
+ Speed up rupee value changes in the HUD by x3

0.16.44 (30 mei 2014)
+ Tweaked shop: items don't show up if you already own them
+ Edited contents secret chests in the dungeons

0.16.45 (9 juni 2014)
+ Started work on simple NPC's (stationary / able to talk)
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Re: Alttp - Horn of Balance [demo 16 out now!]
« Reply #891 on: June 09, 2014, 12:30:44 pm »
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It feels like ages since I released a demo.

Just wanted to say, I'd like to do a new "Let's Play" with the next demo. That first one I made is SOOOO long and really boring. It wasn't really intended to be casually watched. :P I'd like to make something more interesting and better quality with better commentary. I noticed you linked my LP in the last NCFC booth of yours, but I think it may have done more damage than good, ha ha. Anyway, I'll try to keep an eye on this project so I can do that whenever a new demo rolls around. ;)
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Re: Alttp - Horn of Balance [demo 16 out now!]
« Reply #892 on: June 09, 2014, 12:51:24 pm »
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I'd really like that! I'm always interested to watch someway as they play my game.
You plan on making it a series of smaller video's this time?
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Re: Alttp - Horn of Balance [demo 16 out now!]
« Reply #893 on: June 09, 2014, 03:25:08 pm »
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You plan on making it a series of smaller video's this time?
It really all depends on how my play through goes. I might end up doing a lot of editing (mostly cutting boring footage) and just make a sort of highlights video of my playthrough. But if I can avoid being boring or annoying, I can minimize cutting and I would likely end up making a series if that was the case. For games with puzzle elements and stuff, it's hard not to make it boring for a viewer if I get a little lost or have to back track too much.
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Re: Alttp - Horn of Balance [demo 16 out now!]
« Reply #894 on: June 09, 2014, 04:35:45 pm »
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Cool! If at all possible I'd also like to take a look at the uncut version. Screwups are also very important information... for me as the creator anyway  XD
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Re: Alttp - Horn of Balance [demo 16 out now!]
« Reply #895 on: June 17, 2014, 08:03:56 pm »
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I was unable to get to this site last weekend so it's a little late, but here is the latest progress again. The boss + boss scenes are now fully finished. This leaves the subboss (scenes) and glitch hunting before I can release the next demo.

0.16.46 (13 juni 2014)
+ Finished simple NPC's (stationary / able to talk)
+ Implemented NPC: shopkeeper (also looks at you while describing items)
+ Implemented NPC in scene: queen

0.16.47 (14 juni 2014)
+ Fixed some tiling issues
+ Started work on boss entry and dungeon end scenes

0.16.48 (15 juni 2014)
+ Implemented NPC in scenes: Roy
+ Allowed for slightly more complex NPC's: they can now also walk in scenes and turn to energy like subboss 1
+ Finished dungeon end scene (get heart / get treasure)
+ Finished boss introduction scene
+ Tweaked color mouth boss2
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Aimes Games: Zelda fan games.
Re: Alttp - Horn of Balance [demo 16 out now!]
« Reply #896 on: June 20, 2014, 05:57:31 am »
  • Zelda fan games.
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Love it!
I like the cheesy start to it.  It reminded me of the start (just a bit) of Majora's Mask because of how things got strange/awkward at the beginning. ^_^ I love it.  It's just like LTTP.
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Re: Alttp - Horn of Balance [demo 16 out now!]
« Reply #897 on: June 23, 2014, 02:53:50 pm »
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Thanks. It always does me good to hear people like my game.

I've taken the week off to relax and stuff, so expect some more progress then usual the next couple of days (despite soccer and steamsales going on right now  XD). I've attached a picture of of some progress below. I was actually do to a glitch that there are some many enemies on screen. I won't be THAT evil in the actual game. XD
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AimesGames

Aimes Games: Zelda fan games.
Re: Alttp - Horn of Balance [demo 16 out now!]
« Reply #898 on: June 23, 2014, 10:30:42 pm »
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Very nice!
I am surprised on how you got it exactly to be like Link To The Past's engine.  Very good!
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Re: Alttp - Horn of Balance [demo 16 out now!]
« Reply #899 on: June 27, 2014, 04:04:31 pm »
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Just a little update. I'm looking into moving so progress was/is a little delayed. But not to worry. I'm only working doing some final playtesting and balancing. I should have the new demo ready in the next 1 or 2 days... probably.

Also, I fixed some broken links on the starting post and added the following to the enemy listing:
- Sanmola (NEW in version 0.17)
- Lanmola (NEW in version 0.17)

Further progress report:
0.16.49 (17 juni 2014)
+ Fixed error: quickly alternating between grabbing and escape buttons can sometimes throw an error
+ Started work on subboss introduction scenes

0.16.50 (22 juni 2014)
+ Worked further on subbboss introduction scenes

0.16.51 (23 juni 2014)
+ Did lots of laytesting and tweaking in dungeon 2:
   - Altered some chest contents
   - Added or fixed various diggrids (=digfunctionality) in rooms
   - Tweaked enemy placements
   - Tweaked dungeon beamos puzzle
   - Altered a room so are now prevented from jumping into a movable pillar
   - Removed a locked door so all dungeon rooms will always be accessable
   - Added entrance scene
   - Finished mechanics after subboss fight A
+ Simplified the dungeon 1 entrance scenes to just one version (with less text)

0.16.52 (24 juni 2014)
+ Did lots of laytesting and tweaking in dungeon 2:
   - Finished mechanics after subboss fight B
   - Added victory swing after a victory over a subboss
   - Made progress with subboss introduction B

0.16.53 (25 juni 2014)
+ Did lots of laytesting and tweaking in dungeon 2:
   - Finished subbboss introduction scene A
   - Finished subbboss introduction scene B
+ Worked to improve new enemies: Lanmola / Sanmola
   - Finished enemy shadow positioning
   - Lanmola have larger shadows then Sanmola
   - Fixed depth issues (incl. sand effects when coming up or burrowing down)

0.16.54 (27 juni 2014)
+ Finished new enemies: Lanmola / Sanmola
   - Lanmola has a slightly more wavy movement pattern then Sanmola
   - Fixed more depth issues
   - Added more variation to starting position
   - Added rock attack for Lanmola (if low on health)
+ Added + renamed shadow sprites
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